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In general Split are speed and fast tracking on turrents, TER bigger shield pools easy economy. PAR have the longer range on weapons. TEL have more efficient civilian ships. Boron live on there own universe. xD
DLCs add couple of "clearly better" ships.
For example, Yaki Moreya, Terran Katana, Split Cobra, Split Chimera, Boron Irukanji, Boron Guppy, Terran Osaka, Terran Syn, Terran Asgard, Split Rattlesnake, Split Raptor. Though in case of split there's tradeoffs.
Then there's mixing the equipment, like Split Combat Engines.
That's because you only have base game which is missing fastest ships.
Basically, you can have ship flying at 500 m/s without trying hard. If you try hard, you can boost it to 800-1000 m/s with installable modifications. You know, the ones Boso Ta researched.
Once you get up to L though there is no evasion in AI hands, so it's all shields.
TEL shields, on the other hand, are pretty sweet. ARG L miners with TEL shields never die, because they have the best fire arcs with flak turrets so they just annihilate Kha'ak.
That combined with their shipbuilding basically being focused in only one location means their warships have basically only one place to push to. Which for me is generally the XEN sector North of Ianamus Zura.
Also unlike other factions MIN and TEL more or less work together, so they basically have 2 entire fleets. Compared to the others where they are either at war with each other or one of them do not even have military fleets. ARG and ANT do not actually work together so to speak. You'll rarely if ever see ARG fleets in Second Checkpoint or Frontier's Edge for instance.