X4: Foundations

X4: Foundations

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Sorry mate, didnt mean too!
With the original game release at the end of the last century with X, X2,3 and 4, 25 years later.
Why hasn't the game had a feature to be able to apologise for accidentally getting shots hitting allied or friendly targets, instead of them truing hostile then getting the whole region descending on you? Ai has the ability to do this, apologise although you turning hostile doesn't happen and there is no come back on it.
Many other games inc space sims have this ability to yield after making a mistake or rouge shot.
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Showing 1-15 of 21 comments
Originally posted by Daoin:
i think it depends on relations, you could literally at some point blow a ship out of the water whithout turning everyone hostile in the same sector and the more accidents get passed on at a higher levels, in-sector i have seen some close where only a ship and the wing with it will get aggroed while the rest of the ships around it stay calm, thats sort of how you remve defence stations from where you dont think they belong too, yesterday though as had not played in a while the save nuked a ton of argon ships over zya repair yard lost 0 rep either
This depends on where you are located in sectors, if you are a long distance from stations then there is less action taken against you. Also against ships you can do alot of damage although they go hostile, if they are not destroyed then no real action is taken against you unless they are in a squadron. I was more relating to close dog-fighting and defending a station, where rouge shots hit allied and/or defended targets, generally you can do a few shots, but any more than 3 the entire sector or defending sector ships will attack you. TBH I have not noticed relations between factions and accidental hit rates vs retaliatory strikes.
Urmel Feb 22 @ 4:50am 
i will never understand why i can make "frindly fire / dmg".
this shouldnt be possible. it should always be zero / 0 with no relation hit.

there is a option "mark target to be enemy".

if i use it flying a ship, the protection against frindly fire go away and the AI can make his whatever-calculationms to give me a relation punishment.
Originally posted by Urmel:
i will never understand why i can make "frindly fire / dmg".
this shouldnt be possible. it should always be zero / 0 with no relation hit.

there is a option "mark target to be enemy".

if i use it flying a ship, the protection against frindly fire go away and the AI can make his whatever-calculationms to give me a relation punishment.
Your just thinking about the player but its not that simple. Faction relations play a large part in FF. The ship may be an enemy to you but friendly to the sector your currently in and they will defend it.

Sometimes around stations for example shooting criminals to gain rep, on occasion there is more than one red ship, shooting the wrong one will cause you to upset the station police because although its red for you, it is friendly to the station.

AI are not player controlled and follow different rules to the player.
Last edited by Carlsberg; Feb 22 @ 5:06am
Urmel Feb 22 @ 5:10am 
i dont understand you.

AI can do what they want to do.
they can get her own rules whit whatever you want them to be...

im the player of the game. i dont want get a relation hit when my DEFENCE turrets (AI script turrets) hit a target that is not red / enemy... thats NOT my fail.
Configure turrets to avoid that or use turrets with laser or faster projectile speed and shorter range to reduce the chance of it happening.
Urmel Feb 22 @ 5:22am 
my solution is: dont use turrets... or better dont use any weapons ? :steamfacepalm:

its maybe a no-problem if you use the game like a building or trading game.
but i always play it like a fighting game.

and frindly fire + relation hit was the reason i rage quit X3 after billion of hours playtime.
im not amused this problem isnt improved after 15 years and 2 x-games later...
Originally posted by Urmel:
i will never understand why i can make "frindly fire / dmg".
this shouldnt be possible. it should always be zero / 0 with no relation hit.

there is a option "mark target to be enemy".

if i use it flying a ship, the protection against frindly fire go away and the AI can make his whatever-calculationms to give me a relation punishment.
Exactly, we have the option to mark a target as hostile. Def need a friendly fire on/off
Originally posted by Carlsberg:
Configure turrets to avoid that or use turrets with laser or faster projectile speed and shorter range to reduce the chance of it happening.
That is impossible, if you are in CQC esp around a station there is no way to get turrets to avoid FF, unless you deactivate them, but that defeats the object of that ship if its a gun ship or M type ship.
I can see two possibilities that for accidental station weapon hits are totally ignored, unless you physically attack a station and or subsystem, his does happen to a ship if you drain shields by 25% then they wont change to hostile, but over 25% then that changes. This could be set to a station. Random shots are totally ignored. but as for ships, direct attack to say a station sub system like a shield gen or weapon, any shield damage over a %age is then recorded as an assault.
Other is FF setting, continual damage would turn FF off and classed as an assault.
Last edited by Colmaniac; Feb 22 @ 6:04am
issssk Feb 22 @ 6:07am 
How would you know which ship you hit, or even that you hit a friendly target? That's probably the main reason why the AI can do it and the player can't.
franzmauser Feb 22 @ 6:34am 
We need the same mod as it was in X3 TC, it was called MARS Defence Ssystem, in further update, creator of this mod implemented automatic apologize system for friendly fire from player own turrets.
Originally posted by franzmauser:
We need the same mod as it was in X3 TC, it was called MARS Defence Ssystem, in further update, creator of this mod implemented automatic apologize system for friendly fire from player own turrets.
Never knew that mod existed for that X3TC, sounds just like what the game needs.
Originally posted by issssk:
How would you know which ship you hit, or even that you hit a friendly target? That's probably the main reason why the AI can do it and the player can't.
All shots are recognised by the game system, though any and all factions that are allied to neg neutral responds to your actions, and have noticed a week or two ago even your own AI ships defending them selves still get a rep hit if they give off a rouge shot hit on a neutral/allied target.

The absolute annoying thing is if you have a large and or large close nit factory setups, and or you have every faction as allied or plus neutral, their squabbling over their own wars and dog fighting around your own stations get repeated hits from rouge stray shots on your own stations has a non influential impact, or in other words it doesn't matter, yet you do this and all hell breaks loose for doing so. Last game I had every faction at +20 rep inc yaki, I controlled a pre neutral system, all these factions sent their war ships to provide fleet protection "aid", yet they ended up fighting each other. I had repeated non stop station hits from stray shots. The only benefit I got was abandoned ships and scrap lol.

Overall the game system leans against the player in favour of the AI system.
SiliconStew Feb 22 @ 9:57am 
Originally posted by Colmaniac:
Originally posted by franzmauser:
We need the same mod as it was in X3 TC, it was called MARS Defence Ssystem, in further update, creator of this mod implemented automatic apologize system for friendly fire from player own turrets.
Never knew that mod existed for that X3TC, sounds just like what the game needs.
Such a mod already exists for X4. It's called Kuertee's Friendly Fire Tweaks. It's configurable, but by default friendly fire penalties only happen if you have the victim targeted, their shields are less than 25%, and the damage is from your main weapons (not turrets). For AI pilots, only the last two factors apply.

There is also the mod "Apologize for Attack" that does exactly what the OP wants.

But another in-game option to help with friendly fire reputation loss that many overlook is to set up Fire Authorization Override rules that say for example, for this faction I'm friendly with never fire on ships unless you've been fired on first (Defend only), or for this faction only fire on military ships only if they are already hostile and for all civilian ships defend only, etc. For example, if I know I want to stay friendly with Teladi, I set up the rule for Teladi as defend so I never shoot even their hostile ships unless they shoot my ships first. Fire Authorization rules are one of the first things I do at the start of every game.
Last edited by SiliconStew; Feb 22 @ 9:58am
Zloth Feb 22 @ 10:14am 
Originally posted by Colmaniac:
Overall the game system leans against the player in favour of the AI system.
They trust the AI not to game the system. Players will, and it's VERY difficult for the already-taxed AI to tell the difference.
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Date Posted: Feb 22 @ 3:52am
Posts: 21