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Though, this will take a while, so most of them will just die. And it's also a bit annoying to assign crew to ships, so there's that.
An setting to turn spacesuits off is probably not sooo good, since you may will lose some good pilots. But maybe an option to select a group of spacesuits and, well, have them all killed by pressing a button. Ahem.
That's exactly why the rescue feature was added to the game. High-level pilots and crew represent a substantial investment of the player's time and/or money. Having high level people die with the ship was a far bigger loss than losing the ship itself.
We don't need a button to kill the crew. They just need to group them in the menu as a separate category so it can be collapsed down without making the unassigned ships list ridiculously long.
Or, let us automate their recovery to a station from which we can automatically reassign them.
Player stations with assigned SAR birds launch them when a ship is destroyed in their area, returning the crews to the station from where there are used to fill gaps in docking owned ships.
To take it a step further, if those stations get above a certain number of unassigned crew, create a trade run to take the excess to another station, likely a wharf/shipyard defined by the player where they can be assigned to new ships, allowing for veteran crews straight out the dock.
Replace the suits with capsules that auto travel to the next station. I think some NPC crews do that when you play pirate and make them bail out. Then display the stranded survivor characters in the personnel overview so you can send a ship to the station to pick them up or you can fire them if they aren't worth the effort.
Damn. HAHA
Well pardon them for just trying to survive. Maybe next time they can hold their breath and suffocate to save you the hassle.
Anyway. There's "Rescue people in range" command. Use that on a sufficiently fast ship, like a frigate. Once it is full, crew transfer them to shuyaku (which works remotely), or just fire them on the spot.