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I hadn't started the quests yet. This is an open world game. Expect people to play their own way. Quests aren't always the ideal way to reveal gameplay to the player in an open world game.
Your solution is to avoid stations?
Actual question - you know that I'm talking about this in an objective way right? I'm not talking about the sounds annoying me individually, I'm talking about the idea of putting loud repetitive sounds in a game generally.
Do you get what I mean by this? It's hard to explain.
Part of my original post is my personal subjective opinion, but I switch to objective critiques of the game at points, but you think that my objective critiques are still my personal subjective opinion. I get the impression that you read my comments quickly and not thoroughly, and look for things that you can attack or change context.
I'm trying to unpack what you mean here, my critique isn't that the game is too difficult, it's that the game is a general mess. I agree that modern games 'handhold' the player too much, and I've always preferred games with high learning curves. But there's a difference between 'challenging' and 'frustrating'.
Frustration comes from bad experiences in the game where the player had no chance to avoid the experience. Key points of information were never presented to the player, and so the only way to learn the game is by learning from disaster.
A skill issue is where the player had a chance to avoid the experience, but wasn't able to due to lack of ability. Players with a low attention span who ignore information - who then complain that the game is too difficult - should be ridiculed. However that is not what is happening in this case.
What you can do is when you approach to dock and hear the cackle of a signal leak is abort docking, fly to another docking area, request to dock and that shouldn't annoy you as much. The station always gives you the nearest dock.
I'm guessing you've got decent headphones or speakers? Yeah the signal leak is very loud in surround sound lmao. I did laugh when I first read your post as I've been there. If you want total peace and quite then get in a S ship, dock on a cobra then order that cobra to dock on a destroyer. You'll not hear any nonsense if you do that. :)
Why do you talk as if you've been personally attacked?
Yeah so you're doing the thing too.
I'm critiquing the idea of putting loud repetitive sounds in games generally.
Let me put it like this - pretend like you would win a million dollars if you could get a random person to play X4 - and actually like the game.
They say "why is my ship stuck in a station?"
Or they say "what's with the voice acting?"
Or they complain about the loud repetitive sound.
Trying to argue that they are the ones with the problem isn't going to be very effective right?
You say "oh just undock and redock at a different part of the station where you can't hear the sound as much."
Their response is "well why the hell should I have to do that what a dumb game."
So I'm not complaining about the sound because I personally find it annoying, I'm saying that it's objectively bad to put it in a game.
The Void, Sanctuary of Darkness, and most Xenon inhabited systems
I didn't say undock. I said abort (shift and D) and fly a few metres to the otherside of the dock and request to dock (shift and D again) and voila.
You know your attitude really sucks. If I didn't know other people read these posts and might need the same help as you do I'd totally ♥♥♥♥♥♥♥ ignore you.
Do you get off on making people mad at you on the internet?
You use a mix of moral indignation and condescension in the way you talk, I bet that the majority of replies you get are very reactionary. But I see that you reply to other posts in the same way, so it's not just me. This is just a thing that you do.
Let's assume that this random person won't be the type to say "There aren't enough squirrels so I hate it".
Rather than trying to argue, the correct course of action would be to go to custom start, assemble cool ship, show how to fly it, lead it to xenon sector and hand over the controls.
Because that's the meat of the game.
Arguments do not work in those matters.
That's disappointing that you didn't get my comment. I tried to be polite, but you still reacted.
You're responding to me as if I said "I find the sounds annoying", but that's not what I'm saying.
I'm saying that putting the sounds in the game is a bad choice. Do you see the difference?
You should go back and read my comments, you'll see that I never asked for help.
You should read comments properly.
You reacted badly because I didn't give you the response that you wanted, but that's because you're not understanding that I'm saying.