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The whole balancing thing for the Xenon is over complicated nonsense. Its just gotten to be a tired excuse for having weak Xenon now. The solution is simple:
1 Make the Xenon ships good and powerful. 2 Make two separate scripts to run for Xenon production, fleet numbers, and growth rates. 3 Just make a check box for players to check on a brand new game start. If the players want powerful Xenon they check the box. 4 when the game starts it runs only the script associated with the box being checked or not.
It would take the Egosoft team maybe a week to implement that, at most. It would probably really only take a few days. Just copy paste the scripts they have for the Xenon. After that take one copy and make it harder; Tie it into a checkbox . Have the game check the game save status for the checkbox value on load. Have the game load the correct scripts for the save game. Why is that a problem? Its so easy.
The alternative is only making the Xenon Noob friendly. Doing that will cater to the New players at the expense of the veterans.
But there is a problem with that. Everyone becomes a veteran if they play long enough. So really the game is ruined for everyone in the long run. That is why the checkbox solution works.
Having extreme xenons one side or another will displease the majority.
That's why most sandbox games include a difficulty setting—so players can choose whatever suits them. Egosoft could really take a lesson from other games.
100% agree. This is what I have been saying for a while now. It would be easy to just let the player decide.
Just recalling how variable my own experiences since starting in 7.5, I am not confident they can so easily be balanced into typical difficulty settings without the sandbox putting on more guard rails and making it track more calculations than it already struggles with.
You did not read what I had to say so your opinion is meaningless. You just want a baby hand hold game. Everything you say after that is just noise.
You pretend to know what I want. Your opinion is meaningless. I can play your infant game too. :)
end of the "my opinion is worth more than yours blah blah".
Show me a player who picks nightmare difficulty and still expects a perfectly balanced game — I’d really like to understand how those people think. Difficulty settings aren’t anything new; every player knows how they work. If a player chooses nightmare mode, they should expect the sandbox to spiral out of control unless they fight hard to keep it in check.
That’s why difficulty settings are so popular, and the countless mods out there prove how easy this change is to implement. It’s honestly hard to understand why Egosoft still hasn’t added a setting like this.
Focusing on majority will likely result in userbase slowly shrinking. Because majority is less than 100%. So if you made 80% of customers happy this could mean you lost 20% of them. Do this three times in a row, and you lost half the userbase. That's why it makes sense to have options.
It is possible to please people with different elements. I.e. add combat aspect for those who need it, and customization aspect for those who want it. Game currently does this to an extent.
with how the game currently is setup you will need to entirely exchange parts of the job file, parts of their scripts etc.
best solution is a mod... or addon.
it is not hard to make a mod.. but since access to nexus, the steam workshop or literally any other mod database is so laughably easy very few if any even consider sending their work in to be signed... and god knows what any future update may change or breake... what in return would mean that a mod/addon not only needs to be robust but also needs to be maintained.
Tell Egosoft to remove that Modified tag before you making this kind of hilarious "best" suggestion.
if not i'll make it very simple.
i said that more modders should send their work in for a signature to not cause a modified tag in the first place.
because that modified tag is there to identify if issues and bugs are caused by vanilla circumstances or by 3rd party changes.
you understand or shall i phrase it even simpler?
So after it is players' fault those bugs are not resolved, now it is modders' fault that their mods are not signed.
Egosoft is good at blaming others, aren't they.
Let's make it clear, it is Egosoft should fix their game, not modders or players