Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
BUT, first you need to complete the necessary research at the PHQ, or else you won't be able to hack the blueprint.
If your EPM bomb seems to have travelled further than you expected, you can detach it, and "o" it back into your inventory. Then try elsewhere.
Key skill to lean: Zoom map so you can only see the station. Now select the object list tab. You can open the station and look at a list of its modules, if you select the module you want it will be highlighted in the main map. You can then drag the map around to see the extent of the module you are targeting.
I find sometimes it doesn't give data leaks.
it might be something related to other missions being available on that station, but just a guess.
Try to do it on a flat surface. Scan to make sure you are on the right module, you look a fool if you actually explode on the next door one.
Make sure you have the relevant research.
If it doesn't work, reload (if bothered) and try again on another station.
It may help if you pick a blind spot that can't be seen, but not sure.
Also, on some modules they can sink under the surface etc and be difficult / impossible to scan.
Yes, and no.
"No", meaning there's no special place on the module that results in anything different.
> So what's the deal? Is it entirely random?
EMP blast generates up to 4 leaks (normally 4) and one of them is guaranteed to grant you a blueprint. However, if surrounding geometry is "interesting" the leaks may fail to spawn, spawn Cthulhu knows where, appear below surface and a lot of other fun stuff can happen.
So, technically "Yes". In the sense "location where it won't glitch".
You want to fire an EMP at:
* A large flat area.
* With no pipes and visual junk nearby.
* That includes "below surface"
* It wouldn't hurt to check the place, because SOMETIMES that large flat area is ABOVE collision mesh.
* Meaning you can "stick your head into it", and that's where EMP leaks are gonna spawn. BELOW the geometry and obscured by it.
* And definitely quicksave before detonating or firing.
When leaks spawn below surface, you can hear them, you can see the "spectrogram" indicator indicating where they're, if you're lucky you may be able to fly under the visible surface and see them, or spot the reflected red glow of invisible light of the leak. Aside from that they can be completely obscured by the surface. So, quicksave first.
Thanks for the very quick replies. First, THIS did not happen. I flew all around the module with my ship in scan mode, and there was no indication that there was a data leak anywhere nearby.
For the rest, yes, I've researched all of the module hacks. And I checked the station, highlighting that particular module. It IS the one I need, and I know exactly how far it extends.
Finally, a flat surface and the connection piping seem a bit contradictory, but I'm pretty sure I've tried all of that. Well, I'll probably just wait until I have enough money to buy the blueprint.
Meanwhile, maybe I'll head to Terran territory and try on another one of theirs.
Thanks again.
I suggest to quicksave, because sometimes leaks do not spawn and EMP cost money/resources. If they do not instantly appear around the blast location, reload and try another spot. If you blow up the bomb from 50-100 meters (from inside your ship), you'll instantly see if leaks appeared.
And yes, you only get blueprint from spacesuit scans.
In others, though, it works just fine if I place the bomb on that small red square on the module. It doesn't work anywhere else, as far as I can tell. And, unfortunately, some modules don't seem to have that (although it's not always red, so it can be hard to see, sometimes).
I've gotten Terran large storage blueprints that way, for example - all three types. But again, I can't find a spot on their small habitation module which will work. Oh, well.
PS. I've spent TONS of time scanning stations and hacking the data leaks which appear naturally. And sometimes, that's successful. But it always seems to be the same blueprint I already have. At least, even when it appears to be on a new module, and it says I'm successful, I don't actually get anything from it. (I check my blueprints, just to be sure.) So that really hasn't been worth my time.
The leaks that randomly spawn have a very small chance to roll a blueprint. It's only successful if the tech is unlocked. Duplicate blueprints are replaced with a permanent trade subscription, and after that ya get nothing.
The EMP pops 4 leaks. Each leak has a random rare chance for blueprint, but various sites say that 1 leak is a guaranteed blueprint. You still need the research for it to succeed.
Those hundred million credit wharf and shipyards have an inaccessible research for them. Their blueprints can not be stolen in normal play. I don't think any space ship blueprints can be stolen, there's no obvious research for it.
EMP bombs are worth millions of credits a piece in terms of getting blueprints. Lodestone is the rarest ingredient. It drops as a rare bonus loot from mining ships, but only in sector. The mining ships will not take it. Set your own scout ships on "repeat order" so they can "collect drops", then stay in the mining sector while you manage the map.
I was hoping to hack blueprints from natural data leaks, but that's really been a waste of time - still OK for awhile, but not for as long as I've been doing it. :)