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This has historically been offset by Xenon having a very simple economy, and the core factions having a very weak start. But the latter has been changing for the last few game versions, and now that the economy for those factions is in a stronger place, the Xenon don't keep up very well.
That said, if you've started a new run, that's all that's needed to explain a lot. The new-game RNG can produce some wild swings in relative power from game to game just from having the economies of the various factions being in a better or worse state.
It just feels like the xenon can*t defend their stations at all against destroyers that stay at range and that feels like a to severe weakpoint if you want the xenon to have a chance of defending those sectors.
This will allow them to go into enemy areas undetected and do what they need to do without suiciding to the point their economy breaks.
ZYA as a result is doing much better, but HAT station is eventually overwhelmed and then it isn't being rebuilt. Obviously you'll only see those if you start a new game, they won't be built in existing saves.
In most past games, Xen usually lose all sectors except those next to tharka, but from tharka NPCs can't kick them out no matter what.
With that established, the current State of the Galaxy are:
Overall I'm finding the factions are far more stable in general than they were in the early days. I don't feel pressured to complete storylines before the faction gets wiped out like I used to. As for Xenon and the flight mechanics specifically, I don't see that it has changed much. Except for seeing even more derpy behaviour when you're InSystem. I didn't think it was possible to get worse, but here we are. Aside from the lolz, it didn't seem to do much to change their overall threat. Mine are merrily conquering their way through the northern sectors and probably would be terraforming Argon Prime if I hadn't demanded they stay away from my trade lanes. Paranids seem to be a hard counter to Xenon though. I wonder if the range on Paranid turrets are giving them that edge.
I wasn't aware that HAT/ZYA got new defence stations in 7.5. One the one hand, they definitely need them. But on the other hand, these are the only real hotspots and keeping the Xenon bottled up in those areas is going to make for a boring galaxy.
I had a similar scenario going on.. the xenon had been pushed back hard, even though I barley supplied anyone with anything other then terrans and POI with some ships and their 3 materials they make everything out of.
Only Tharkas cascade to savage spur to getsu still had xenon coming through in low numbers and after I took Tharkas XV they fully stopped.. all the other secotors in the south, east were taken over by their respective factions..
I have the theory this might come from the fact that the non xenon AI now use a similar way of S/M ship combat as the xenon do.. The xenon always had this ability to boost in and out of dog fights when their shields get low, while the NPC AI didn't, and got rekt way harder by the rather weak xenon fleets bc of their superior way of fighting.
The solution is for example the xenon jobs lite or plus mod, if you're cool with mods.. and pretty sure after going through all the story stuff you planned, a bit more fun with your fleet comps via mods is totally cool.. immediately upon adding one of them the xenon get some serious firepower and go to use it right away..
I think it's time the Xenon get some arc too where they get a real serious threat, scaling with the players ot the entire faction networks strength, otherwise as soon as the player reaches a certain threshold there's no more challenges to use all the toys acquired on, besides making more money you don't need anymore lol
Terran and Antigone are both scripted to build in Getsu fune. For Terran it's their first objective. Antigone want to defend second contact and then get Getsu. For Boron just a nearby threat I guess.
Antigone are scripted to build in Savage spur 2. They're just objectives that get set for the AI. Terran might also be scripted to do it but I don't remember.
One of the problems with the Xenon is that they have a xenon aggression number based on seed. They have a system where they also pick which station is going to be their main one. Which is the one you'd want to let grow if you wanted the xenon to be stronger.
From what I know it's picks between matrix 79b which is the HAT one. Matrix 9 which the one up in free Families. Which is why in my current game they went in and sent I's and stomped the free families. The last one is Atiyla.
The others are a lot more likely to die off. I have seen them win some of these areas even to this day. They're a lot weaker in those areas and they're turned down from what they can do.
There's a Jobs shuffle mod which lets the AI work in any sector with any job.
The AI runs off code to get it to have strategic objectives. How it all works I don't know. I've modded hearts of iron 4 and I've never bothered to look into X4. That's just how the devs explained it ages ago. What objectives it can do and can't I don't know. I have no idea how deep the system is.
You'll see problems if you like want to kill the universe with the Terrans or something. They won't build in certain sectors and that could also just be a job number limitation or whatever.