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And by involving the players in a "democratic decision", the devs have put themselves into corner in case this change doesn't work.
The difference here is that boost gauge regenerates slowly and drains. While travel mode is always available and infinite.
There are changes to flight model and as a result combat now requires more attention. Combat was never specifically difficult because AI is not advanced. But this change hasn't made it easier.
Note that one of the common arguments of opponents was "it'll make it combat harder, because now any enemy can just boost away, and it is bad for the new players".
I have no idea how long you played the game but what you say makes no sense.
Travel drive is not instant, boosting is easier to use than waiting for travel drive to activate and you can't use travel drive when you getting hit, so you won't be using travel drive to get out of combat, you will use boosting.
Same when you are into combat, you won't be using travel drive specially in a destroyer who get's hit all the time by fighters....
Before it would drain your shield and you would need to wait outside of combat until it recharges.
The only thing the boost change does is make slower ships more viable in combat now instead of having fast ships be the uncontested best choice.
Thats fine, since it goes both ways - the AI can do the same with your stations.
Also... I literally did this with destroyers pre-patch, it was never an issue to get "through" a xenon defense station, just dont fly in a straight line.
Since everyone goes by the same rules: the advantages that apply to you, also apply to your enemies.
So, now, a ship that boosted away from you, turns around, isnt without shields anymore -> making combat harder
Its fine, sometimes its harder now, sometimes a bit easier.
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Combat now is much more dynamic, fun, engaging than previously.
I never used boost previously, since it was a huge selfown...
AI pilots don’t know how to properly use the boost drive, and they probably never will. This change, along with the drift adjustment, has significantly lowered the game's overall difficulty. However, it might be more welcoming for new players now, so I’m not entirely sure it is bad or good.
And I know for fact that Destroyers use the boost, because I have seen a Ray boost around an I recently, it just needs AI improvements in general.
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It makes a loooot of sense to make the flight adjustments first, then adjust the AI to the new situation, not the other way around^^
You can activate travel drive in any ship from large distance, achieve desired speed, disable flight assist, and now you'll be flying at speed of several kilometers per second and you'll be able to shoot in any direction. That allows you to perform fly-by shooting in any ship, even in asgard.
The enemy can't do a thing to you when you do that and AI is absolutely incapable of defending against this. You can dismantle all defenses on xenon stations this way without ever getting hit.
Likewise, you can fly any ship with travel drive through any xenon sector without any risk, if you do not brake while passing through gates. You can basically kamikaze your way to Yaki station straight out of flight school, passing xenon ships, and they will not be able to do you anything to you. Because they can't hit fast moving target. The only thing that theoretically can stop you are Khaak, but they're lethargic and rare.
Things worked this way. since at least version 6, but probably been a thing since Terran DLC time.
There wasn't ever much of a challenge and to bring it the game needs an AI upgrade. And not Boost limiter. Linking boost and shields was one of the worst ideas in the history of space sims, and never added anything to the gameplay. It existed in X4 because it got inherited from Rebirth. Rebirth tried many things, some of which were bad ideas. This is one of the bad ideas.
Will need some adjustments to tracking speeds of turrets to match up with the new capabilities.
I used the hit and run tactic in the past to get by nasty situations, but now they can get to your position a lot faster after you've depleted your boost. Also the destroyers behavior has greatly changed, for the better I would say. In the past if you wanted to face several K with a Behemont E for example, while they're invading HC I it was enough to mod a bit the behemont e and afterwards while on battlegrounds just snipe those K with your main guns, one after another.
Truth is those K destroyers didn't do much as they almost always preferred to conserve their shields rather than boosting near your position and "teach you some manners" . Now is a total different story, as in this situation they come after you pretty quick.