X4: Foundations

X4: Foundations

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Houdini Dec 19, 2024 @ 2:45pm
Using Fly and Wait order to mark out and Scout System leaving patchy Fog of War???
So back on the game after a goooood while away and I like to use Scouts to explore sectors (or at least reveal the Fog of War) and to do so I use the Fly and Wait order and make a spiral in a system starting from the outside in. However I am noticing when I leave my ships to do this, when I come back there are still patches of Fog of War? I don't really know why when the Scout has 100% flew through that area..?

I used the same setup when scouting when I played last and had no such issues. I am on the Beta Patch FYI so maybe something to do with that?

https://steamcommunity.com/sharedfiles/filedetails/?id=3387530831

https://steamcommunity.com/sharedfiles/filedetails/?id=3387530740
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Showing 1-8 of 8 comments
Houdini Dec 19, 2024 @ 2:49pm 
On a laptop with an i7-9750H (2.60GHz), 16GB Ram, RTX2060 6GB. Not the greatest specs by any stretch but have always been able to play at around 40fps (I have it locked at 40fps). Just some extra info if that helps at all!
conrado.lacerda Dec 19, 2024 @ 2:58pm 
I don't know the answer to your question, or if it's a bug. But using this sort of exploration method won't earn the ship's pilot and crew any experience, and it also won't discover objects/stations farther from the sector standard plane. You may want to use the "explore" command instead.
Last edited by conrado.lacerda; Dec 19, 2024 @ 3:00pm
Doom Dec 19, 2024 @ 4:24pm 
Originally posted by Houdini:
So back on the game after a goooood while away and I like to use Scouts to explore sectors (or at least reveal the Fog of War) and to do so I use the Fly and Wait order and make a spiral in a system starting from the outside in. However I am noticing when I leave my ships to do this, when I come back there are still patches of Fog of War? I don't really know why when the Scout has 100% flew through that area..?

I used the same setup when scouting when I played last and had no such issues. I am on the Beta Patch FYI so maybe something to do with that?

https://steamcommunity.com/sharedfiles/filedetails/?id=3387530831

https://steamcommunity.com/sharedfiles/filedetails/?id=3387530740
...

Basically ships outside of roughly 20 kilometers around you move at reduced framerate, which is called OOS (Out of Sector) or Reduced Attention. If you start SETA on top which will accelerate time x6, you'll end up with ships being updated once per 1 second (of unaccelerated time). Movement becomes like teleportation in steps. If the ship is very fast, it's trail will become jagged, with undiscovered patches where ship overshoot. This is a limitation of the game being a game, nd a result of optimization necessary to make the game process so many ships in the first place.

However, in your case the missed part of the map is too big and it could be something else. Did, perhaps your game freeze for a bit? You could try submitting this to official forums.
Houdini Dec 19, 2024 @ 4:35pm 
Thanks for sharing your thoughts. I hadn't thought about the crew levelling, might give the explore a try but from memory they take ages to reveal everything if I remember correctly? Ah well will give it a go and see how it goes. The OOS could be a thing your right, but as I said I have not had this issue before (nearly 400 hours in game). No lag or anything, game is fairly solid at 40fps for me so yea could be a weird bug...
Doom Dec 19, 2024 @ 6:14pm 
Originally posted by Houdini:
Thanks for sharing your thoughts. I hadn't thought about the crew levelling, might give the explore a try but from memory they take ages to reveal everything if I remember correctly? Ah well will give it a go and see how it goes. The OOS could be a thing your right, but as I said I have not had this issue before (nearly 400 hours in game). No lag or anything, game is fairly solid at 40fps for me so yea could be a weird bug...
It could be a hiccup. If the game decides to load something and there's a microfreeze, it can translate into a fairly big jump on the map. But the hiccup you demonstrated is still quite lare.

Regarding leveling. Some people use scouts to explore and indeed claim it levels them up, but for me it never quite worked this way. In my experience scouts take eternity to reveal even one sector. It is easier to just drop advanced satellites everywhere in diamond pattern. Because while a single scout is mucking with one sector, I can map half the galaxy. On other hand, they explore in spherical shape, while I'm only covering the ecliptic plane of the sector. Then again, there's not a whole lot of stuff outside of sector plane. Which means, try it and see if it works out.
simeon Dec 20, 2024 @ 3:03am 
I can recommend the explore command if one is not completely focused on time because:
- it can let pilots gain full 5 star moral level
- it can let pilots gain more than 2 stars in piloting
- resulting in lvl 3 combined skill pilots to be exchanged/used for other tasks like uni trading/mining, etc. (sometimes needs several sectors to be explored)
- it does additionally lvl the crew
- it can provide additional revenue/skillgain via finding/opening lockboxes (higher chance when using scout class ships and explore command)
- it does reveal entities below & above the ecliptic
- it shows the “real” sector centre (when ordered via jump gate/accelerator
- what (later) helps revealing KHK stations/outposts (as of their maximum spawn range from a sectors centre)
- the exploration process can be accelerated via engine upgrades

I do use as early as possible one to two scout ships per faction to explore their sectors, initially set via the gates/accelerators explore command to then manually set the maximum exploration range. After this has been finished, I let them “clean” the leftover fog of war -if there is any, sometimes per fly & wait command or via manually set explore-command-spheres, depending on the size of leftover fog of war in that sector.
Once a scout pilot reaches three stars in combined skill, it is exchanged with a fresh one & the experienced pilot is assigned to f.e. auto mining, trading, fleet lead, etc..
Once I have a backup of some credits to invest in “time compression”, I do upgrade the scouts engines to briefly speed up the exploration process.
This procedure usually provides me some pilots I can “early” use to influence factions/economy or only for internal/research stuff.

This is just my personal way of doing things, can’t judge if it is “the fastest” or “the best”/“most sustainable” way.
For me personally it has been a reliable so far. ;)

Edit:
Sorry for being a bit off topic above.
The issue you’re experiencing should be reported to the official forum incl. save file (if not modified), as this does not seem to be a case as intended (Doom explained it already perfectly).
Last edited by simeon; Dec 20, 2024 @ 3:06am
Houdini Dec 20, 2024 @ 5:38am 
No no, no worries for being off topic. This is great info and helps explain things I did not have any understanding of (Explore Command), so thank you. Thank you all, this has been most helpful :)
conrado.lacerda Dec 20, 2024 @ 5:42am 
I'd also suggest to keep an eye on your exploring scouts and change the pilots when they reach 2 stars in piloting: after that, they don't seem to gain much more experience, so it's kind of a waste.
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Date Posted: Dec 19, 2024 @ 2:45pm
Posts: 8