X4: Foundations

X4: Foundations

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fleets
thought id start a discussion on what ships you guys use for your fleets , ( mainly combat fleets ) do you only use 1 factions array of ships or do you mix and match it , also do you only go out and attack/defend against the xenon or are you fighting multiple fronts ?

for me i just use the raptor as my carrier stack it full of cheap crappy fighters and use any L or XL ship with lots of turrets to just stack with plasma turrets , but im not on a war path the xenon other then one of their sectors im wanting to secure for myself and i want to profit from the rest of the factions , though i wish they would send fleets to each other and attack each other so i can profit even more but we will see i guesss
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I've setup a couple fleets following the guide linked below for the most part, outdated as it is. I am branching out a little, trying different things.

Two of the fleets I have at present are assigned to guard gates against Xenon intrusion. A third fleet that I have is setup to be an attack fleet and is currently playing guard duty for one of my stations, waiting for when I make a push into Xenon space. I'm currently working to build up a forth fleet with a Raptor as the carrier. Future fleets will more likely have the Colossus Sentinel like my two current gate guard fleets.

While both of my gate guard fleets are built around a Colossus Sentinel, their destroyer escorts are different. For one, I've got Behemoth E's on defense, with Behemoth and Oddy (the Paranid destroyer) Vanguards on attack. The other guard fleet has two Terran Syn's and two Osaka's on defense, with two Behemoth Vanguards and two Rattlesnakes on attack. All my capital ships, with the except of the two Syn's, have plasma turrets in their L slots and a mix of ARG Flak and beam turrets in their M slots for anti-fighter/missile defense. The two Syn's have a mix of plasma and TER Beam turrets in their L slots. The Syn destroyer is lacking in M slots for anti-fighter defense, so I used four of the eight L slots for TER Beams with Slasher mods to deal with fighters.

I've also included a Behemoth Vanguard in the fleets that has tracking missile turrets in the M slots to supposedly help with anti-fighter support. Not sure how well that is working yet.

https://steamcommunity.com/sharedfiles/filedetails/?id=2180102721
Hard borders with war enemies get a destroyer or 3 depending on how tough and a wing of corvettes. Soft borders just get a flight of corvettes. Stations get the equivalence of a border defense. The fleet guarding the headquarters grows as my empire does. As for what it consists of...pretty much just roleplay what i start as. Minmaxing is for nerds and completely unnecessary in this game. Most of the time I'm flying around in my unescorted xperimental shuttle. Most of the time I'm just fighting the xenon and syndicate. Occasionally some uptight MIN police vessel detects contraband and I watch as my rep with them and the local authorities plummet to -25 in 5 minutes or less and then I make their wharf and shipyards disappear as a punishment before trying to fix relations. No real advantage to staying in a long-term war with factions. Especially when considering we need to make a trillion in trades for the X-treme rank :\
Last edited by Mordtziel; Jan 22 @ 8:58pm
Sticky Jan 22 @ 8:31pm 
Some ships are better than others for sure, If you use Boron ships a medium size fleet of their two M classes will take out Xenon ships with ease. Though usually I go with Terran which i would use the Asgard bolts with 4 Syn bolts, 4 Osaka laser to guard a gate works also with no M class or S classes at all cause they will die. Also in-sector and out of sector fights are different, sometimes its best to not be in the same sector during a fight.
Last edited by Sticky; Jan 22 @ 8:33pm
Well, I like to use a Raptor with one wing of bombers and two wings of interceptors. As far as guarding gates, I only do that during the beginning of the game. It's simply better to have quick reactionary force that will destroy anything that attacks your traders and allow the Xenon free roam on the NPC creating demand for your industries to satisfy. :)

Everything else is just for vanity, as I see no real use for them with the current fleet/game mechanics.
Last edited by Venerable_Sin; Jan 22 @ 9:08pm
I mainly use Takobas as interceptors but otherwise it's a pretty wild mix of all factions in various roles.
One carrier might be a Colossus with a wing of Chimera bombers while the next is a Tokyo with Barracudas or Eclipses, escorted by 4 different types of destroyers and a random assortment of M ships.

Not the most efficient but i like the variety when watching battles and they work well enough.
I like to use fighters, I find that the Nova does very good in dogfights and it's cheap to make.
For station demolition I like to use the Chimera as a torpedo bomber and it does fantastic job.

I don't use too much destroyers, I don't find them very usefull, for me when I go invade I make a maintenance facility that can produce torpedo's and then I just send Chimera's to destroy everything big with Nova's as escort to take out the smaller ships and serve as canon fodder.

Corvettes are very much useless specially against stations.

Destroyers are slow and they take a while to destroy a station while on the opposite, Chimera+Torpedo's makes quick work of a station.
And they make very quick work of any destroyer and or battleship.

The only issue with bombers is the resupply, they tend to use a ♥♥♥♥ ton of supplies in bigger operations so you have to be well prepared but I like the logistic challenge.
Last edited by Bozz 💀; Jan 23 @ 9:40am
Doom Jan 23 @ 6:32pm 
Originally posted by PDMKO:
thought id start a discussion on what ships you guys use for your fleets
"Whatever works".

For carrier it would be Shark or Colossus E, Chimeras or Moreyas for S fighters, Katanas or Cobras for M fighter. A typical loadout would be Argon Bolt Repeaters (Proton Barrage for Katanas), SPL MK3 range (cheaper than Mk4, fast for short range), Terran shields. If it is SPL, it could have one Ion Blaster.

For a strike force to nab a Kha'ak hive (again) one purple asgard would suffie, or I could send 3-5 syns. Terran shields, engines, L lasers, argon M flak. Asgard works better, because if it is just one ship, you can purple-mod it. (Slingshot, Nanotube, shield regen, Annihilator for beam, Slasher for turrets).

For Aux, Nomad is good, for exploration Sapporo with bunch of Katanas as escort.
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Date Posted: Jan 22 @ 7:31pm
Posts: 7