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Without details I have no frame of reference of what the problem could be.
Ok sorry guys.
I set an area to protect, a BB and 2 DDs, the BB is set to attack capital ships first, the DDs are set to defend the BB, ie. fighter point defence.
The BB is having a very hard time engaging other BBs and always fly off to at least 30ks over the attack zone, stop fly back and over shoot again and again. I had to take control of 4 of them tonight to engage the baddies.
I did not have to do this prior to the patch. Yes that had and have always had some manoeuvre issues, but this is way to much, they never get to engage as they are always over shooting the engagement zone.
Hope this makes sense.
The beta is still going on, you could report issues, along with the save.
https://forum.egosoft.com/viewtopic.php?t=467972
Its simple mate, it fails to engage the enemy, because it keeps flying past them, agin and again.
Eventually you will get use to it... Eventually I will get use to it. But it's gonna be a learning lesson. Overall most people seem to enjoy the new flight model, I think some of us will need to adapt <3
Ship size and speed may well be the issue, and AI not calculating the require breaking time, or does it even have that calculation going on?
Its not me who needs to get used to it, if the ships can not engage, remember I have 6 or seven now, they are useless in game.
If you can not leave the AI to a simple task like, attack this enemy now, its pointless buying them and spending millions on them. May as well just purchase lots of Osakas.
Thats what they said in the patch notes yes, anyway mate, that's fine for humans as we can adjust our speed as required. The AI for large ships it seems needs to be re looked at IMO.
However I have seen many articles about the capships behavior, if they get reports accumulated good, then they will decide what they should do.
Thanks for posting, I appreciate your actionable advice and support.
I am ok with it so far, bit of a learning curve i admit but am hopeful the final release will be as intended by the team on task.
Just a personal perspective, so not to convince anybody, but I rather really prefer the new flight model. In 7.10, boost was just a junk. Not usable for capships. At that situation, boost was just 'shield-eating' thing. I also think flight model with the new beta should be fixed more better, but I still remember boosting killed some of my ships(when the shield was drained by boost)