Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
only die hard fans
immersive economy
lots of built up story surrounding the x-universe
active mod community
but the most important? Unlike other certain games costing 70 dollars, I have never crashed ONCE in X4 in around 1042 hours.
I'm sure I checked this before and it wasn't on Steam, but saw it recently and thought I'd take a look...
DLC = £1,300. $1,677?
Whoa! Moving swiftly on, lol.
X4 isn't an unreasonable price if you're going to be playing it for hundreds (and perhaps thousands) of hours. You can get X4 + DLC on Steam sale pretty cheap.
On the other hand if you play it for a few hours and quit, then yeah, not so much.
Check it out on YouTube (or whatever) properly first?
The community gets angry enough around $12. Besides, the game is still in active development with a roadmap and the developers are very active in the community. Post a bug here and there's a decent chance they'll respond.
The value is worth the price of admission.
Just to get that right - you'd rather blow $70+ for yet another most likely bug-ridden, microtransaction-infested title from a big publisher without any kind of vision for any of their IPs that'll be done in maybe 20 hours, than investing $50 in a title with multiple gameplay loop variations, massive depth, replayability and mod-support, where you can still find new or at least other ways to play after hundreds of hours, by an active, dedicated, independent, self-publishing developer?
You argue that X players are getting a different game experience now than they would have gotten around release (with many of the changes since not even requiring the DLCs), yet you'd still pay more for yet another iteration of a game that has at it's core been reskinned for the 13th time (not including the handheld and VR offshoots)?
I can't decide if you are kidding or a Ubisoft employee trying to justify their job and payroll retention as desperately as if Ubi was under scrutiny by Elon and his henchboys...