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This is not so in X4 because a) hiring a construction ship is dirt cheap in X4 (one flat fee per station build no matter how big) and b) construction ships are not responsible for actually getting the build components from shipyards/equipment docks etc and transporting them to the build site like they were in X3, standard freighters are.
Once you equipped your own Mammoth's with jump drives, for example, you could really get building in X3 because the hired ones crawled to the shipyards and back to get the modules, maybe two or three at a time from memory. But nothing like this sort of advantage exists in X4.
The only question that remains is the effect of construction ship specification and origin on the speed of module construction in X4, and on this I am not yet entirely sure. I have noticed that there can be a wide difference in module construction times, anything from 20-80 minutes per module, and I am not sure where that discrepancy comes from. I could be based on
* module race origin vs build site sector ownership
* module race origin vs construction ship race origin
* construction ship crew expertise/equipment spec/loadout
Possibly a combination of all three. Without knowing full details of such modifiers it would be difficult to evaluate the cost/benefit of owning your own construction ships in X4 with accuracy.