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Explorer will start in a scout and will be a girl.
Split have their own storyline, but the thing is, they're at war with Argon.
Another possibility is a .... start from Avarice. You start as sorta pirate. Requires Avarice DLC.
Having lost your ship, but most importantly your honor and respect, you start your journey not only to seek revenge on the Patriarch of Zyarth but also to restore your honor as a Split warrior of the Free Families.
Split is all about combat. This start provides you with a long term objective.
It is difficult, but who doesn't like a challenge?
I personally hate flying split ships in combat and the new flight model has only exacerbated their problems. I'd stick with the Paranid and buddy up with everybody else. What I can promise is that it truly does not matter what start you choose. It doesn't matter how you want to focus your character, you don't gain anything in X4 by keeping your map small and your markets limited. Even a combat oriented character is going to want to drop some resource probes and satellites. You will never make a ton of money with combat, that's what all the automated industry and trading is there to support.
If you want to be a good combat pilot you're going to be making friends across the galaxy and becoming some kind of industrialist on the side.
And what you will do while your autopilot drive your ships between stations and gates? I personally read books.
About military way - just pick up fighter and start it, dont listen anybody about needed to build stations and factory or other ♥♥♥♥. Do it only if plot mean to do it or for terraforming. But your forst role will be woarrior, so earn reputation and money only doing combat actions, and because its very dangerous way and not payout well in some cases, just act more carefully, buy police license from argons and year money from killing xenons with better payments (or from any other faction like splits).
Or there is combined way, be trader, but only for illegal goods, get high risk operations, plan routes, and pick up best cargoships with high speed, mod ships for even bigger speeds, scout for black markets, fight with police or run from them.
Or even worse, be pirate or just that person that will take any dirt work and do it, be it smuggling, killing persons or hacking turrets and shields on defence stations that protect sector from invasions? who care? just do job and get money!
But any start can just fly to hatikvahs choice and do some pew pew on the gate to the big xenon area. There's almost always a few s or m xenon fighters pouring out of that gate.
I think the first half of the paranid civil war plot also had a fair bit of combat. You have to get both PAR and HOP to +10 rep to trigger it i think (and you need Dal Busta, so have to unlock the HQ and also do the hatikvah plot first)
I can confirm that you need a certain rep with both factions before you can start it. I started mine at +20 with HOP and -9 with the godrealm
Naaa, looks like you missed the Boron starts. The basic one is story driven and there is definitely pew-pew involved ;)
Economy is base universe - the equip may look even more limited than the Terrans at first, but if you look at their special features there are interesting combinations.
Get your first Guppy and unleash the fighters ;))))
But right now I'm back to being Solborn.
A single substrate fab supplied by something like 2 gas and 4 drill M miners and with enough panels to generate the EC will produce about 5 million credits worth of substrate per hour.
And once the money starts rolling in, you can just scale it up by adding more of the same.
Best location for it is gaian prophecy (in PIO space). Has all the resources and 200% sunlight, so you don't need a separate powerplant like in the sol system - you just slap on 4 terran solar panels for each substrate fab to generate the required 24k ecells per hour