X4: Foundations

X4: Foundations

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Will a manager automatically move wares into build storage?
Station storage and build storage are different, but my station is making everything I need to upgrade the current base. However, the manager never moved those wares into build storage, even though he had them.

Maybe I didn't wait long enough, I don't know. But I finally ordered a ship to dock at the station and do that, manually. Will a manager do that, eventually? Or is this just something I'll need to keep doing.

No big deal, either way. But I'd like to know.

Thanks.
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Yes, it will, but the station needs cargo drones. (And sell orders for the wares, but that should be covered already if your station is producing them.)

Tip: you can use frigates to buy cargo drones at wharves/ED's and quickly transfer them to a station.
Last edited by conrado.lacerda; Apr 2 @ 9:23am
If it needs the wares in the production process it might also require a fairly hefty stockpile of them before it considers this.
Originally posted by Cellar_Cat:
If it needs the wares in the production process it might also require a fairly hefty stockpile of them before it considers this.
Changing the sell amounts should solve this, right?
Last edited by conrado.lacerda; Apr 2 @ 9:25am
Originally posted by conrado.lacerda:
Originally posted by Cellar_Cat:
If it needs the wares in the production process it might also require a fairly hefty stockpile of them before it considers this.
Changing the sell amounts should solve this, right?

I think so, it's been a while since I tried though. It was mainly an issue I ran into with scrap stations.
Doom Apr 2 @ 9:51am 
Originally posted by Bill Garthright:
Station storage and build storage are different, but my station is making everything I need to upgrade the current base. However, the manager never moved those wares into build storage, even though he had them.

Maybe I didn't wait long enough, I don't know. But I finally ordered a ship to dock at the station and do that, manually. Will a manager do that, eventually? Or is this just something I'll need to keep doing.

No big deal, either way. But I'd like to know.

Thanks.
The manager normally does this, but it is finicky and tricky to configure it right. And it is easier to assign a trader instead.

Manager moves wares with cargo drones, if those are present, does so infrequently, and he should be allowed to sell wares in question to the player by trade rules. Meaning, for example, if the manager auto-configures hullparts to "sell all above 900", butthere are 899 hull parts in storage, those won't be delivered to build storage.
Originally posted by Doom:
Meaning, for example, if the manager auto-configures hullparts to "sell all above 900", butthere are 899 hull parts in storage, those won't be delivered to build storage.
In my last playthrough (before 7.5), it was the opposite and I actually had problems: the manager would transfer whatever amount was needed to the build storage, often emptying the station's stock of Hull Parts and halting production. Very annoying.
Last edited by conrado.lacerda; Apr 2 @ 9:56am
Doom Apr 2 @ 10:19am 
Originally posted by conrado.lacerda:
Originally posted by Doom:
Meaning, for example, if the manager auto-configures hullparts to "sell all above 900", butthere are 899 hull parts in storage, those won't be delivered to build storage.
In my last playthrough (before 7.5), it was the opposite and I actually had problems: the manager would transfer whatever amount was needed to the build storage, often emptying the station's stock of Hull Parts and halting production. Very annoying.
My last post 7.50 manager refused to transfer anything, until I added a cargo ship. I even wondered if they nuked the f eature.

Prior to 7.50 the manager would check for ware transfer once per 15 minutes or so. So it was slow.

Regarding dumping all wares... on a station where a ware is end product, manager by default configures it to "sell everything". Transfer to build storage, as far as I know, counts as sale. That's why I said it is finicky. Because you sometimes needed to configure buy/sell amounts by hand, and sometimes it just worked.
Bobucles Apr 2 @ 11:34am 
The behavior of trade ships in the player empire isn't really clear. Everything on supply and demand is still listed in terms of credits, but player ships don't spend money at player stations. So what's supposed to happen? It's really unclear how to set up automated supply routes and such, because there are only market controls for station requests that aren't exposed to the market.

I just do hard coded "repeat orders" supply runs. The factory has resources that need to move, and repeat order is the only method that guarantees it. It's a shame there's no such thing as a "trade fleet", every convoy ship needs to be given individual orders for some reason.
Last edited by Bobucles; Apr 2 @ 11:34am
OK, thanks, guys. I probably didn't have many cargo drones there, since this is a relatively new station. (I just realized I was short of energy cells, for some reason.) And it's simple enough to send a trade ship to do that (at least, while I have only a couple of stations).
Originally posted by Bobucles:
The behavior of trade ships in the player empire isn't really clear. Everything on supply and demand is still listed in terms of credits, but player ships don't spend money at player stations. So what's supposed to happen? It's really unclear how to set up automated supply routes and such, because there are only market controls for station requests that aren't exposed to the market.

I just do hard coded "repeat orders" supply runs. The factory has resources that need to move, and repeat order is the only method that guarantees it. It's a shame there's no such thing as a "trade fleet", every convoy ship needs to be given individual orders for some reason.

Player to player trades work in the same way as other trades, they just don't actually transfer any credits around. So for example on the default settings, if you have station subordinate traders selling energy cells, and one of your factories is almost out of them, it will offer a higher "price" for the energy cells and the traders will go there to make more "profit". Which is generally a good thing as it keeps them sending things where they're most needed.
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