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It does however mean skipping an essential and huge part of the game.
And if you want to become billionaire with massive fleets- then building is a must.
If you want to modify your ship modules to your liking, then building is a must (if limited, doesnt need that much).
If you want to settle in an area and not be on the run from the Xenon all the time, then building is likely a must. At least a tiny bit like a small defense outpost.
If you want to bolster an NPC empire, then... well, mostly. A "strongly recommended".
"Good money" is a relative term. Combat or rather "looting" (e.g. NPC battlefields) is one of the best starting incomes. But thats it. It doesnt get any better from here. While building- does. Its kind of unlimited.
I've never built up a base. that stuff bores me. Yep you can build a fleet just by flying around and buying ships, etc. I've only had like 5 freighters and a couple of battleships at most (the battleships I literally captured one and found another), but you can buy 'em when you make enough cash.
X4 without building is pretty much that.
Realistically? No. And why would you, if you are so much against any "building" there are so many other essential but non-pewpew things in X4 - It may just not be the game for you.
However! If your question is "do i need to spend hours over hours in that station editor?"-
The answer is no.
You can just make a simple outpost in a minute. Or- import a template shared by others. The only thing that would be required is:
Open editor, load template-> confirm.
Fill in some money and dont bother with it again until it asks you for a station manager.
Do you need to spend most of your time with it? No. You can, it also has that much potential - but you dont have to.
Do you need to stand on that bridge of your construction vessel and watch it do its job? No. You can do that, thats the awesome thing in X4. But it will do its job either way. "Building" is by design something that just happens automatically in the background over time while you go do other stuff. Like pew pew. Or trade. or explore, or whatever you like.
Of course you can stay at mere tutorial level. At only gathering herbs for thousands of hours.
The current "end game" is terraforming, and that is right out impossible without building, Its straight up a requirement to even start let alone make any progress.
You get your own station from something you can consider your main and tutorial quest- and that requires building already. A dock so you can see your guidance character through most of your journey face to fishtank. At the very least this and some extentions to that station are a realistic minimum (Storages to store resources you need for research. Which you need to upgrade your ships -> Not a single ship upgrade without building).
Completely without? No not really. But neither has it to be a focus.
At least the mod was needed for it when I last played, don't know if it changes since.
Anyway that way you can get some lucrative fleet action if you start patrolling around gates that lead to Xenon space.
When I last played I had small, gradually expanded fleets at all such gates, passively generating money. When they were getting overwhelmed I could just teleport into one of the ships and help out.
This kind of larger scale, but sensible combat was really missing from the game otherwise for me.
I do not want to be a pirate. More like one who hunts the bad guys. And then get a bigger ship, maybe even a capital one. Getting some wingmen/pilots etc. - and yes a mod for bounty with Xenon sounds good :)
I may try that mod out then when I start to play the game.
And yes if I have the money / can get the money via combat then I guess I would like to have some defense outposts and some kind of home base but that`s it.
I don´t mind building a bit and make some defense / base structures but I do not wish to be a facility manager or trader to make some cash :D I want, how it was called, pew pew :)
HowEVER. You want wingmates? Why stop at the meager bounty? Let a wingmate loot the battlefield while you cause another. Yet another wingmate tow that wreck to a scrapyard. Now we are talking $_$
And thats in for sure, even without mods. Its that mix that sets X4 apart.
Fly safe!
I have yet to figure out what i do for 500M - three are already beyond that, or if 1 bil will be the next step.
It's also possible you're talking about selling the Protectium, but that thing can't always be sold as briskly as it started out, stocks at the NPCs fill up and the boom ends.
The others, shipyards as well yes. But "self sufficient" high end goods also reach that rather quickly. Or Terran basic material factories- in terran territory.