X4: Foundations

X4: Foundations

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Weapon recommendations for Nemesis vanguard
I'm going to change my starter small ship to Nemesis vanguard. It has 5 slots for the weapon and 2 for turrets.
What are you thoughts on setup variants?
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Showing 1-12 of 12 comments
Doom Mar 4 @ 2:32am 
"All Pulse" will work. Or, you can install Terran pulse on forward guns and argon M turrets.

Beyond that point you can fine-tune to your preferences. You can slap argon Ion or one of the railguns onto middle weapon.
Azunai Mar 4 @ 3:50am 
My favorite loadout for Nemesis is 3 pulse Lasers and 2 plasma. The lasers are on primary button, the plasmas on secondary button.

Lasers can fire almost all the time, so you just keep blasting. Plasmas are fired manually for opponents that foolishly fly straight towards you or to kill largers targets
Originally posted by Azunai:
My favorite loadout for Nemesis is 3 pulse Lasers and 2 plasma.
This is what I'm thinking about. And what you guys think of repeaters instead of pulse? Maybe Split Neutron repeaters?
I'm also looking at Split Thermal desintegrator.
Last edited by Max Horo; Mar 4 @ 6:31am
Doom Mar 4 @ 8:19am 
Originally posted by Max Horo:
Originally posted by Azunai:
My favorite loadout for Nemesis is 3 pulse Lasers and 2 plasma.
This is what I'm thinking about. And what you guys think of repeaters instead of pulse? Maybe Split Neutron repeaters?
I'm also looking at Split Thermal desintegrator.
Repeaters are cool (more dakka!), but with the new flight model it is harder to hit targets with them. Turrets are going to shower everything with bullets and they all are going to miss. So the faster the projectile is, the better.
If you have green weapons mods i'd use beams. Slasher to boost reload and damage and they kill most S & M ships in 1-2 passes. And they almost never miss.
Don't have an access to all factions yet, played with 3 repeaters and 2 plasma - plasma is impossible to hit a moving target, too unreliable. Replaced it with shards - much better now.
And what is your opinion on mass drivers?
Originally posted by Max Horo:
opinion on mass drivers?
Don't bother. The damage is barely worth mentioning, the fire rate is atrocious and if your NPC pilots hit anything with them it's a miracle (though they don't do much even if they hit).

It's by far the most worthless weapon in the game, and that's before you consider that it costs as much as an entire ship with a more common loadout.

That said trying out weapons doesn't actually cost you anything since you get the full price back when you sell them back to the wharf. So feel free to try things out for yourself and see what works for you.

... you can definitely skip the mass drivers though.

If you want a long-range sniping weapon your best bet is the Boron Hydra. BOR ion pulse railguns actually do what mass drivers claim to do.
Last edited by blackphoenixx; Mar 6 @ 5:01am
I had 2 loadouts for Nemisis, depending on whether I am fighting fighters or capital.
pulse / plasma are good for capital.
some of the insta-hit weapons (can't remember name) might be better for smaller agile targets.
Leto Mar 6 @ 7:14am 
plasma for thick ships, otherwise pulse, there have even been threads in the official forum for years demanding a revision of the weapons because the pulse is simply much more effective than everything els
Veeshan Mar 6 @ 8:41am 
I go Pulse for cool factor. Makes them feel like the aliens in Independence Day. But for the middle slot I'll put the weird stuff. Sniper, plasma, etc. Just so they aren't hard countered, if that happens.
Split Thermal Disintegrators. Not a hell of a lot of ships your size that can survive three volleys of them.
Mowglia Mar 6 @ 2:12pm 
Originally posted by Max Horo:
I'm going to change my starter small ship to Nemesis vanguard. It has 5 slots for the weapon and 2 for turrets.
What are you thoughts on setup variants?

I mostly use a Katana with Proton Barrage because it gets from A to B fast.

But recently I had an issue in the ToA storyline with a particular ship (that shall remain nameless); I couldn't get it's shields down effectively, they kept coming straight back up.

So I brought in a Nemesis Vanguard with a specific loadout to counter this:

4 x M Bolt Repeater Mk 2
1 x ARG M Ion Blaster Mk 2 (centre mount)
2 x ARG M Flak Turret Mk 1

It juiced the problematic ship in less than 10 seconds, lol. That single Ion Blaster shreds shields.

And now, if it's around for a fight, I prefer to use the Nemesis over the Katana. Not only is it more fun to fly, it kills stuff faster. The Flak Turrets just add insult to injury.

Only problem is it takes a while to get from A to B, so I still use the Katana where interception speed is the primary issue.

Note: I'm talking vs S/M class ships. For capital ships you might want a different loadout.

Disclaimer: I haven't tried Thermal Disintegrators yet (no access to Split tech), and I don't remember Pulse Lasers. When I get access to everything I might revisit this, but for now try the above loadout - it's great.
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Date Posted: Mar 4 @ 2:20am
Posts: 12