X4: Foundations

X4: Foundations

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Auto May 14, 2021 @ 4:26pm
Why cant other factions build in my sectors?
Message to Devs I guess...I would like them to be able to request a build slot, pay me for the license then build a station, just like I can do in their sectors. otherwise I have to build stations in my sectors to busy them up a bit and I already have enough stations. Can you add this feature?
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Showing 1-12 of 12 comments
Mansen May 14, 2021 @ 4:34pm 
I guess the question they'd reply with is... Why? Why would the Terrans pay you to build in your space, when they have a ton of sectors already with patrols and everything?

Programming aside, you're asking a faction to put a LOT of trust in your ability to keep them save.
SirKnechtalot May 14, 2021 @ 5:16pm 
Since reducing the overall numbers of stations&ships wll improve save/load times i guess you have to reduce their numbers? Prefereably by declaring em "hostile"?
Auto May 15, 2021 @ 7:10am 
Originally posted by Mansen:
I guess the question they'd reply with is... Why? Why would the Terrans pay you to build in your space, when they have a ton of sectors already with patrols and everything?

Programming aside, you're asking a faction to put a LOT of trust in your ability to keep them save.


Well, it would depend on what sectors I own as to how desirable it might be to whether a faction may want to build there. There may be strategic benefit for them.

In terms of security I can provide, I have saved pretty much every faction (except Terran yet) from significant destruction including the Xenon, purely to preserve the game for my own entertainment. That was done in their sectors not mine. They can barely take care of themselves. No wonder really when they only know how to send wave after wave of ships aimlessly until they either win or weaken themselves so much they become vulnerable and then get wiped out.

I think your creating too much of a human element to this, it is after all a computer game there for our entertainment. What I'm suggesting would allow players to create an interesting mix within their own sectors if desired rather than just their own stations.

Furthermore, the licenses would provide an income for players that's much needed especially in the early stages of the game.
Last edited by Auto; May 15, 2021 @ 7:20am
eMYNOCK  [developer] May 15, 2021 @ 8:38am 
The Factions will build in your Systems... but only IF they have a Administrative Station there.

Without Mods thats only possible when you snatch away Systems from the NPCs and claim it by your Self without fully destroying their Defence Stations...
(The System will become Contested)

If you don't mind Mods how ever... there should be somethin in the workshop that allows you to sell Stations to the NPCs...

Just build them a Defence Station were they can have their local Logistics Buerau and sell it to the Faction you want in your System.
Last edited by eMYNOCK; May 15, 2021 @ 8:40am
Auto May 15, 2021 @ 11:11am 
Originally posted by eMYNOCK:
The Factions will build in your Systems... but only IF they have a Administrative Station there.

Without Mods thats only possible when you snatch away Systems from the NPCs and claim it by your Self without fully destroying their Defence Stations...
(The System will become Contested)

If you don't mind Mods how ever... there should be somethin in the workshop that allows you to sell Stations to the NPCs...

Just build them a Defence Station were they can have their local Logistics Buerau and sell it to the Faction you want in your System.

Don't want mods as don't want to risk the game against future updates etc.

I have destroyed their admin centres in a couple of systems to claim the system and they still didn't build anything beyond what was already there.

At the moment I have claimed the system with the first admin centre, no other admin centres from NPC's so thats it, just me and myself in space....

Last edited by Auto; May 15, 2021 @ 11:20am
The Former May 15, 2021 @ 11:56am 
Originally posted by AutoMATTic:
Originally posted by eMYNOCK:
The Factions will build in your Systems... but only IF they have a Administrative Station there.

Without Mods thats only possible when you snatch away Systems from the NPCs and claim it by your Self without fully destroying their Defence Stations...
(The System will become Contested)

If you don't mind Mods how ever... there should be somethin in the workshop that allows you to sell Stations to the NPCs...

Just build them a Defence Station were they can have their local Logistics Buerau and sell it to the Faction you want in your System.

Don't want mods as don't want to risk the game against future updates etc.

I have destroyed their admin centres in a couple of systems to claim the system and they still didn't build anything beyond what was already there.

At the moment I have claimed the system with the first admin centre, no other admin centres from NPC's so thats it, just me and myself in space....

That sounds like the problem. If you destroyed their admin centers, the system isn't contested, so they won't build in it.
OZZO May 15, 2021 @ 1:02pm 
In my game NPCs are building in the sectors I claimed. You just might need to wait a long time for this to happen. And funnily enough, at some point they build a defence station and contest my sector :-)
(i play in vanilla)
Last edited by OZZO; May 15, 2021 @ 1:03pm
OZZO May 16, 2021 @ 5:42pm 
P.S. Out of curiosity I dismantled all my stations in Tharka Caskade and Savage Spur and used SETA for some time. Other factions did NOT start to build anything there, even though the sector is clear.

Perhaps Egosoft change algorythms between patches. I play the same save from the first release of the game and before the other factions were building in my sectors. I actually would not mind if they did now, the sectors mentioned above were cleared in hopes that Yaki would start the trade and build something.
Last edited by OZZO; May 16, 2021 @ 5:49pm
eMYNOCK  [developer] May 17, 2021 @ 3:36am 
Factions will only expand into Systems they Border and that are hostile to them... in some rare cases they will try to claim Neutral Systems.


Typically the Tharkas Cascade -> Savage Spur Lane should be Bordered by Antigone, Hatikvah and Zyarth.
(Antigone from Getsu Fune -> Savage Spur II, Hatikvah from Hatikvahs Choice -> Tharkas Cascade, Zyarth from Family Zhin -> Tharkas Cascade)

All of the Named Factions are Hostile to the Xenon and with the Exception of Hatikvah, will try to invade into their Space.

Naturally that means they will try to build Defence Stations that have an Admin Center attached... this is mandatory for them to be able to build Factories on their own.

As you were the previous owner of that Lane they had no intention to invade you... therefore there are no Defence Stations and it is possible but unlikely that they eventually expand into those Systems... unless you use a Mod that allows you to hand one of the Factions a Station with an attached Admin Center that is.
Last edited by eMYNOCK; May 17, 2021 @ 3:37am
Bozz 💀 May 17, 2021 @ 4:00am 
eMYNOCK in my current game CUBs just took over Silent witness XII (XI is neutral still) and just build lots and lots of stations there with a 2nd shipyard and a 2nd wharf... Dunno what their doing but looks like some black OPs ♥♥♥♥ xD
eMYNOCK  [developer] May 17, 2021 @ 4:25am 
silent witness XII ... the last of them with that Kha'ak derelic field and the friend foe mines?

like i said, it is possible that factions plant their flag in neutral systems... i haven't experienced that they do it without a connection though...
Last edited by eMYNOCK; May 17, 2021 @ 4:27am
Bozz 💀 May 17, 2021 @ 4:43am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2489892867
I have never claimed SW XI but have 2-3 stations there.

They are super active in my game, sending fleets all over the universe to fight xenons like the terrans usually do but terrans are kinda recovering right now also they going very hard against SCA don't know why, but they first went in SW XII to take out SCA stations, did the same in other sectors
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Date Posted: May 14, 2021 @ 4:26pm
Posts: 12