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Note, ships coming in from afar (more then two sectors away/beyond windfall) don't get the warning & can stray into Avarice during a tide. L ships can survive, but smaller ones won't.
You can circumvent the warnings with the purple 100% hazard protection hull mod. Ships with this mod ignore the Tide warnings completely & won't be harmed when the Tide comes. Hence it does make sense to install it in L ships too, as they will ignore the warnings as well then giving more trade opportunities.
Thank you for the response answering my questions! That's what I was hoping to hear. Also grateful for the additional info regarding how they function if I install that hazard protection mod. I didn't even think of asking about that, but I would have immediately after installing it the first time.....
Originally there was a problem with ships with orders to enter the avarice sectors after those wait commands had been issued.
If Jagged is right, that has been resolved.
A big issue I had was Manticores collecting scrap that can't flee fast enough due to towing, but haven't played for a while.
Also have they totally filled the blocked docking ports issue?
If you wait out in windfall near the avarice gate as a tide is coming, you'll see a lot of smaller and larger ships coming through just sitting there outside the gate doing nothing for a bit until they return to their senses a few minutes later.
But haven't played for a year or so...
(reply to Jaggid post)
Kind of crazy that you used Argon Prime as your example. That's exactly where the ships I sent to Avarice were coming from. I gave the orders to several of my ships at once, then finished up what I was doing and headed to Avarice myself. It was when I passed them that I noticed they had stopped "for some reason" and then I noted that my tide alert had gone off less than a minute earlier.
Kind of logical though, Argon prime is a start position, many people will have built factories there, then wish to send ships to get cheap claytronics / hull parts or feed supplies to a new complex in Avarice tidal sectors :)
(but when I played long ago I noted they hadn't got the wait order...)
My previous observation may have been a case where I gave the order before that warning occurred.
The ship that got destroyed by the tide was a small fighter, it did try to "flee" automatically once the tide started, but it was too far from safety to make it given it's very low shield and hull values.
And honestly? It doesn't need to be perfect. Stupid pilots dying stupidly is just realism if it doesn't happen too often. And idiots getting caught by the tide is literally how you get introduced to Avarice.
Also with lost ship replacement now being a thing losing ships is far less of an issue than before, especially low value ones like S traders.
I don't disagree with you regarding it being semi-realistic to lose ships on occassion due to pilot error. I wonder if pilot skill rank is a factor at all in how well and how quickly the AI responds? It would be cool if it was.
So definitely at least indirecly (there is a notable delay to a low skill pilot reacting to getting ANY new command, even if it's just a few seconds, which includes automatic ones like the flee command). The tide warning is long enough that that shouldn't really be a factor though.
I don't think low pilot skill intentionally gives a chance to ignore the tide warning if that's what you mean.
Thanks for the info.
This guide has about as complete a list as you will find on the internet.