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It all relates to your pre-planning and preparation too in the end. Zooming around in Xenon territory beforehand, dumping adv. satellites help survey incoming threats and when to get out - if you keep an eye on the map. What kind of weapons you have on your ship - anti fighter, anti capital, a mix or go for all-rounders (pulse). Take the time to put some mods (in-game modifications) on your ship, could boost your ability to fight handily, even for something like speed or turn rate. It’s fun.
If you get into a situation where you are getting swarmed by Xenon fighters, you need to start dropping laser towers as you head back to the gate. The towers will act as decoys, drawing fighters off you, and can help to thin the fighter swarm so you can escape. I don't usually drop mines as they have such as small chance to be triggered by fighters.
Xenon Ps are harder to solo in fighters; I usually take them on in a Corvette.
I started experimenting with towers myself, not long after my duel with the Xenon scout of this story. Love them. Its one of those features in X4 which reward creativity, and different tactical approaches.
Actually I've read many opinions on Reddit, Steam, Metacritic, Youtube and other places, about combat in general being bad in X4... at least when comparing to the competition. Not just larger scale, but combat between small ships too.
Its not like all people are saying combat in X4 is bad, but you don't read anything positive about it either. In fact, most of the stuff you read about the game, all video games actually, is players complaining about something. So I wanted to write something positive for once.
The main problems with the AI combat are to do with Large ships, particularly destroyers.
Wanting to say something positive is fair enough, there are positives to the game but the AI isn't one of them, and I see no overall positive outcome from from trying to play down the problems of the game: There are already enough *fanboys* doing that.
If Egosoft were more proactive at fixing the problems then everyone would have something more positive to say.
almost 30 years later and the problems are still being fixed :/
I find it forgivable, but I could see where it might break immersion if you can't ignore it.
I noticed last night this game had about 5000 players? Not too shabby for a Monday night. Most I've seen I think? Very good for an X game lol. No offensive, but not everyone gets this game.