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keep in mind, you dont unlock any further budget currency if your game has modified tag.
Creative is essentially a modded game start. If you're playing a modded game, might as well start a new custom game (Creative). Online mode and official game support will not be available in such games.
I agree.
I think the biggest difference between modded and unmodded games is that game updates almost always break modified games, making them unplayable.
You'll never have that issue with unmodded or Custom Game (Budgeted) games.
Creative may not break if the player doesn't use any other mods. But the OP seems to want to play with mods.
For example, when you have an unmodified game that you have been playing for years, since X4 is like that, but want to restart it on a new save to avoid old bugs that maybe lingering, it is not possible to fully do so with budgeted start.
I recall a fix that added more M docks to NPC shipyards but will not update already spawned Shipyards in your current game.
With or without Mods, you may choose Budgeted start to limit your starting conditions, modified to your taste, thereby making the early game somewhat less challenging. Or you want to play as a particular.
If you installed mods you can start a "NEW GAME" with all the other beginnings BUT not with a budgeted start.
And my question is only - why ?
The modified tag you become as soon as you installed a mod no difference which start or save file you use - so why not a start with budget ?
Case 1: No mods loaded while in main menu and there is no showing of modified tag next to the version number. Budgeted Start is not greyed out. You can start a new game and remain with an unmodified game if you stay within the limits. If you go over the limits in budgeted start, it becomes a modified game or was it if you go over the limit it greyed out the start game button and forces you to go and do it in Creative Game-start.
Case 2: Mods already loaded causes the Budgeted start to be greyed out. You are forced to use the creative mode to start a new game.
I do not know why they have done this.
the reason for example is that many mods only functional correct on a new start like sector mods with stations inside - i know i can start with all the other beginnings but only in budgeted start i can choose the race i want or the stories completed and diplomacy and so on and that all in limitation what i earn and completed before and not creative fantasy. :)
Maybe they would change this - sometime - somewhere - in a galaxy far ... ups thats another story. ;)
It is alittle odd they dont let you have a budgeted start as modified, but theres no real loss in them not having it, except if ur really trying to limit yourself exactly to that currency level then it does take afew extra steps.
Edit: i guess the best of both worlds would be to still have the budgeted currency listed at the bottom of a creative start so people can see what they would normally have and choose to go over that or not.
this pretty much describes what the budgeted start is.
you achieved something in a vanilla playthrough so you are eligible to take that and start anew without the need to do it again.
your new game will have what you already achieved without cheating it in.
it basically is a vanilla game were you decide wich milestones shall be unlocked already.
because you want to start a new save with mods already installed you are fine with the creative start, it basically is the same as the budget (new game+) with the restrictions lifted.
you can unlock everything and every plot to begin with if you want... you can also start the new modified game as if it would be one of the regular starts.