X4: Foundations

X4: Foundations

View Stats:
Free updates being sold as DLC
Welcome to the death of X4. There will never be another actual DLC with content again.
< >
Showing 1-15 of 57 comments
zpc Jan 31 @ 2:27am 
@OP: you do you - but this is overexaggeration / projecting bad experiences with bad actors in the industry. Egosoft is a tiny indy dev trying to survive in these crazy times - with very modest tools. In their shoes, other game developers would have swarmed the market with overprized DLCs or worthless NFCs.
Last edited by zpc; Jan 31 @ 2:27am
Afaik Ego wanted to skip the yearly "Big" DLC this year and focus on the basegame
(god knows it needs it)
Those basegame overhauls gonna be free as usual (atm beta 7.5)

Sure 1 Ship (and story + 1skybox for sector) gonna be hard to price with previous DLCs at 15 bucks but the basegame needs it.
AI.... left overs from rushed release.... UI.... Old/outdated textures... AI....
Maybe even some additions like reworking the gambling based modification system...

1 Fleet (2s / 1-2m / 1-2L / 1-2 XL) and maybe 5 new station connectors as "mini faction" would be better but....
Originally posted by zpc:
Egosoft is a tiny indy dev
is key here.
Smol tinzy winzy devvie with only 30years of experience in doing essentially the same Game....
Last edited by Donauwelle; Jan 31 @ 2:39am
Originally posted by King Ballsmear:
Welcome to the death of X4. There will never be another actual DLC with content again.
I read the same description that you did, and I see new content in the description, "new ship, new sector, new mission chain, new music"....all of that is content.

It's just not a mass of content like some of the previous DLC's. You do understand the descriptor "mini", right?
The main update is entirely free, what are you talking about?

The DLC here is completely optional - if you don't want the ship you can just skip it and not really miss any gameplay whatsoever.

I like the approach of these smaller DLCs, provided that they contain something unique and interesting - and continue to expand with new missions.

(I'd love some generic missions to create more variety in the base game, to be honest!)

For me this is an easy way to support Egosoft for the cost of a cup of coffee. This isn't gating necessary content behind a paywall at all.
Originally posted by zpc:
@OP: you do you - but this is overexaggeration / projecting bad experiences with bad actors in the industry. Egosoft is a tiny indy dev trying to survive in these crazy times - with very modest tools. In their shoes, other game developers would have swarmed the market with overprized DLCs or worthless NFCs.

you are not that right i think. X4 Foundations and DLC are expensive. sure they need to survive. but from the -50% sales i even could get both FC6 to coop another company´s game on our rigs.. not only that but FC6 runs way better even on the older rig... x4 does not even run properly on the monster cpu i am using now..
Who died and left you in charge of deciding what should be free or not?
Last edited by conrado.lacerda; Jan 31 @ 3:04am
zpc Jan 31 @ 3:25am 
Originally posted by Wolfsblut:
Originally posted by zpc:
@OP: you do you - but this is overexaggeration / projecting bad experiences with bad actors in the industry. Egosoft is a tiny indy dev trying to survive in these crazy times - with very modest tools. In their shoes, other game developers would have swarmed the market with overprized DLCs or worthless NFCs.

you are not that right i think. X4 Foundations and DLC are expensive. sure they need to survive. but from the -50% sales i even could get both FC6 to coop another company´s game on our rigs.. not only that but FC6 runs way better even on the older rig... x4 does not even run properly on the monster cpu i am using now..

If we are talking about moneys worth per played hour Egosoft is always in a disadvantage. People are playing their games thousands of hours and paying the same (in relation) measly full price like the 8-hour corridor shooter or the 100-hour-coop-fun-thingy. And they do so since their very first game (for decades).

So by all definitions of a greedy economist they are giving away way too much for free. But sadly there is no real pay-what-is-really-the-worth-of-the-game method (who would dare to decide that in such a subjective area?).

But if we really talk about "worth" here and "too expensive" then we also have to look into those details - not only pricing. There is also the sold copies parameter and as I said it already the how-long-are-people-playing-your-game. Naive economist would optimize their games to be very short and sell the next full prize title shortly after (they did and tried and try - but as said - Egosoft is far from those practises).

And finally - there is this sale mechanic Steam introduced and trained "gamers" towards to which brings a price decline with it as even before release people know there will be a guaranteed sale (most of the time) and some deliberately wait for a sale instead of paying the full price. This has to be factored in as well. No one can calculate with so many unknowns, especially for small indy devs this is a hell of a gamble all the time.

At the end everyone should make his own, informed decision. All I'm basically saying - before one wield the "greedy Egosoft flag" one really has to differentiate a few things. And it really helps to look at the dev studio. Do they own a mega tower in silicon valley? Do they have several development studios across the globe? Is the CEO totally detached from the product and only shuffles money? Spoiler: in Egosofts case: none of this is true.
Last edited by zpc; Jan 31 @ 3:26am
Jaggid Edje Jan 31 @ 3:38am 
2
I've been playing Egosoft games since the original X:BtF. The fact that they have remained small and haven't sold out to any of the mega-publishers for a pay day like most successful development studios eventually do is all the evidence I need to believe they are just trying to make decent games and keep the lights on.

This is a genre where there was a period of time where all of the 'big money' in the industry said it was not a financially feasible genre anymore. Egosoft ignored the big money and kept doing their thing.

Then Star Citizen came along and demonstrated that the big money was wrong, there's a TON of money to be made in the genre, obviously. You don't even need to actually ever release a finished product to get rich. Despite that, egosoft just ignored it and kept doing their thing...you know, where they actually DO release a finished product.

In fact, in the time frame where Star Citizen was milking their donors without delivering anything completed, Egosoft has released not just one, but several complete games.

Egosoft isn't perfect, sometimes they stumble, but they always demonstrate that they are just here to deliver what their customers want, not 'get rich and run laughing to the bank'. I think they deserve the benefit of the doubt.

If you don't support the idea of Mini-DLC, do not buy it, let your money do the talking. If enough of their customers agree with you, they will assuredly course-correct. If enough of their customers do not agree with you....they won't...it sometimes sucks being a minority.
Shavanna Jan 31 @ 3:59am 
Originally posted by Donauwelle:
Afaik Ego wanted to skip the yearly "Big" DLC this year and focus on the basegame
It naturally needs it, but ego also got some subvention from the german government for a game (not a dlc, they are called differently in the subvention papers) in 2026. Maybe they work on that mostly, i guess.
https://www.bmwk.de/Redaktion/DE/Artikel/Wirtschaft/Games/Games-Projekte/x26.html
Last edited by Shavanna; Jan 31 @ 4:01am
Maybe the game should die if they want to nickle and dime every update, it's not my problem if they need money. It's scummy, as scummy as it would be if they "sold out" to a major publisher, so why should I care if they're a "small indie dev" when they have the same 500 micro transaction dlcs as EA?
Last edited by King Ballsmear; Jan 31 @ 4:04am
zpc Jan 31 @ 4:06am 
Originally posted by King Ballsmear:
Maybe the game should die if they want to nickle and dime every update, it's not my problem if they need money. It's scummy, as scummy as it would be if they "sold out" to a major publisher, so why should I care if they're a "small indie dev"?

Serious question: how do you think free updates are financed?

RE small indie devs - this is important as small indy dev usually means low sold copies (with the few occasional exceptions) due to having no to a very low marketing budget (which in turn translates to less people know about the game which translates to selling less copies).
Originally posted by King Ballsmear:
Maybe the game should die if they want to nickle and dime every update, it's not my problem if they need money. It's scummy, as scummy as it would be if they "sold out" to a major publisher, so why should I care if they're a "small indie dev" when they have the same 500 micro transaction dlcs as EA?
Exaggerate much? 1.3 DLC's per year, 9 in total, is hardly "500 micro transaction DLC's".
It is, in fact, on the low end of the industry standard for a game which continues to get supported after release.
The industry standard for games that do NOT get DLC is for support to cease and the developers to either move on to a new game or get laid off entirely within the first year after release. Sounds like you prefer that model, but can you actually make any argument in favor of it?
Ocerkin Jan 31 @ 4:58am 
troll post, anyone with a brain knows the massive free update that is coming
Originally posted by King Ballsmear:
Welcome to the death of X4. There will never be another actual DLC with content again.

Incorrect. You're being emotional and making silly assumptions. And like others have said we've gained FREE content with a LOT in it not that long ago and you don't even need to pay for a DLC to have it. And they say there will be more.

You're not getting any clown awards from me.
Last edited by PeaceMaker; Jan 31 @ 5:22am
Its an update alright. Lots of stuff in it some I like some I don't. Its optimized some but not quite back to 6.0 level yet and container magnet nerf still in effect.

Turrets still suck but not as bad as in early beta. With the "new" less watery atmosphere space is easier to survive dogfights with xenon missing a bit more often. M ships survival in players hands is quite a bit better. But a heavily modified Ody likes to get stranded a lot more than I would like. Xenon seem to swarm more through gates where they control the other side which is nice.
< >
Showing 1-15 of 57 comments
Per page: 1530 50

Date Posted: Jan 31 @ 2:21am
Posts: 67