X4: Foundations

X4: Foundations

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Gundabeard Aug 28, 2024 @ 7:25pm
Friendly Fire and Allies !!! -.-
"It takes away from the fun of the game when I have to fight against allies just because an NPC from my faction accidentally hit them. Please add an option to disable friendly fire for allies so they don’t take damage and immediately turn hostile. I put in a lot of effort to maintain positive relations with my allies, and then one of my NPCs ruins everything with a few accidental hits. Most players play the game locally anyway, so it should be possible to include a setting like this. Otherwise, we’re forced to create a neutral zone and build everything there, only for something to still go wrong somewhere."
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Showing 1-15 of 19 comments
Gundabeard Aug 28, 2024 @ 7:45pm 
There’s news: Unfortunately, you can't disable this, and allies immediately attack, even though you've set everything to defensive or passive attack as a global command. A few hits, and the allies instantly turn hostile, even though it's not your fault—your NPCs seem to have drunk so much target practice juice that they act like Storm-Troopers from Star Wars. Here’s the solution: Mod FriendlyFireResistance. I’m still testing it, but yes, it's frustrating to fight against allies when that’s not what you want!
Last edited by Gundabeard; Aug 28, 2024 @ 7:46pm
¥aeko Aug 28, 2024 @ 10:15pm 
Writing this, since egosoft tends to read things here:

For X5, there should be a way out of such situations that make sense, aka: let me just pay for the damage caused, or a fine if no damage was caused instead of starting a war over paint scratches.
Storm Aug 28, 2024 @ 11:41pm 
I seem to recall a game where you could hail the captain of the ship within a specified time-frame and "apologise" and all is forgiven and they turn neutral again.

Easy enough to implement in X4 for sure? I mean, they already hail you and apologise, why can't it be the other way around?

I'm sure some people will find a way to use it to game the system, but for the vast majority of us, we just want to be able to do a fleet op without it turning into a free for all brawl.

Right now, I tend to quicksave during battles and then quickload when something stupid like that happens.

Although, I'm unsure whether update 7 brought some "forgiveness barrier" in, because I haven't actually had a station turn hostile since 7, and I've had some real "oops" moments with all barrels blazing past an enemy and straight into the station.
RaideR Aug 28, 2024 @ 11:47pm 
I think devs should reduce agro from turret fire by a lot
I get it when you do damage with main, but those turrets are awful, especially flaks lol
L O Aug 29, 2024 @ 12:22am 
Originally posted by GetUrAssToMars:
https://www.nexusmods.com/x4foundations/mods/708

also this when the above fails (not often but it happens)

https://www.nexusmods.com/x4foundations/mods/381

Cant stress enough how much !friendly fire tweaks! is the one mod I cant play without. (Also that author has some other very good QOL mods.)
trooperrob Aug 29, 2024 @ 1:14am 
Storm, Sometimes the hailing does work, but you have to get the flotilla leader.
Look for the hostile ship with a crown beside it.
Storm Aug 29, 2024 @ 2:26am 
Originally posted by lordopic:
Originally posted by GetUrAssToMars:
https://www.nexusmods.com/x4foundations/mods/708

also this when the above fails (not often but it happens)

https://www.nexusmods.com/x4foundations/mods/381

Cant stress enough how much !friendly fire tweaks! is the one mod I cant play without. (Also that author has some other very good QOL mods.)

Thanks, will only use mods after this first REAL playthrough, want to get some of the achievements and they're only doable in vanilla.
Storm Aug 29, 2024 @ 2:27am 
Originally posted by trooperrob:
Storm, Sometimes the hailing does work, but you have to get the flotilla leader.
Look for the hostile ship with a crown beside it.

Ah, cool, tyvm.

I've only ever tried it with a 1 on 1 accidental hit, never with a fleet because by that time, I figured that it wasn't actually doable.

Will try that next time rather than just reloading.

Thanks!
Doom Aug 29, 2024 @ 2:28am 
Originally posted by RaideR:
I think devs should reduce agro from turret fire by a lot
I get it when you do damage with main, but those turrets are awful, especially flaks lol
Turrets are fine. Reaction algorithm needs to be fixed. Because if you defend a station, and your turrets hit THAT station, takes 3 hits for station to become aggressive. Even though your weapons won't make a dent in the station. Kills the fun.

I also never saw an option to apologize, although NPCs certainly apologize for hitting my ships.
Last edited by Doom; Aug 29, 2024 @ 2:29am
RaideR Aug 29, 2024 @ 2:42am 
Originally posted by Doom:
Originally posted by RaideR:
I think devs should reduce agro from turret fire by a lot
I get it when you do damage with main, but those turrets are awful, especially flaks lol
Turrets are fine. Reaction algorithm needs to be fixed. Because if you defend a station, and your turrets hit THAT station, takes 3 hits for station to become aggressive. Even though your weapons won't make a dent in the station. Kills the fun.

I also never saw an option to apologize, although NPCs certainly apologize for hitting my ships.
Oh yes, I was saying in the sense, that you don't have direct control over them, and sometimes, if not most of the time they just shooting everywhere
Rogue Aug 29, 2024 @ 3:18am 
WHY is it I NEVER have this problem?
¥aeko Aug 29, 2024 @ 4:02am 
Originally posted by Doom:
Turrets are fine.
They are not.

The game has no hit-check for stuff, not even for beam weapons like the Rays lasers. (The amount of times I have gotten my butt enlightened by those blue lasers is just... ridiculous.)

A turret should always check if it would hit something else than the target and stop shooting.

My turrets deleted L transporters because they happened to sneak into their firing range and turned red... I couldnt even react quickly enough before the 5 rattlesnakes turned the thing into a molten piece of scrap metal... (pissing off half the system, causing a small scale war because everythign came at me, without any chance to stop it. Hatikvahs Choice is a notoriously annoying sector when it comes to this. But its also too important to not regularly go there and do a bit of a clean up.)

Flak turrets are also hideously annoying to handle, and most of the time I simply disable them because they cause way too much collateral damage.

And maybe, just maybe... the (for example) TER intervention fleets S ships shouldnt fly into my flak turrets firing arcs - its not like their range is unknown sorcery.

Or, in general, the AI (*sigh*) should just not fly in between 2 Ks and 5 rattlesnakes, but what do I know... yolo! the 20 water bottles in the cargo bay are definitely worth the lives of everyone on the ship, the ship itself. (Maybe there should be a systemwide comms call that goes like this: "My name is cpt. blah, and this is jackass" given how dumb that is.)

=============
Turrets should at least check if their current firing direction would hit a friendly ship, that would reduce the issues by 95% probably, only leaving "stupid S ship flew into flak" issues etc. which arent that much of a problem.
Last edited by ¥aeko; Aug 29, 2024 @ 4:21am
Doom Aug 29, 2024 @ 7:22am 
Originally posted by Rogue:
WHY is it I NEVER have this problem?
To run into this problem, you need to be fighting in a gunboat or turret-heavy ship close to neutrals. It is possible to play for hours without ever ending up in this situation.

This normally happens in story missions, where you have to defend someone. A good spot for this problem to happen is Terran Conflict storyline. If you arrive in ship with turrets and fight close to station, you WILL hit it, and the station will scream at you. Similar thing can happen in Paranid plotline, when you need to defend a ship close to station.

Examples of ships that can trigger this are Katana, Chimera, Falx. There are many others. The reason why it is easier to trigger the issue in them, because some of those ships are fast enough for dogfight, and when dogfighting you may end up close to neutrals.
Last edited by Doom; Aug 29, 2024 @ 7:23am
GetUrAssToMars Aug 29, 2024 @ 10:11am 
Originally posted by Rogue:
WHY is it I NEVER have this problem?

You ever have a big exciting shootout filled with your own fleet, allies, and enemies? Or have a fight by a station?

Such a buzzkill.
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Date Posted: Aug 28, 2024 @ 7:25pm
Posts: 19