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Accelerator and gates counts as jumps
Only exception to this is super highway
The blue doted line which doesn’t count as a jump
Saturn and Grand Exchange being the most famous example
To illustrate what was said by the other posts, have a look at this highly detailed (may contain sarcasm^^) image on the x4-wiki: https://www.egosoft.com:8444/confluence/display/X4WIKI/The+X-Universe+And+Map#TheX-UniverseAndMap-LayoutoftheX-Universe
Thanks for the replys everyone.
So the highway don't count as a jump?....
So I have a trading station that's in Nopileos fortune VI the super highway is 1 sector away in pious mists II...
Does that mean that Gaian Prophecy would be 5 sectors away from Nopileos Fortune VI since the highway don't count as a jump?
What I mean is that my traders would go to pious mists II that's 1 jump... ride the highway all the way to Second contact II flash point and that would still count as 1 jump when they arrive in second contact II flashpoint?
What I'm trying to do is I have my Main factory's in Nopeos Fortune VI but the max trading range for manager is 5 sectors.
Now I wana trade my stuff to the Terrans but they are more than 5 sectors away from Nopileos fortune VI
So I want to make I guess you could call it an extender.... I want to place a trading station that would transfer all my wares from nopileos fortune VI to this other trading station then have that manager boost the range I can sell my stuff further if that makes sense.
Thank you for all and any help btw. I know it's probably a dumb question lol
While on the ring highway you still use jump gates to get to the next sector, which counts as a jump.
The super highways are the "jumpgates" which connect very nearby systems like all the grand exchange subsectors.
Basically every big hex jump counts as a jump, every jump from a small hex to another small hex inside the same big hex doesn't count as a jump.
Ahh ok thank you so much this helped a lot now I fully understand. Most appreciated
Oh that's a good idea thanks.
And, if you put up your own roadblocks by blacklisting sectors, does that affect range? Obviously, if you blacklist the target sector then there won't be any trading there, but you could also blacklist a neighboring sector that makes travel far longer than it would be otherwise.
Yes, roadblocks affect range.
Not quite correct. For example Second Contact is a system with 3 sectors which are quite a distance away from each other, so you need a jump to travel between them (-> big hexes). Second Contact II is a sector in that system. The bold lines define a system.
Another example: Sol is a system. Mercury, Venus, Earth, The Moon, ... are all sectors, with Earth and The Moon being so near to each other that you don't need a jump to travel between them (-> small hexes inside one big hex).