X4: Foundations

X4: Foundations

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Gataban Jun 26, 2023 @ 10:43am
Mods and Budgeted Game Start ?
Why not ? You can have installed Mods with the "Other Starts" but not if you make a Budgeted Game ?
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Showing 1-13 of 13 comments
Kalisa Jun 26, 2023 @ 10:53am 
the only real reason to do budgeted instead of creative is to keep an unmodified tag, if ur running mods then creative functions for the most part like a budgeted would be, but without the limitations, you can still work to keep what you start within the limits of what you would have in a budgeted start though.
keep in mind, you dont unlock any further budget currency if your game has modified tag.
Wenzilber Jun 26, 2023 @ 11:03am 
Budgeted Custom Game is more like a New Game+ mode so you can start a new game with whatever kind of character and game state (start a new game with PHQ, Research, or HAT missions, faction missions could also be done) you choose as long as you've unlocked them in a prior game that's not modded. This will keep online mode available.

Creative is essentially a modded game start. If you're playing a modded game, might as well start a new custom game (Creative). Online mode and official game support will not be available in such games.
DaBa Jun 26, 2023 @ 11:04am 
Unless I'm missing something, I don't even see any point in playing an "unmodified" game right now, it's not like it disables achievements and ventures are disabled right now. Budgeted start is also basically the same as creative start, just with added restrictions based on what you've achieved. You can play the same game with a creative start you could with budgeted start, so not a problem as well. Unless, again, I'm missing something.
Kalisa Jun 26, 2023 @ 11:06am 
Ventures are in testing right now, we just finished the last season but will be a new test soon, if you dont intend to do ventures though or care to unlock budgeted stuff, then modified is fine, it does make it much harder to get bugs resolved though
Wenzilber Jun 26, 2023 @ 11:10am 
Originally posted by DaBa:
Unless I'm missing something, I don't even see any point in playing an "unmodified" game right now, it's not like it disables achievements and ventures are disabled right now. Budgeted start is also basically the same as creative start, just with added restrictions based on what you've achieved. You can play the same game with a creative start you could with budgeted start, so not a problem as well. Unless, again, I'm missing something.

I agree.

I think the biggest difference between modded and unmodded games is that game updates almost always break modified games, making them unplayable.

You'll never have that issue with unmodded or Custom Game (Budgeted) games.

Creative may not break if the player doesn't use any other mods. But the OP seems to want to play with mods.
Last edited by Wenzilber; Jun 26, 2023 @ 11:10am
Cythal Jun 26, 2023 @ 12:22pm 
I think the budgeted game start should continue to raise the limits.

For example, when you have an unmodified game that you have been playing for years, since X4 is like that, but want to restart it on a new save to avoid old bugs that maybe lingering, it is not possible to fully do so with budgeted start.

I recall a fix that added more M docks to NPC shipyards but will not update already spawned Shipyards in your current game.

With or without Mods, you may choose Budgeted start to limit your starting conditions, modified to your taste, thereby making the early game somewhat less challenging. Or you want to play as a particular.
Gataban Jun 28, 2023 @ 9:39am 
My intention is to start a "NEW GAME" with Mods.
If you installed mods you can start a "NEW GAME" with all the other beginnings BUT not with a budgeted start.
And my question is only - why ?
The modified tag you become as soon as you installed a mod no difference which start or save file you use - so why not a start with budget ?
Cythal Jun 28, 2023 @ 10:10am 
Aah, I see what you mean. There are 2 situations.

Case 1: No mods loaded while in main menu and there is no showing of modified tag next to the version number. Budgeted Start is not greyed out. You can start a new game and remain with an unmodified game if you stay within the limits. If you go over the limits in budgeted start, it becomes a modified game or was it if you go over the limit it greyed out the start game button and forces you to go and do it in Creative Game-start.

Case 2: Mods already loaded causes the Budgeted start to be greyed out. You are forced to use the creative mode to start a new game.

I do not know why they have done this.
Gataban Jun 29, 2023 @ 6:32am 
And that the only thing i want to know - because i only want to start a "NEW GAME" with mods and the ability to make a budgeted character with the advantages i earn/get in my others playthroughs not making a creative start where i get all what i wish.

the reason for example is that many mods only functional correct on a new start like sector mods with stations inside - i know i can start with all the other beginnings but only in budgeted start i can choose the race i want or the stories completed and diplomacy and so on and that all in limitation what i earn and completed before and not creative fantasy. :)

Maybe they would change this - sometime - somewhere - in a galaxy far ... ups thats another story. ;)
Kalisa Jun 29, 2023 @ 6:37am 
you can limit yourself in just the same way in creative mode, creative mode is just budgeted but without the inital limitations of well, a budget but u can still keep all that stuff in line with what u already have unlocked, also keep in mind, budget currency does not go up at all from modified games.
It is alittle odd they dont let you have a budgeted start as modified, but theres no real loss in them not having it, except if ur really trying to limit yourself exactly to that currency level then it does take afew extra steps.

Edit: i guess the best of both worlds would be to still have the budgeted currency listed at the bottom of a creative start so people can see what they would normally have and choose to go over that or not.
Last edited by Kalisa; Jun 29, 2023 @ 6:41am
rcummons Jun 29, 2023 @ 6:41am 
yeah its very annoying. The only mod i use is the one that puts color splotches on crystal asteriods because i am old and can't see, and it disables the custom start option.
Kalisa Jun 29, 2023 @ 6:44am 
you dont really lose anything by not doing a budgeted start, creative still hides the storys you have not done for selecting them (unless u deselect hide story states, which u can do in budget as well) theres more options in creative such as more factions u can adjust but u dont have to touch those or turning highways off if u want, are you planning to go to the limits of your budget? I would just ignore the budget aspect and just create the game start you want, the budget already is super overpowered anyway if u maximize it.
Last edited by Kalisa; Jun 29, 2023 @ 6:45am
eMYNOCK  [developer] Jun 29, 2023 @ 6:52am 
Originally posted by Wenzilber:
Budgeted Custom Game is more like a New Game+

this pretty much describes what the budgeted start is.

you achieved something in a vanilla playthrough so you are eligible to take that and start anew without the need to do it again.
your new game will have what you already achieved without cheating it in.

it basically is a vanilla game were you decide wich milestones shall be unlocked already.


because you want to start a new save with mods already installed you are fine with the creative start, it basically is the same as the budget (new game+) with the restrictions lifted.

you can unlock everything and every plot to begin with if you want... you can also start the new modified game as if it would be one of the regular starts.
Last edited by eMYNOCK; Jun 29, 2023 @ 6:54am
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Date Posted: Jun 26, 2023 @ 10:43am
Posts: 13