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It's not like there is a hidden slider for Xenon aggression etc.
Dynamic Faction Wars? That's a mod.
These where pulled from multiple discussion threads on their main forums, which were pulled together by a large fan base of people experimenting.. I had an AI parse through and find them for me.
Yes there is a mod "called" Dynamic Faction Wars....
However, that seed can also cause Vanilla to do something akin to it, though probably not as well. I have seen that one play out... and well the Xenon ending up mopping up because they were all killing each-other instead... Vanilla.
Seed is largely just moving around some of the factions' starting assets. Not even all of them, as a lot of important things are fixed in place, but generic stuff like factories. This can at times have major effects because of how much of the balance comes down to economy, but even then, it's only a tendency.
Well... next time try to understand yourself what you are reading and game you are playing. No seed can cause faction wars. Xenon killing each other...
Seed discussions are pointless - from a start it's one big butterfly effect.
And on top of that you have patches that change various AI elements or even ships specifications.
e: If anyone want Xenons to do something now - use Xenon Evolution from Dead Air scripts.
This.
Imagine for example the game randomly places a factory right in the fly path of Xenon traveling from sector A to B they will then usualy die in that place until some day that station is destroyed. This one random station would have a massive impact on how the game develops.
Not long ago the game randomly spawned a station right in Front of the HAT Xenon gate for me (so it was between the gate and the usual defence station) It had a great impact on that location.