X4: Foundations

X4: Foundations

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How do you get your income going?
Still pretty new to this game, and was wondering whats everyones strat for getting the money rolling in. I started doing easy missions until I could afford my first miner. Now I have over 10 miners and have a pretty steady income going.
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joining up with the trade guilds early on for a constant supply of missions without having to fly around, then geta few miners up, then transitioning into profitbale industries.

can be something as trivial as a water factory if you find a good spot for it. cheap and fast to set up and can still yield like a million per hour or so if there are enough med/food fatcories around that aren't properly supplied by AI.

once i'm a bit richer, is usualyl set up a hull parts factory since those are almost always in high demand (required for every station and every ship). stuff like advanced electronics and weapon components are also pretty safe bets.

going for TER tech is also an option. computronic substrate factories are one of the most reliable ways of printing lots of money
Everyone finds their niche. I like riding the highway and picking up some easy missions, then after that setting up an energy cell station -- its usually a pretty good investment. Also, joining the various faction trade guilds for some easy reputation, crafting stuffs, and money early on.

I'm sure you're going to hear about getting in on a the TER economic game from someone, or freighters and boarding destroyers/freighters early to build a cheap fleet.
The natural progression from your current situation is to either trade or produce the next ware of the production chain of whatever you're mining (Ore -> Refined Metals/Teladianium, Silicon -> Silicon Wafers, Ice -> Water etc). But check demand first to decide if it's profitable.
Laatst bewerkt door conrado.lacerda; 10 jan om 10:24
I play the repo-man for the first 4 hours. after that i repo a Cobra or something with alot of crew space, then graduate to large repo's, then XL if you can repo a ship with lots of crew slots. For pirating, do not mass recruit marines, better to run around and pick up 1 or 2 star marines.
Missions -> Miners -> Factories -> Wharf/Shipyard
Even minimum price Energy Cells can be lucrative on a small factory setup in a high sunlight sector. Each energy cell production takes 7~7.5 hours to pay for itself at 100% sunlight with no workforce at minimum price, ~4.5 hours at average price. Throw them somewhere with 700%+ sunlight and they almost immediately start printing money. Give it a workforce and you'll have your money back in cells in like 20 minutes. You'll flood the market but the instant profits will pretty much allow you to immediately pay for your next factories. Once you've got the full production chain going, you'll never want for money again either.
Consolidate your mining ops with a mining station, with L miners doing the extraction and M miners doing deliveries. As someone above said, find a high sunlight sector nearby and set up a solar power plant.

You now have the foundation for your industrial complex. At thst point work on refined metals, hull parts, antimatter cells, and engine parts. EVERYBODY always wants hull and engine parts.
Commandeer everything that moves.
I usually grab a few of the free and derelict ships (notably the free S trader you get for starting the HAT plot and the other free S trader at the end of the NF2 highway) and sell them for starting cash,

Then i buy a couple cheap miners and set them up in TER space (Oort Cloud/Saturn) for some passive income, buy a Hermes Vanguard and go boarding L miners in NF2 or Silent Witness Xi.

After getting 2-3 of those i just reinvest the profits from my miners into more miners and eventually stations while doing the various plots and exploring.
Laatst bewerkt door blackphoenixx; 11 jan om 1:15
Miners. About 10 M miners and then nothing will stop me. To get them I pick up drops and/or hunt for crystals. At the start of the game everything you do should be to make a profit and open up the universe. No time to waste. Those billions won't earn themselves.
Origineel geplaatst door blackphoenixx:
I usually grab a few of the free and derelict ships (notably the free S trader you get for starting the HAT plot and the other free S trader at the end of the NF2 highway) and sell them for starting cash,

Then i buy a couple cheap miners and set them up in TER space (Oort Cloud/Saturn) for some passive income, buy a Hermes Vanguard and go boarding L miners in NF2 or Silent Witness Xi.

After getting 2-3 of those i just reinvest the profits from my miners into more miners and eventually stations while doing the various plots and exploring.

I do similar to this, First derelict ship i get is the Drill from The Void then the Odyssey and now i go for the H with the last expansion.

Send couple of M size miners (Drill) at minimum preset cost 450k with couple of discount and hack you can get it down to 350k in Oort Cloud, Morning Star 4, Trinity Sanctum this sectors are safe of Khx to mine only silicon. also make dozens of Prometheus to bail in Morning Star and Trinity Sanctum to make them local autotraders in each factions capital to trade for Hull Parts, Claytronics or Smart chip and Advance Electronics depending on supply/demand. Also this Prometheus Pilots will be my first 3 star and with some missions for book will be my first 4 star pilots so i can move them to L traders and Advance autotraders as soon as possible.
Easy missions and HQ research (teleportation is vital).

Less easy missions. Try to get my rep up over 10 with everybody I can. Start dropping satellites (mostly small ones) around non-food stations. Very important to get coverage of ship building stations. Get going on the Terran/Yaki story. If there's anything that looks really profitable where my HQ is, start making that.

Get on everyone's war council or guild. (Suffer through hearing every voice actor repeat almost the same lines many, many times.) Start doing the war missions to purchase fleet. I still won't have much money, so I'll probably be doing 3 corvettes - and not with high-end loadouts - at first. Making stations earns a lot of cash, too, but takes longer. Money starts to really roll in at this point. All research short of teleporting the station should be done.

Finish the Terran/Yaki story. The Syn is, honestly, as much warship as I need. It holds plenty of marines so I can capture those thrice damned SCA pirates. Syn plus 3 or 4 captured pirate destroyers covered with anti-fighter weapons to escort is enough for me to destroy Xenon, if needed. Time to start looking at getting the Erlking.

At this point, I've probably picked out something BIG to do. Maybe one of the big faction quests or terraforming projects. That will take over strategy.
Laatst bewerkt door Zloth; 11 jan om 6:38
Look for sectors with great demand of silicon and ore that have ore asteroids. After that buy M size miner or few, and set them to sector mining. Grow your mining fleet and you will start to get millions reasonably fast.
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Geplaatst op: 10 jan om 9:59
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