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I'd recommend to post suggestions to egosoft forums....
So I group my unassigned ships by a first letter. All the ships I don’t have to interact with get an X. So I might have xTrader L ARG 01 and it moves it all the way to the bottom of the list.
Ships I need to keep on eye on start with an a. Like aARG Def L 01 if it’s not part of a fleet.
Personal ships, I give an * as it moves them to the top of the list.
This way I do not have to find them. When you build a ship you can rename them so they slot right in.
We're all gonna make it, bros.
Edit: Nevermind, I found it lol.
But yeah, Miles is right - what we're doing is just like making a folder that can't collapse. It doesn't hold up very well in later stages of the game.
We need folders to put fleets into, too. I'll sometimes assign captured pirate ships to escort mining ships. Do a few dozen of those, and you've got the same issue with fleet entries.
What should happen if a ship in the folder is having problems with orders? Maybe some text with a count of the issues in that same orange color on the right side of the folder line?
Thats great thanks. Both hold down CTRL to select individually or select the first one and holding shift when select the last one to highlight all in between.
Just sent 3 Ships from 3 different places to dock and wait at same wharf, thats a bonus move. What a great way to send extra ships to a conflict.
as far as copying load outs, ya that would be more of a script or bulk order function and probably have a few corner cases that need some work or consideration. Basically copy a load out like you do with a station and then just copy the work order across a bunch of ships, along with protections if the types of ships do not match. Not to mention a check to make sure the station you make the order to has all the correct weapons, logistical, and resource slots. Ex: do not allow if the station can not build one of the correct types of shield modules.
For example, the game use XML for scripting. Example:
https://ibb.co/N9BrX0w
Meh, most use of XML and in examples like this are normally things that were left off from the time of using SOAP messages and code. I started off with XML at my first job before moving to rest. If it has XML, it might also have some LUA code somewhere in the framework as it was hot in the game industry around the same time.
right now I am occasionally having to tell people that REST works better for server communication and graphQl is for UI side work. Every 6-8 years the languages change, and this is an older game engine.
There is indeed lua, used for UI somewhere.
--edit--
Anyway. Regarding UI see nexus page for UI mods. There were few bigger UI modifications.
https://www.nexusmods.com/x4foundations/mods/categories/7/
https://www.nexusmods.com/x4foundations/mods/842
I like the "debugchance" attribute on param. Now I want a X4 D20 dice!