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(god knows it needs it)
Those basegame overhauls gonna be free as usual (atm beta 7.5)
Sure 1 Ship (and story + 1skybox for sector) gonna be hard to price with previous DLCs at 15 bucks but the basegame needs it.
AI.... left overs from rushed release.... UI.... Old/outdated textures... AI....
Maybe even some additions like reworking the gambling based modification system...
1 Fleet (2s / 1-2m / 1-2L / 1-2 XL) and maybe 5 new station connectors as "mini faction" would be better but....
is key here.
Smol tinzy winzy devvie with only 30years of experience in doing essentially the same Game....
It's just not a mass of content like some of the previous DLC's. You do understand the descriptor "mini", right?
The DLC here is completely optional - if you don't want the ship you can just skip it and not really miss any gameplay whatsoever.
I like the approach of these smaller DLCs, provided that they contain something unique and interesting - and continue to expand with new missions.
(I'd love some generic missions to create more variety in the base game, to be honest!)
For me this is an easy way to support Egosoft for the cost of a cup of coffee. This isn't gating necessary content behind a paywall at all.
you are not that right i think. X4 Foundations and DLC are expensive. sure they need to survive. but from the -50% sales i even could get both FC6 to coop another company´s game on our rigs.. not only that but FC6 runs way better even on the older rig... x4 does not even run properly on the monster cpu i am using now..
If we are talking about moneys worth per played hour Egosoft is always in a disadvantage. People are playing their games thousands of hours and paying the same (in relation) measly full price like the 8-hour corridor shooter or the 100-hour-coop-fun-thingy. And they do so since their very first game (for decades).
So by all definitions of a greedy economist they are giving away way too much for free. But sadly there is no real pay-what-is-really-the-worth-of-the-game method (who would dare to decide that in such a subjective area?).
But if we really talk about "worth" here and "too expensive" then we also have to look into those details - not only pricing. There is also the sold copies parameter and as I said it already the how-long-are-people-playing-your-game. Naive economist would optimize their games to be very short and sell the next full prize title shortly after (they did and tried and try - but as said - Egosoft is far from those practises).
And finally - there is this sale mechanic Steam introduced and trained "gamers" towards to which brings a price decline with it as even before release people know there will be a guaranteed sale (most of the time) and some deliberately wait for a sale instead of paying the full price. This has to be factored in as well. No one can calculate with so many unknowns, especially for small indy devs this is a hell of a gamble all the time.
At the end everyone should make his own, informed decision. All I'm basically saying - before one wield the "greedy Egosoft flag" one really has to differentiate a few things. And it really helps to look at the dev studio. Do they own a mega tower in silicon valley? Do they have several development studios across the globe? Is the CEO totally detached from the product and only shuffles money? Spoiler: in Egosofts case: none of this is true.
This is a genre where there was a period of time where all of the 'big money' in the industry said it was not a financially feasible genre anymore. Egosoft ignored the big money and kept doing their thing.
Then Star Citizen came along and demonstrated that the big money was wrong, there's a TON of money to be made in the genre, obviously. You don't even need to actually ever release a finished product to get rich. Despite that, egosoft just ignored it and kept doing their thing...you know, where they actually DO release a finished product.
In fact, in the time frame where Star Citizen was milking their donors without delivering anything completed, Egosoft has released not just one, but several complete games.
Egosoft isn't perfect, sometimes they stumble, but they always demonstrate that they are just here to deliver what their customers want, not 'get rich and run laughing to the bank'. I think they deserve the benefit of the doubt.
If you don't support the idea of Mini-DLC, do not buy it, let your money do the talking. If enough of their customers agree with you, they will assuredly course-correct. If enough of their customers do not agree with you....they won't...it sometimes sucks being a minority.
https://www.bmwk.de/Redaktion/DE/Artikel/Wirtschaft/Games/Games-Projekte/x26.html
Serious question: how do you think free updates are financed?
RE small indie devs - this is important as small indy dev usually means low sold copies (with the few occasional exceptions) due to having no to a very low marketing budget (which in turn translates to less people know about the game which translates to selling less copies).
It is, in fact, on the low end of the industry standard for a game which continues to get supported after release.
The industry standard for games that do NOT get DLC is for support to cease and the developers to either move on to a new game or get laid off entirely within the first year after release. Sounds like you prefer that model, but can you actually make any argument in favor of it?
Incorrect. You're being emotional and making silly assumptions. And like others have said we've gained FREE content with a LOT in it not that long ago and you don't even need to pay for a DLC to have it. And they say there will be more.
You're not getting any clown awards from me.
Turrets still suck but not as bad as in early beta. With the "new" less watery atmosphere space is easier to survive dogfights with xenon missing a bit more often. M ships survival in players hands is quite a bit better. But a heavily modified Ody likes to get stranded a lot more than I would like. Xenon seem to swarm more through gates where they control the other side which is nice.