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You can more or less reach the same point of progress with all starts in a comparable timeframe.
As guy i would start "Argon young gun" and as female "Untestet explorer" (well this i never played) but the point is that all starts start with only small differences
Starting as Terran is maybe helpfull because the startmissions contain some tutorial like explanations. Drawback is that you need to grind Faction rank with nearly all factions
But this is no race, so its a good first gamestart
ok cool, very helpful. Every save game I have over 50 hours, I somehow always end up mainly Argon for RP reasons, so my experience with the game is pretty narrow. I'm about to start another save game and go Terran this time I think. We will see.
The BEST first start is the flight school. ;)
Just do the first quests and earn a bit of money and buy gas miners as soon as possible.
throw some on neptun and jupiter (if you find computronic substarte factories there) for hydrogen and watch your money explode. After that you can do whatever you want.
The reputation grind with other factions can be a bit boring but at least you don´t start at war with anyone.
Fly to Argon space.
Do a patrol mission or something similar and kill some criminals.
+15 rep from one mission and suddenly your neutral and the positive rep from criminal kills.
My point was that the Terran start is not really better over all others, just different
+ More leading (tuturial alike missions)
+ better Economy and faster start in this economy
- less faction rank at all others
So finally it doesnt matter, the 1-2 Hours you spare on content A you will spend in content B. The terran Economy is in fact far more rewarding (and even a lot more in startgame) but you can use these independent from your gamestart.
With every gamestart you can do some missions for first faction ranks and money, and then the Cheesy way and trade Satellites or do Missions, or Trade or do all that at the same time.
So after a few hours you will end up at the same stage/point and you can set up your first factory (where terran is the best choice if you have the DLC)
Such a thing (+ Warf) in Gayan Prophecy is a money press
https://steamcommunity.com/sharedfiles/filedetails/?id=2564823136
1) It has the better of stating ships in terms of speed and adequate firepower. This ship is also capable doing the Engine Research in the PHQ.
2) You have 3 adjacent sectors with Data Vaults so you get initial money fast with minimal hustle. If you bother just a bit you can also get a free Osprey nearby.
3) You start next to the ALI Wharf which is good for all S ships (except Miners and Terran ones) and all Commonwealth M Transports. Also it charges at cost so there are the least expensive ships and upgrades.
4) If you get the PHQ mission at that sector you get a "bonus" Gorgon...
some starts have some more player assets already in place while others toss you into a basic ship and off the leash.
the only real thing that differs depending on the start is the Player Gender and/or Race.
i personally prefer the Teladi Start as it supplies everything to get the PHQ into working conditions... and for my Personal Role Play reasons.
https://identitashoes.com/nuovacollezioneok/stivaletti/coccooro2.jpg
- Every faction will have allies and enemies.
- Every "location" will badly need a few products to help it.
- Choose a set of allies like ARG ANT and Tel and only sell to them, make the others wait.
So....
As you start out, and as your rank and status gets higher the more "stress" will be put on the faction you want to support "by enemies" for them to survive this stress.
For ex. in my current play and because of the PHQ, my allies are Argon, ANT and Teladi. The faster you help supply those factions with their requirements to build ships the faster they will be able to defend their sectors and eventually help you. ect...
The main products that they will need are Advance Electronics and Weapons Components, the secondary will be like missile components ect...
- The faster you help them with sector miners for Ore/Silicon the faster they will be able to produce the needed resources ect... Silicon for Argon Prime will be an issue at the start.
- The faster you build up a mega factory like the PHQ and make Advance Electronics and Weapon Components to sell to ARG/ANT/Teladi only the faster they will handle the incoming negative "stress".
- The higher your rank and status the more your miners will be Stressed by the KAK to destroy those miners. They will at the start need babysitting to protect them with Patrols until you can make your own M fighters to protect them. Even then, you will still have to babysit them to protect them until your M's get more experienced to successfully protect them.
It's a roll of the dice but In a nutshell, the faster you help your allies and the faster you can get protection for your miners the faster you will be able to build a successful mega factory without seeing your allies getting overrun.
But that's my opinion.
Your choosen start can bind you some time to a location (Terran recruit for a hour for example). But soon you are free to go wherever you want
Completly on the player, i for example make all my friends to speed up my economy grow, war comes later (if xenon dont extinct themself)
Depends EXTREMLY on your game. Your gameplay can change that easyly. And on top all it needs is one Successfull attack on a sector and suddenly there is a other high demand.
Thats right support them will result in a stronger Faction. You can anyway (at least in 4.0) spam the other Factions witrh terran stuff without making them stronger
Like was mentioned by others. Your best way to get your faction of choice stable is to supply raw materials at first - they're in high demand the entire game. The factions will make use of them. Other than that, go fetch things needed by the Wharfs and Shipyards - stop there, see what wares are empty, go get some. Often is it Hull Parts, Engine Parts but sometimes some of the components too.