X4: Foundations

X4: Foundations

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Would buying the Hyperion DLC ruin my early game?
Just started playing (am about 50-60 hours in) and have been trying to set goals for my solo style play (i.e.no big fleets planned).

I have a auto-mining on the go and couple of scout ships I switch between for missions and exploration (haven't really tried combat yet).

My intention is to buy a medium size Frigate, but l am not really inspired by the options from the Paranid and Argon Federation available to me. I don't mind grafting to save the credits but the ships lack what I was hoping for i.e speed, some decent firepower and storage for when I get round to getting stuff for my PHQ. Oh - and a good view from the cockpit!

Looking at the Hyperion - well, stats seem to be what I am looking for. However I don't want to shoot myself in the foot fun-wise by buying a quick fix....

Is it sensible to buy now or perhaps grind to get the Cerberus and go from there?

Thanks.
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Showing 1-15 of 38 comments
The Hyperion is a fine ship but it's far from an ideal combat vessel. There are better options later down the road. I'd say go for it, it's a fun ship to fly
Dhansak Mar 3 @ 3:18pm 
Thanks Urm - good to know it's not some sort of OP game stopper! Extended fun is the primary quest!

Cheers :)
Doom Mar 3 @ 6:21pm 
Originally posted by Dhansak:
Looking at the Hyperion - well, stats seem to be what I am looking for. However I don't want to shoot myself in the foot fun-wise by buying a quick fix....
Basically... it is a powerful ship, but not an invincible one. In early game you'll end up acquiring a version without mods installed, and while it can work great against fighters and shoot down PEs quickly, it is not invincible and can absolutely be obliterated by about 3 or 4 Ks and Hs mixed. If you've encountered them. Some pirates can also blow it up if they start flinging missiles. The ship has low hull.

So, I don't think you'd ruin the game but flying in a frigate for a bit first would be a good idea.
Mowglia Mar 3 @ 6:27pm 
The Hyperion isn't an OP game stopper. It's strictly little league, and in that sense shouldn't mess up your early game.

I use a couple (from the storyline) to:

1) Trawl ports for veteran marines (selling recruits back), before switching them out elsewhere.

2) Carry 250 "deployables" (laser towers, mines, satellites, resource probes, etc).

3) Carry various useful small ships (Xperimental Shuttle for combat, Dart for looting, some kind of explorer, etc).

4) 7,000 m³ cargo capacity is occasionally useful.

I don't use Hyperions for combat, and not sure I've ever fired the guns.

For personal combat, quests, etc, I tend to use a Katana with 4 Proton Barrage Mk2 and 2 ARG Flak Turrets, and a Nemesis Vanguard with 4 Bolt Repeater Mk2, 1 Ion Blaster Mk2 in central position (to strip shields), and 2 ARG Flak Turrets.

The Katana is generally quick and ok in a fight, but if I'm pressed, and especially if enemy shields are a problem, then I use the Nemesis.

So if I'm mooching through an area doing early game quests the Hyperions are quite convenient...

If I see a fight then I send the Dart out to collect drops (repeat orders) as it's fast enough to (usually) evade enemy fire. It's picked up so much stuff in places like north Hatikvah's Choice I that I don't know what to do with it all.

If I pass a sector I want to explore I send a few explorers (like Pegasus Vanguard) out to do the mapping fast.

The Katana, Nemesis, or Shuttle can handle any small scale combat.

With 106 x 2 veteran marines on board the Hyperions can handle most boarding if necessary. I used them to get the Erlking, although the Erlking isn't outfitted yet.

This setup has been working quite well for me early game, and I've only got the Yaki, Terran Covert Ops, Split, and Paranid storylines left to do now.

I just finished Tides of Avarice, which definitely wasn't fun (awful really), and used the Hyperions to do it. At the end of one of the ToA threads you've got to kill a station while getting reamed by huge swarms of VIG fighters, which was way above my pay grade.

I tried mining the station, but just... no. Apparently Friend/Foe mines don't work OOS, and fighting the swarms head-on wasn't an option.

So I had the Hyperions drop 500 Mk2 Laser Towers in close proximity to the station, and then set the station to hostile. They erased the station in seconds, and over the next hour proceeded to annihilate the VIG swarms. In the end there wasn't much left of the VIG, although I've got to pick up the 400 surviving Laser Towers one by one, which again, isn't fun. Can't simply leave them there as it reduces my PC to 7 fps in that sector now, lol.

I don't think the Hyperions will get me much further with the last 4 storylines now, although I'll probably still use them as I have been. I see them like a couple of vans I use to haul stuff around.

I've also been using an Odysseus Vanguard I found somewhere (don't remember where), with 2 Main Batteries, 4 Plasma Turrets, and 12 ARG Flak Turrets. This thing packs more firepower and stores 3 M and 6 S class ships. I've never had a fight at the scale where using it was necessary, but I'm thinking about taking it out to fight a Ravager to see how it fares.

Anyway, I'm entering the mid-game now, and need to start building proper fleets, but you can see how the Hyperions were (kinda?) useful to me in the early game, without being OP or game-breaking in any way. They certainly weren't necessary, but like I said, I'll keep using them for now at least.
Asking this because this is a semi-related topic, but if the Hyperion is built by one of the main Paranid factions, does TRI still build the ship once you've completed the Paranid plot?
aY227 Mar 3 @ 9:34pm 
Originally posted by Dhansak:
Would buying the Hyperion DLC ruin my early game?

In a way, yes - removes completely whole struggle from S to M ship.
You basically can't be killed in it.
Would it ruin game? No. Would it ruin early game - obviously, yes.
I guess it depends on how effective your early game is. I mean, you can take your starting fighter/scout and go bail BUC and SCA ships and rapidly get to the point where you've begun "liberating" destroyers. So in that sense I don't feel it matters much.

Right now though it sounds like you're still doing things the slow way, so it will probably feel like more of a jump.
The Hyperion would be far more useful early game for its better radar range and ability to repair your S ships for free than it's combat stats.

Sure, it slaughters S & M ships, but so does a mk2-equipped S fighter you can buy 1 hour into the game if you're halfway competent at dogfighting.

And that one gets you around much faster - the Hyperion may be reasonably fast in terms of L ships, but it feels extremely slugglish if you're used to zooming around the universe in a Reaver-modded Takoba or Katana.
Urmel Mar 3 @ 11:37pm 
with most s-ships, you can force most m-ships to surrender.

the key is the >knowledge< to force enemy captains to leave the ship like :
https://steamcommunity.com/app/392160/discussions/0/783166243925441675/

but avoid big relation hits, so think before you attack a target.
(in neutral sectors you can attack everything)
Gibbo Mar 4 @ 12:23am 
The Hyperion is great for what it was built for. Exploring. And you need to do a lot of that early game and you don't have to worry about buying your first M class which is when you know you're fairly safe. So straight off the bat the Hypoerion is perfect for me early game and saves me 6-7 million as I don't have to buy a Katana anymore.
for the first vanilla start i think its a great ship to start with and get done with game mechanics. i wish i had it in 5.1 when i started my 1st universe. pretty decent ship overall for a lot of things and being vanilla its easy to start with your universe in it.
Dhansak Mar 4 @ 2:58am 
Thanks all - the detailed info and tips are much appreciated :) I will be referring back to this thread again and again as I progress.

I think my takeaway from this is that I will definitely buy the DLC, but wait till I have enough money to buy a frigate first.

I figure i will buy and sell the Argon and Paranid versions just to experience what they are like - and also go through the process of getting from S to M class for the first time. Then I will get a Hyperion.

The above does assume that i can buy and sell ships at no loss - or have I got that wrong?

Thanks for the input!
aY227 Mar 4 @ 4:30am 
Originally posted by Dhansak:
I figure i will buy and sell the Argon and Paranid versions just to experience what they are like - and also go through the process of getting from S to M class for the first time. Then I will get a Hyperion.

The above does assume that i can buy and sell ships at no loss - or have I got that wrong?

1. Not sure what you got from topic, but Hyperion is a destroyer - smallest one but still an L ship - pretty unique because it act as a bigger M.
You won't be using other DD's as playership. Trust me.
Usually player chooses one of the corvettes(M) sometimes frigate (also M) - and for frigates my fav are Terran Falx and than Split Cobra
Imho Minotaur and Cerberus are pretty 'meh'

Since Timeliness I see that X-shuttle got super popular to just sit in.
It really really really depends what you want to do.


2. No, you won't get full refund, something like 75%
Last edited by aY227; Mar 4 @ 4:31am
Xautos Mar 4 @ 5:06am 
ruin? it won't ruin your early gameplay. this is a sandbox game, you can play however you like and do any of the plots whenever you like.

If you want to run the hyperion early, go right ahead, but even without that you can always get an unclaimed Odysseus Vanguard in Faulty Logic, which is a light destroyer and that can be done early as well.

There is no one way to go about it.
Yograin Mar 4 @ 6:37am 
You can get Erlking which is much stronger and was not hard to get either (been years since I got it so I might remember it wrong?) so I would not say Hyperion is too OP.
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