X4: Foundations

X4: Foundations

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Fleet management question
Is there a way to make a 'list' of ships to be in a fleet you create and for it to be auto filled and refilled when one ship pops? Like giving a npc orders to keep the fleet 100%
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Showing 1-5 of 5 comments
eMYNOCK  [developer] Jan 9 @ 3:59pm 
seeing this question gives me the impression that you are not on the beta at this moment... in wich case my entire answer can be reduced to...

wait for the beta to go live...
you should find the exact answer to your question by perusing through the beta stickies ;)
There's a mod called "Player restock subordinates" in which a commander that you tell to enable this will purchase ships from the closest applicable warf or shipyard to replace lost ships in the fleet exactly as they were configured. Works for mobile fleets or managers of stations, invaluable for replacing lost miners or fighters on a carrier.

I don't know the exact workings of what they've added in the beta but from the sounds of it seems something similar which i'm very happy about. I consider the above a mandatory mod.
Last edited by Troa Barton; Jan 10 @ 5:22am
Minnie Jan 10 @ 6:52am 
Originally posted by Troa Barton:
There's a mod called "Player restock subordinates" in which a commander that you tell to enable this will purchase ships from the closest applicable warf or shipyard to replace lost ships in the fleet exactly as they were configured. Works for mobile fleets or managers of stations, invaluable for replacing lost miners or fighters on a carrier.

I don't know the exact workings of what they've added in the beta but from the sounds of it seems something similar which i'm very happy about. I consider the above a mandatory mod.
Absolutely this. From what i read in the beta its "built at your own shipyard" wich is just not good enough- unless i'm wrong.
Originally posted by Minnie:
Originally posted by Troa Barton:
There's a mod called "Player restock subordinates" in which a commander that you tell to enable this will purchase ships from the closest applicable warf or shipyard to replace lost ships in the fleet exactly as they were configured. Works for mobile fleets or managers of stations, invaluable for replacing lost miners or fighters on a carrier.

I don't know the exact workings of what they've added in the beta but from the sounds of it seems something similar which i'm very happy about. I consider the above a mandatory mod.
Absolutely this. From what i read in the beta its "built at your own shipyard" wich is just not good enough- unless i'm wrong.
If it only works with your shipyard or warf then I can't be bothered, a step in the right direction sure but I don't understand the point of gatekeeping it.
If it is like the mod that in the event you have a paranid ship with split engines, argon turrets, and terran shields sure that makes sense, but if you're ordering something right out of the catalog then it shouldn't matter.
BSNB Jan 10 @ 9:12am 
Originally posted by Troa Barton:
There's a mod called "Player restock subordinates" in which a commander that you tell to enable this will purchase ships from the closest applicable warf or shipyard to replace lost ships in the fleet exactly as they were configured. Works for mobile fleets or managers of stations, invaluable for replacing lost miners or fighters on a carrier.

I don't know the exact workings of what they've added in the beta but from the sounds of it seems something similar which i'm very happy about. I consider the above a mandatory mod.

A real answer. Thank you very much.
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Date Posted: Jan 9 @ 3:56pm
Posts: 5