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Basically ships outside of roughly 20 kilometers around you move at reduced framerate, which is called OOS (Out of Sector) or Reduced Attention. If you start SETA on top which will accelerate time x6, you'll end up with ships being updated once per 1 second (of unaccelerated time). Movement becomes like teleportation in steps. If the ship is very fast, it's trail will become jagged, with undiscovered patches where ship overshoot. This is a limitation of the game being a game, nd a result of optimization necessary to make the game process so many ships in the first place.
However, in your case the missed part of the map is too big and it could be something else. Did, perhaps your game freeze for a bit? You could try submitting this to official forums.
Regarding leveling. Some people use scouts to explore and indeed claim it levels them up, but for me it never quite worked this way. In my experience scouts take eternity to reveal even one sector. It is easier to just drop advanced satellites everywhere in diamond pattern. Because while a single scout is mucking with one sector, I can map half the galaxy. On other hand, they explore in spherical shape, while I'm only covering the ecliptic plane of the sector. Then again, there's not a whole lot of stuff outside of sector plane. Which means, try it and see if it works out.
- it can let pilots gain full 5 star moral level
- it can let pilots gain more than 2 stars in piloting
- resulting in lvl 3 combined skill pilots to be exchanged/used for other tasks like uni trading/mining, etc. (sometimes needs several sectors to be explored)
- it does additionally lvl the crew
- it can provide additional revenue/skillgain via finding/opening lockboxes (higher chance when using scout class ships and explore command)
- it does reveal entities below & above the ecliptic
- it shows the “real” sector centre (when ordered via jump gate/accelerator
- what (later) helps revealing KHK stations/outposts (as of their maximum spawn range from a sectors centre)
- the exploration process can be accelerated via engine upgrades
I do use as early as possible one to two scout ships per faction to explore their sectors, initially set via the gates/accelerators explore command to then manually set the maximum exploration range. After this has been finished, I let them “clean” the leftover fog of war -if there is any, sometimes per fly & wait command or via manually set explore-command-spheres, depending on the size of leftover fog of war in that sector.
Once a scout pilot reaches three stars in combined skill, it is exchanged with a fresh one & the experienced pilot is assigned to f.e. auto mining, trading, fleet lead, etc..
Once I have a backup of some credits to invest in “time compression”, I do upgrade the scouts engines to briefly speed up the exploration process.
This procedure usually provides me some pilots I can “early” use to influence factions/economy or only for internal/research stuff.
This is just my personal way of doing things, can’t judge if it is “the fastest” or “the best”/“most sustainable” way.
For me personally it has been a reliable so far. ;)
Edit:
Sorry for being a bit off topic above.
The issue you’re experiencing should be reported to the official forum incl. save file (if not modified), as this does not seem to be a case as intended (Doom explained it already perfectly).