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this shouldnt be possible. it should always be zero / 0 with no relation hit.
there is a option "mark target to be enemy".
if i use it flying a ship, the protection against frindly fire go away and the AI can make his whatever-calculationms to give me a relation punishment.
Sometimes around stations for example shooting criminals to gain rep, on occasion there is more than one red ship, shooting the wrong one will cause you to upset the station police because although its red for you, it is friendly to the station.
AI are not player controlled and follow different rules to the player.
AI can do what they want to do.
they can get her own rules whit whatever you want them to be...
im the player of the game. i dont want get a relation hit when my DEFENCE turrets (AI script turrets) hit a target that is not red / enemy... thats NOT my fail.
its maybe a no-problem if you use the game like a building or trading game.
but i always play it like a fighting game.
and frindly fire + relation hit was the reason i rage quit X3 after billion of hours playtime.
im not amused this problem isnt improved after 15 years and 2 x-games later...
Other is FF setting, continual damage would turn FF off and classed as an assault.
The absolute annoying thing is if you have a large and or large close nit factory setups, and or you have every faction as allied or plus neutral, their squabbling over their own wars and dog fighting around your own stations get repeated hits from rouge stray shots on your own stations has a non influential impact, or in other words it doesn't matter, yet you do this and all hell breaks loose for doing so. Last game I had every faction at +20 rep inc yaki, I controlled a pre neutral system, all these factions sent their war ships to provide fleet protection "aid", yet they ended up fighting each other. I had repeated non stop station hits from stray shots. The only benefit I got was abandoned ships and scrap lol.
Overall the game system leans against the player in favour of the AI system.
There is also the mod "Apologize for Attack" that does exactly what the OP wants.
But another in-game option to help with friendly fire reputation loss that many overlook is to set up Fire Authorization Override rules that say for example, for this faction I'm friendly with never fire on ships unless you've been fired on first (Defend only), or for this faction only fire on military ships only if they are already hostile and for all civilian ships defend only, etc. For example, if I know I want to stay friendly with Teladi, I set up the rule for Teladi as defend so I never shoot even their hostile ships unless they shoot my ships first. Fire Authorization rules are one of the first things I do at the start of every game.