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There are also several sectors with over 100% sunlight. Either build the recycling station there or build another station with energy cell production and use freighters to transfer energy cells to the recycling station.
I also don't see why you have a problem that the scrap system in windfall (?) is 2 sectors away from the avarice system. Use around 10 or even more manticores and the station will be busy. It takes a while for the station to process the scrap into refined scrap and then recycle it.
Why would I build in a Sector with ~200% sunlight or near Hatikvah, where the Xenon are constantly attacking and leaving scrap wrecks everywhere, when I can build in Avarice and have unlimited sunlight and unlimited scrap?
It's a shame because I want to have an incentive to utilise ship wrecks as scrap but it's just not really worth it.
You build a shipyard, sell ships to faction which are at war with each others, they fight the moment they fly out of the dock, then you drag them into recycler. You also turn xenon into building materials.
In avarice you'd need to deal with tide and protectyon and that hassle outweights having 1300% sun. Meanwhile you can have scrapyard in GetsuFune and support it with energy from mercury. No protectyon or tides involved.
how about setting up a scrap processor for your self and building a recycler.. as is happens ... for any odd random NPC faction that don't use manticores?
you'll be the sole supplier.
A scrap processor only needs 90k ecells to run non-stop. That's not too terrible to bring in with traders if your SPP isn't too far and it doesn't need too many ecell modules if you have 200%+ sunlight somewhere nearby (which is basically almost everywhere).
The recyclers are a little more power hungry but an L freighter or two moves a whole lot of ecells very fast.
And there's two problems with building in Avarice:
The first is that it's way off the beaten path - it's 3 jumps just to get to the highway ring ffs, there's no one there to trade with except VIG and they're pirates.
The second is that building your scrap station there means you have to deal with the Tide.
Which means either giving all your traders and scrappers Tenacity mods, not using S & M ships at all or accepting large efficiency and ship losses.
And it's not necessary. My current game has my SPP in The Reach and the recycling station in Heretic's End, with processing stations in Hatikvah's Choice I & Windfall IV.
The Reach still has enough sunlight to easily make tons of ecells, but the proximity to the highway ring means delivering ecells to my processing and recycling stations needs a lot less trade ships and i never get bothered by the Tide killing my ships or forcing them to sit in front of a gate for half their time.
Sure, i needed roughly double the amount of ecell modules, but that's a price worth paying for the easy of use imo.
The presence of massive and renewable natural scrap reservoirs like in Getsu Fune or Aurora means that there's much less reason to collect actual ship carcasses. I realised this after killing like 5 Ks, which are worth about 20,000 scrap each - but even 100,000 scrap pales in comparison to the millions available from sector scrap.
For the same reason you don't really need a Teuta to harvest K's and I's - the dozens of smaller wrecks they're generally accompanied by give your Manticores more than enough to do until the next wave comes unless you build a truly giant processing station.
I generally favor several smaller processing stations distributed around the universe because transporting scrap metal to central recycling is easy - M miners are much faster than traders and never get harassed by pirates after all, and a single Plutus Sentinel can cart 1-2 processors worth of scrap halfway across the universe easily if you use repeat orders and a good travel engine.