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I felt like space James Bond.
X3 features a jump drive in the mid-to-late game, whereas X4 lacks this, making it feel even slower than X3.
What do you mean by "If you are friends with someone, then you must trade with him"? As far as I'm aware the system pretty much works like this if the player has greater than -9 reputation with the faction then the faction "has" to allow trading with the player.
I'm not sure I caught your meaning.
Perhaps the profit margins are the same because of the disparity of availability of the goods, or perhaps I just set out too many satellites to find the best profit margins so I just don't really notice when I start out.
I loaded up the game to check this out. I'm curious now. :) I wish you would have given a screenshot because, I'm not really seeing the modifier or penalty in my trade window. My trader logbooks seem to be empty too. Can you show this in a simple to understand way? I'm not sure I know how to see this.
I check, where the best place for a new station is, related to e.g. ore-systems or my shipyards.
I check my military, build new ships, if necessary.
I have a few traders, which that i manage by hand, sometimes i give them a dozen trading-orders.
And then i unpause and hope, i did it good.
So much to do...
My goals in the game? Peace for all. That is not possible, so i have peace with everyone and earn money by selling ships to the others, because they are at war with others.
And I help to stop the expansion of the Xenon. But don't help to much, because of your earnings. ;-)
Of course the best thing is trade subscription with factions available at +20 rep. This shows you all their stations, wares and prices without you needing assets near and not sure if that offers a discount as well? I don't think it does?
Your traders know though. They know where they are and what they're selling and they only have to visit once and then you can see it.