X4: Foundations

X4: Foundations

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OOS Scouts don't reveal fog anymore
Whenever I give my ships/scouts the classic hexagonal flight pattern to reveal the fog in an uncharted sector the fog doesn't always gets revealed as if the ships "jump around" between the flight path.

Has anyone else experienced this and found a solution? It's super annoying!
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Showing 1-7 of 7 comments
Known bug and should be fixed in the Beta.
ayrtep Apr 12 @ 6:50am 
Originally posted by Dunkler Messias:
Known bug and should be fixed in the Beta.
Is this confirmed? If so it might be worth playing the beta to get it fixed.

It is kind of annoying.
Last edited by ayrtep; Apr 12 @ 6:53am
Fixed exploring ships leaving undiscovered gaps.
https://forum.egosoft.com/viewtopic.php?t=405397

*fixed the link
Last edited by Dunkler Messias; Apr 12 @ 7:30am
Maffin Apr 12 @ 7:29am 
Does anyone of you know what causes this bug?
Is it somehow possible to avoid it and give your scout specific orders?
Doom Apr 12 @ 7:34am 
Originally posted by Maffin:
Does anyone of you know what causes this bug?
Is it somehow possible to avoid it and give your scout specific orders?
It happens when you're looking at a faraway region on the map and possibly alt-tab away from the game. Exact condition is unclear. Scouts usually clear up the map, except sometimes they don't and you have a piece of the fog where it shouldn't be present.

It isn't tied to ship speed, by the way. A minor "skipping" in a fast ship happened before, but now you can have a chunk of a path missing with sapporo. It isn't exactly fast and has 80km radar.
Last edited by Doom; Apr 12 @ 7:42am
Originally posted by Maffin:
Does anyone of you know what causes this bug?
Is it somehow possible to avoid it and give your scout specific orders?
People claim the map doesn't update that often anymore to improve performance. But if a ship is too fast, it could "skip" some sector tiles and just don't remove the fog.

As workaround I read that you can just open the map and either watch them or zoom out a bit? But thats really just a workaround, not a solution.

Maybe consider using slower ships. Or if you really, really want to clear certain places from fog, set a move order twice close to each other, so the ship has to stop there.
Yeah, pretty much as said above. The map doesn't update as frequently in the areas you aren't actively looking at.

It is confirmed fixed in 7.6b... I'm on it now because the skipping was bad enough it was putting me out of the mood to play. Not even sure how the devs did not test and notice this....
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