X4: Foundations

X4: Foundations

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DId module material requirements get changed?
I don't remember Hull Parts requiring Plasma Conductors...
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Showing 1-15 of 16 comments
Yes:
Changed production materials for Hull Parts and Claytronics production modules.
https://forum.egosoft.com/viewtopic.php?p=5267469#p5267469
Last edited by conrado.lacerda; Feb 21 @ 9:21am
Originally posted by conrado.lacerda:
Yes:
Changed production materials for Hull Parts and Claytronics production modules.
https://forum.egosoft.com/viewtopic.php?p=5267469#p5267469

Well that's kinda lame. They are a pain in the ass to build now....
Doom Feb 21 @ 9:26am 
Originally posted by Darksurgeon:
I don't remember Hull Parts requiring Plasma Conductors...
Yes, and they refused to keep the old recipe. Which was not the best idea.
Besides, why would a ship's hull require plasma of any kind?
Last edited by conrado.lacerda; Feb 21 @ 9:33am
Doom Feb 21 @ 9:45am 
Originally posted by conrado.lacerda:
Besides, why would a ship's hull require plasma of any kind?
To melt metal plates or something. It is easy to come up with an excuse here.

It doesn't consume them, so that's something.
Originally posted by Darksurgeon:
Originally posted by conrado.lacerda:
Yes:

https://forum.egosoft.com/viewtopic.php?p=5267469#p5267469

Well that's kinda lame. They are a pain in the ass to build now....

The reason for the change was that the faction economies could fall into a catch-22 death spiral with the prior requirements. For example, if hull parts factories are destroyed, you can't build a hull parts factory to replace it because you can't produce hull parts to build it.
¥aeko Feb 21 @ 9:59am 
but this is only in new savegames?

or at least new stations, since my existing ones dont need plasmathingies for hull parts

EDIT: wait, you mean: to build the module, not the actual parts?
Last edited by ¥aeko; Feb 21 @ 9:59am
Originally posted by ¥aeko:
but this is only in new savegames?

or at least new stations, since my existing ones dont need plasmathingies for hull parts

EDIT: wait, you mean: to build the module, not the actual parts?

Correct, they just change the materials required to build the production module.
Originally posted by ¥aeko:
but this is only in new savegames?

or at least new stations, since my existing ones dont need plasmathingies for hull parts

EDIT: wait, you mean: to build the module, not the actual parts?

To build the module itself, and it is not just new saves, It's retroactive. I yesterday I started building a complex that would supply me with building materials like claytronics, etc. It has all of its resources. Patched the game and now I am short about 8k Plasma Conductors, which are a pain in the ass to find.
I misunderstood that as well, I thought the change was in the wares' recipes.
Originally posted by conrado.lacerda:
Besides, why would a ship's hull require plasma of any kind?
Please disregard this asinine comment.
Minauthor Feb 25 @ 12:08am 
So... You need to mod the game just to put back the way it was...

Instead of adding 2 new Blueprints with the new cost requirement ... They modify the default Blueprint and piss off some people...

This Update start to have a bitter taste... :minostache:
Gibbo Feb 25 @ 12:28am 
Originally posted by Minauthor:
So... You need to mod the game just to put back the way it was...

Instead of adding 2 new Blueprints with the new cost requirement ... They modify the default Blueprint and piss off some people...

This Update start to have a bitter taste... :minostache:

lol no you don't need to mod the game. You could revert back to 7.0 or just deal with the fact that you now need plasma conductors. By the time you're able to build stations there should be plenty of them for sale. I had no trouble getting them for my 7 mega shipyards.
I played the Beta and built a hull parts factory to supplement my salvaging operation. Didn't even notice the change in the module build costs until I went to expand it several hours later. Even then it was a non-issue, as I just accept the construction budget and let the NPCs get on with it.

This was in a custom start, so I was able to get things up and running much quicker than in a normal game. Even so, no shortage of plasma conductors in the sectors near Two Grand in the first few hours.
Man i just woke up and you make me panic a bit, it tought hull parts now need plasma conductors ... but its the module itself wich needs them now.
Last edited by TwinChops; Feb 25 @ 4:36am
Azunai Feb 25 @ 4:43am 
Was changed from claytronics and hull parts to advanced composites and plasma conductors.

While the change isn't terrible, i think they overdid it with the plasma conductors. You need 1200 or so for a single hull parts module and a plasma conductors module only generates about 180 per hour.

They're also huge. 32 units of storage per item, so an M trader with 10k storage can only transport 300 or so at once and needs 4 trips to fetch the materials for a single hull parts module
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Date Posted: Feb 21 @ 9:18am
Posts: 16