X4: Foundations

X4: Foundations

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After fighting with xenons, I realized one thing.
The developer can't properly balance weapons.
I already guessed that the weapon balance is lame, but not like this.
Instead of giving normal expansion algorithms to the xenons. Instead, they were given a gravity turret with characteristics 6-7 times better than the characteristics of other races.
So what did we get as a result of an imbalanced weapon against which it is not interesting to fight. In order to somehow correct the closed balanced hands, I had to change it manually.

<replace sel="/macros/macro/properties/bullet/@speed">440.0</replace>
<replace sel="/macros/macro/properties/bullet/@lifetime">15800</replace>
<replace sel="/macros/macro/properties/bullet/@amount">1</replace>
<replace sel="/macros/macro/properties/bullet/@barrelamount">2</replace>
<replace sel="/macros/macro/properties/bullet/@timediff">0.025</replace>
<replace sel="/macros/macro/properties/bullet/@angle">0.51</replace>
<replace sel="/macros/macro/properties/bullet/@maxhits">1</replace>
<replace sel="/macros/macro/properties/bullet/@ricochet">0</replace>
<replace sel="/macros/macro/properties/bullet/@scale">0</replace>
<replace sel="/macros/macro/properties/bullet/@attach">0</replace>
<replace sel="/macros/macro/properties/damage/@value">1600</replace>
<replace sel="/macros/macro/properties/damage/@repair">0</replace>
<replace sel="/macros/macro/properties/reload/@time">3</replace>
</diff>

Wasn't it really that hard to do?
There's apparently no brains there at all. We see a Xenon i battleship and instead of 18 turrets with imbalanced characteristics, we essentially get 126 gravity turrets normal balance. Because the characteristics of these turrets are 7 times superior to regular L-class plasma turrets.
Maybe someone likes the balance of the level of Dendy or Sega in 1996. But in modern realities, balance does not mean giving the boss x7 more damage and thinking that everything is fine. Balance is a combination of characteristics, it is well-coordinated AI balanced fleets against which it is interesting to fight, and not one ship that deals damage like a whole fleet.
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Showing 1-15 of 45 comments
Aha, so you nerfed the Xenon. To each their own.
Evi1o4ek Apr 27 @ 6:40am 
you can take this mod and change the characteristics of the gravity turret
https://www.nexusmods.com/x4foundations/mods/1512?tab=description

You can do whatever you want with these turrets. Even continue the developer's balance and increase the power of the turrets or decrease it according to the balance as I did.
Evi1o4ek Apr 27 @ 6:42am 
Originally posted by Dunkler Messias:
Aha, so you nerfed the Xenon. To each their own.
I brought it into balance. I would like to see battles with xenon fleets and not with one imbo ship. If the developer can't give me this, that's his problem. I wouldn't want to fight a death star ship.
Originally posted by Evi1o4ek:
I brought it into balance.
All hail the Chosen One. :steamhappy:
Evi1o4ek Apr 27 @ 7:30am 
Originally posted by conrado.lacerda:
Originally posted by Evi1o4ek:
I brought it into balance.
All hail the Chosen One. :steamhappy:
thx I'm used to playing in balance.
Frienby Apr 27 @ 7:34am 
An Argon destroyer Behemoth with an L class plasma turret.. can strafe or go backwards faster than an I can give chase and kill it with no retaliation. His "death star" lasers are the only thing remotely making it a threat... otherwise, even the most basic faction Destroyer dances around and makes fun of it. Almost every Corvette class ship moves faster than graviton blasts can even fly, making it possible to strip I's of their defenses without ever being hit... and I have not even touched their absolute vulnerability to almost every missile due to their ridiculous mass and inability to move out of the way.

If you need help learning how to fight capital ships, then just ask. Getting mad at the devs and making threads like this is just silly.
Anyway, I suspect that graviton turrets are exactly as the devs want them to be: a menace meant to instill fear whenever a Xenon capital ship appears, leading the player to utilize all resources available to defeat them, or to play smart (e.g. the K has a blind spot on its top).

Sure, you can do whatever you like with your copy of the game, but playing a "Kobayashi Maru" move defeats the purpose of the exercise.
Last edited by conrado.lacerda; Apr 27 @ 7:48am
Originally posted by Evi1o4ek:
it is well-coordinated AI balanced fleets
Is this AI accessible to modders? I've been wanting to get into modding X4 (mostly just for myself), but I've yet to commit to learning it. I do edit my save file in a way that might be considered modding, but it doesn't affect AI much. There are a lot of things I would change about how fleets behave if I had access to AI scripts.

I'm also facing the very likely reality that I'll be sticking with an older version of X4, which means any "fixes" to AI or other bugs will need to be fixed by myself, if possible.
Evi1o4ek Apr 27 @ 7:51am 
Originally posted by Frienby:
An Argon destroyer Behemoth with an L class plasma turret.. can strafe or go backwards faster than an I can give chase and kill it with no retaliation. His "death star" lasers are the only thing remotely making it a threat... otherwise, even the most basic faction Destroyer dances around and makes fun of it. Almost every Corvette class ship moves faster than graviton blasts can even fly, making it possible to strip I's of their defenses without ever being hit... and I have not even touched their absolute vulnerability to almost every missile due to their ridiculous mass and inability to move out of the way.

If you need help learning how to fight capital ships, then just ask. Getting mad at the devs and making threads like this is just silly.
I can say this against any XL ship. Are you suggesting that all ships except player ships should have unbalanced damage and accuracy?! Maybe it's time for you to understand that your difficulty was artificially complicated. That all ships should be balanced and your battles should look like a fleet fight and not where your fleet tries to destroy one ship using the only hole - range.
Evi1o4ek Apr 27 @ 7:54am 
Originally posted by conrado.lacerda:
Anyway, I suspect that graviton turrets are exactly as the devs want them to be: a menace meant to instill fear whenever a Xenon capital ship appears, leading the player to utilize all resources available to defeat them, or to play smart (e.g. the K has a blind spot on its top).

Sure, you can do whatever you like with your copy of the game, but playing a "Kobayashi Maru" move defeats the purpose of the exercise.
I think you're trying to play a single ship game. The AI ​​fleet won't use your smart tactics it'll just get killed by a gravity turret. Sure you can fight 1vs1 and look for holes in the ship but that's not the kind of combat I expect to see in a space simulator.
Evi1o4ek Apr 27 @ 7:56am 
Originally posted by Captain Canard:
Originally posted by Evi1o4ek:
it is well-coordinated AI balanced fleets
Is this AI accessible to modders? I've been wanting to get into modding X4 (mostly just for myself), but I've yet to commit to learning it. I do edit my save file in a way that might be considered modding, but it doesn't affect AI much. There are a lot of things I would change about how fleets behave if I had access to AI scripts.

I'm also facing the very likely reality that I'll be sticking with an older version of X4, which means any "fixes" to AI or other bugs will need to be fixed by myself, if possible.

I think you need to write a mod for yourself and unpack all the game files using a tool. The guys from Nexus can help you.
Originally posted by Evi1o4ek:
I think you need to write a mod for yourself and unpack all the game files using a tool. The guys from Nexus can help you.
I thought you were a modder. That's fine, I'll figure it out!
Bozz 💀 Apr 27 @ 8:15am 
x games are not about balancing, they are lore reasons for some stuff, what you did is just change something to suit your own desire or your own vision of the game, there is no real Balancing issue here, don't claim you fixed something when you just changed it to make it more in line with your vision.

Otherwise you would have to do the same for a lot of other weapons lol

This is not starcraft.
Bobucles Apr 27 @ 8:24am 
Xenon large turrets do seem to pack a nasty punch compared to allied weapons. They have shorter range than most weapons, in fact their range is so short that xenon capital ships struggle to engage stations. They want to maneuver at a safe distance, but that distance is more than their weapon range!

Capital combat in this game has a number of issues. In general all capital ships (and stations) suffer from overly short weapon ranges and an AI that can't use spinal weapons. The Xenon I is so large that it can barely shoot past its own nose.
Last edited by Bobucles; Apr 27 @ 8:28am
flywlyx Apr 27 @ 8:30am 
They deal more DPS but have much shorter range. If the AI can simply reverse while firing, Xenon capital ships become extremely weak:
https://youtu.be/9hr6OLVhWNs?si=mdoavKBHXcGdLlXV

Without a working AI, balancing doesn't really matter.
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