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Een vertaalprobleem melden
You can build invisible "facilities" on some planets that have some useful function, but majority of them are not game-changing. It is largely completing the challenge for the sake of completing the challenge. Oh, and it unlocks trinkets in your office, I guess. Purely decorative and non-interactive ones.
Hypothetically is you use the Nividium Workshop enough, you'll eventually see a return on investment for Terraforming... but don't expect it, it'll be a very long time before it's worth it.
Well maybe if you find the right balance of inhabitants.
I really hope dev's take a look at the scaling of population vs finiancial benefit.
Maybe add an extra option so the player has exclusive rights over the 'art' coming out of the institute either that or after completion a few new commodities appear.
The other (side) projects could play a role in this, the bank, the medical facilities even projects like Luxury housing and Themepark could play a role in how fast OR ingenuity of developed Nividium stuffs.
Proc-gen could be really good for this to generate different and unique outcomes for every player and every playthrough.