X4: Foundations

X4: Foundations

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Ofer Jan 27, 2022 @ 9:22am
Best turret loadout for Syn - Destroyer?
Hi,
Finally got around to build my own L shipyard and excited to get my first L class fighter.
What would be a good overall L turret loadout for Syn - Destroyer?
The main focus is to fight capital ships but that's the purpose of Terran Main Battery weapons.
L turret usage is killing smaller fighter ships if I'm not mistaken but Terran turrets rotation speed is low at 19 degrees per sec so it's not clear witch turret is capable of landing shots consistently on M and S class fighter ships.

Does it make sense to use 4 beam turrets and 4 bolt turrets (2 of each below and 2 of each above)?
Noob question: is it possible to install L plasma turrets from other factions on a Terran L class destroyer?
Originally posted by blackphoenixx:
Pulse and TER L Bolt are the way to go if you want anti-fighter weapons in your L turrets. Don't bother with beams, their damage is terrible.

Rotation speed doesn't really matter as much as range because none of them will track at close range, the only time they hit anything smaller than a destroyer is when it's coming right at them.

TER L bolt would be my recommendation. It doesn't hit noticably less than pulse imo and unlike pulse or beam it still does very decent damage on bigger targets.

And yes, you can install any L turret. PAR L plasma is the usual go-to because it has the highest range.
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blackphoenixx Jan 27, 2022 @ 9:50am 
Pulse and TER L Bolt are the way to go if you want anti-fighter weapons in your L turrets. Don't bother with beams, their damage is terrible.

Rotation speed doesn't really matter as much as range because none of them will track at close range, the only time they hit anything smaller than a destroyer is when it's coming right at them.

TER L bolt would be my recommendation. It doesn't hit noticably less than pulse imo and unlike pulse or beam it still does very decent damage on bigger targets.

And yes, you can install any L turret. PAR L plasma is the usual go-to because it has the highest range.
Ofer Jan 27, 2022 @ 10:58am 
what's the range on PAR L plasma turret?
There's a video from before cradle of humanity recommending ARG L Plasma Turrets with 8.6 km range.
https://www.youtube.com/watch?v=xt6QFExrbvs
Ofer Jan 27, 2022 @ 12:19pm 
Great, thanks for the info :)
The-Gizmo Jan 27, 2022 @ 4:06pm 
PAR L plasmas have a 8.9KM range iirc, the projectiles travel 20% faster, and they do more damage than ARG plasmas. They just fire less often and have slower turret rotation speed (which is irrelevant for plasmas anyways).
powergfx Jan 27, 2022 @ 9:03pm 
If you want range with a decent damage, PAR plasma (perfect for hit-and-run), if you want insane damage (especially for destroying stations) go for SPL plasma and flak (most damage per shot, highest shooting frequency). On L/XL ships always go for highest Terran shields and recharge tuning. The big shields have no recharge delay and Terran shields, properly tuned, can outperform the Graviton turrents of the big Xenon ships.
Sola Di Ryuvia Jan 27, 2022 @ 10:15pm 
Originally posted by The-Gizmo:
PAR L plasmas have a 8.9KM range iirc, the projectiles travel 20% faster, and they do more damage than ARG plasmas. They just fire less often and have slower turret rotation speed (which is irrelevant for plasmas anyways).
how do PAR compare with SPL plasma? I always used Split cause the stat menu in shipyard claims they have the highest dmg but showed nothing on range or anything.
Daddy Shark Jan 27, 2022 @ 10:20pm 
Actually, full beams is the way to go if you're going anti-fighter. Yeah, their damage isn't that great, but they always hit. Beams kill S/M ships the fastest of all the turrets. Plasma is for capital/station assaults.
Last edited by Daddy Shark; Jan 27, 2022 @ 10:21pm
Zalzany Jan 27, 2022 @ 10:21pm 
Use the encyclopedia in game to see ranges, and what not. Arg is the go to for turret rotation, good damage and range. Some go "turret rotation don't mean much, but it does depending on how many targets are comming and how many ships you got. Even L plasma when ships get closer they start to turn. Granted its not really a game breaker, the M flaks however I just can't live with out seeing my ships put up a wall of flak at anything big or small :P
The-Gizmo Jan 28, 2022 @ 9:10am 
Originally posted by Zalzany:
Use the encyclopedia in game to see ranges, and what not. Arg is the go to for turret rotation, good damage and range. Some go "turret rotation don't mean much, but it does depending on how many targets are comming and how many ships you got. Even L plasma when ships get closer they start to turn. Granted its not really a game breaker, the M flaks however I just can't live with out seeing my ships put up a wall of flak at anything big or small :P

Argon turrets are great, it's just when using L plasmas in my case, the vast majority of the time the turret is not rotating and just shooting the enemy. Which is why I say turret rotation doesn't matter as much for L plasmas (For M turrets, obviously go all Argon).



Originally posted by Sola Di Ryuvia:
Originally posted by The-Gizmo:
PAR L plasmas have a 8.9KM range iirc, the projectiles travel 20% faster, and they do more damage than ARG plasmas. They just fire less often and have slower turret rotation speed (which is irrelevant for plasmas anyways).
how do PAR compare with SPL plasma? I always used Split cause the stat menu in shipyard claims they have the highest dmg but showed nothing on range or anything.

Split plasmas have the shortest range out of all of them at 6.9km, but the highest damage as you already know. They also have the highest rate of fire and also IIRC (haven't checked split turrets in the encyclopedia in a while) the split turret rotation speed is better than all of the races except Argon for plasma.
blackphoenixx Jan 28, 2022 @ 10:25am 
If something is moving fast enough at an angle that the PAR turret can't track it your projectile wouldn't have hit anyway.
The ARG rotation speed is great for anti-fighter turrets but L plasma nearly always misses if your target isn't coming straight at you or is stationary.
Mnemon Jan 28, 2022 @ 12:39pm 
Originally posted by Daddy Shark:
Actually, full beams is the way to go if you're going anti-fighter. Yeah, their damage isn't that great, but they always hit. Beams kill S/M ships the fastest of all the turrets. Plasma is for capital/station assaults.
For beams, you need a lot of them to actually kill anything even if they are the best en-masse due to actually consistently hitting small targets.

For lone Syn they're kind of useless imo, with escorts much better.

Due to low damage they're also utterly useless against corvettes unlike bolts.
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Date Posted: Jan 27, 2022 @ 9:22am
Posts: 11