X4: Foundations

X4: Foundations

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Fighter Behavior
So i attack a Xenon Station With around 400 Fighter( Gladius with 4xProton) and nearly all fighter, in Range of there weapon, begin to stand still and shoot. and the Xenon station begin destroy all fighter one after another and only lost 50% health to take all down. wtf

Is there somthing around this behavior?
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Showing 1-15 of 29 comments
Farrel Apr 9 @ 2:17pm 
You might do better by telling your fighter wings to target surface elements first... Strip out all of the guns on the station before tackling the hull points.
eMYNOCK  [developer] Apr 9 @ 2:21pm 
are we talking in sector or out of sector?

if you're in sector you should try to specifically order the ships to attack turrets first to pull out such a stations teeth.

if it happens out of sector the same rule applies but the stations defense drones, if it has any, may not show on your map while still taking out fighter after fighter.
I was in Sector
Originally posted by Farrel:
You might do better by telling your fighter wings to target surface elements first... Strip out all of the guns on the station before tackling the hull points.

Wait the command to attack Elements work ?
eMYNOCK  [developer] Apr 9 @ 2:34pm 
yes this command works... for everything that has surface elements.
Frienby Apr 9 @ 2:35pm 
Please let me know if you can make fighter swarm work on xenon stations. I attacked with 120 regular and heavy fighters, surface elements first, only to watch them do the same thing. Maybe 400 will do it, but it appear the AI breaks when attacking xenon stations with S and M ships.
eMYNOCK  [developer] Apr 9 @ 2:40pm 
Originally posted by Frienby:
Please let me know if you can make fighter swarm work on xenon stations. I attacked with 120 regular and heavy fighters, surface elements first, only to watch them do the same thing. Maybe 400 will do it, but it appear the AI breaks when attacking xenon stations with S and M ships.

attack in sector with cheap and disposable s ships that have burst rays, use bombers or any other approach or configuration you fancy... just be aware that stations may have drones.

additionally... the context menu has the all elements, shields, weapons and engines entries for a reason...
and the AI is able to use it quiet effective them.. against other NPCs and players.
Last edited by eMYNOCK; Apr 9 @ 2:41pm
Frienby Apr 9 @ 2:43pm 
Originally posted by eMYNOCK:
attack in sector with cheap and disposable s ships that have burst rays, use bombers or any other approach or configuration you fancy... just be aware that stations may have drones.

additionally... the context menu has the all elements, shields, weapons end engines entries for a reason...
and the AI is able to use it quiet effective them self if they manage to catch the player off guard...

I used a mixture of bombers and those with proton barrages/ pulses, I don't think Terrans have "burst Rays." They would get one (1) strike on an element, before hovering about looking for a new target, then die to gravitons. In sector and out of sector had no meaningful change, except my interceptors died less OOS because they couldn't see the drones launching to go after them lol
Originally posted by eMYNOCK:
yes this command works... for everything that has surface elements.

Most time the ai ignore the command and attack the ship or station.
Doom Apr 9 @ 2:48pm 
Originally posted by Frienby:
Please let me know if you can make fighter swarm work on xenon stations. I attacked with 120 regular and heavy fighters, surface elements first, only to watch them do the same thing. Maybe 400 will do it, but it appear the AI breaks when attacking xenon stations with S and M ships.
Wasn't there a "how to build a bomber" thread recently which suggested how to configure ships? "One stupidly long range weapon + missiles"
Frienby Apr 9 @ 2:50pm 
Originally posted by Doom:
]
Wasn't there a "how to build a bomber" thread recently which suggested how to configure ships? "One stupidly long range weapon + missiles"
Yeah, the bombers suggested there do great against capital ships, but everyone in that thread seemed to agree S and M ships were a lost cause against stations.
( Gladius with 4xProton)
Don't use energy weapons. They don't have the DPS to take on a station, and fighters don't have the AI to maintain pressure on target. Rekit your fighters with torpedoes. Turret elements tend to be clustered together so a torpedo can crack many turrets in one shot.
Frienby Apr 9 @ 2:59pm 
Gladius might still be too slow to dodge fire while releasing torpedoes, I wonder if rapiers would do better.
dodge, who cares about dodging? 400 torpedoes will oblierate the entire station in one pass. There's nothing to dodge.
Wraith Apr 9 @ 3:22pm 
ever since they introduced station explosion mass fighters wasn't the answer.

Now it range torpedo and the like or else your gonna lose half your fighter when more then 1 module explode at the wrong time
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Date Posted: Apr 9 @ 2:15pm
Posts: 29