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Yeah, bummer. Yeah, expensive. Very expensive. Wait till you hit this issue with destroyers and carriers BPs, you won't see much change out of three or four billion for them all
In my last game I started buying all the factions BPs for S ships first since after the first set I got I thought that S ships were very reliable sales even if the cheapest. Then I moved onto getting all the M BP, one faction at a time.
Dunno how other folk do it but one thing for sure is you can't steel these ship BPs so everyone just got to buckle down and pay through the nose for them over time. It does of course accelerate as you get more and more BPs since you get more and more orders to pay for them.
What about building and selling ships yourself? Will it sell them when you click "sell ship" at some race's wharf at 100% resources used price or 150%?
At the start the BPs I purchased was of ships that I myself would use. Fighters that I use in my fleet, an M transporter Miners etc and a large Transporter and miners. I am saving up for Asgard BP before I start buying up everything
Yep I have one warf/shipyard all on my PHQ and the rest of my investment goes into having enough production to never run out of resources. I dont think you need to buy up every BP because the AI will order ships no matter what. Get the BPs that you like at first, for example you dont really need every XL builder BP from every race if you have limited funds
ARG is buying 4-6mil behemoths at 150% price. Minimum equipment behemoth costs me 5.5mil to buy, that is with fully stocked ARG Shipyard at +30 reputation so max discounts.
Now the best bang for your resources is building ships with high cost equipment (mk3 engines, shields, beam turrets, meson streams, mk3 thursters etc) and then 'selling' them at shipyard/wharf that is at low supply, by de-equipping them there.
To give you some idea, highest costing Syn terrans have bought from me has been 26mil.
In comparison I can build one with mk3 shields/thrusters/beam turrets/main-guns and de-equip all that for 40+ million in a shipyard that's low on supply. Then sell the empty hull for another 14million or so.
I built two wharf modules last game, but I'm not certain the extra capacity was actually used tbh. However it's not expensive to just build one wharf module once you got the BP for it
(relatively), so I guess why not, it looks cool.
Or if you mean do you need several shipyards to serve different parts of the map, AFAIK the factions don't give a damn where your shipyards are physically, they order wherever it is.
I didn't build ships myself and sell them last game ('cos that felt a bit cheesy for my taste) but I have a suspicion Egosoft have actually blocked that now, i.e. you can sell a ship you find or cap, or one you bought for cash from a faction, but I don't think the game will let you sell a ship you order yourself in your own shipyard anymore. I may be wrong.
Ships that NPC factions order at the player's yard now get their sale price multiplied by 0.3. Also there is currently a bug with Terran equipment that when combined with this change makes you sell those ships at a loss, always. I suggest forbidding TER and PIO from buying ships until the bug is solved.
So that basically means that you can make barely any profit even at 150% because of that arbitrary multiplier that nerfs the player for whatever reason?
(*1) (or more, but that's another subject regarding the efficiency loss of stations without workers)
I actually calculated the costs of a Katana with only the bare minimum and a captain together once, and came to around 300k-600k. Click-Selling said ship gives me ~1.6M.
So yeah, you definitely make more money when click-selling to a warf or shipyard.
In contrast, selling a Gladius, when the AI dorectly buys it from me , gives me around 1M;
Note that I have no idea what it was equipped with, so I can't tell you if I actually made a loss, but since I'm calculating Computronic Substrate with 8k/piece the cost of an empty hull is really still below 100k
Again, it's possible that said Gladius was equipped with 4 Meson cannons and only MK3 stuff, then it would have probably been a loss, but the game doesn't really tell you that ;)
I never looked into calculating it fully detailed. All I know is my stations account increases in money. I actually have only one of each BP right now so for all S class ships I have only the mk4 split engine. Does that mean all NPC ships are outfitted with that engine even if non split order ships from me? If I have eclipse BP but no argon engine will it just use the split one? Is that why my engine parts is always low? I have more engine part production than hull parts but its still low in comparison
is there actually a mod that ups the income ratio at least somehow? Because I get Egosoft wanting players to stick with the game for longer, but it's a SP game and I find myself just using SETA more and more just to get more cash from my factories faster for the next very expensive purchase - which kinda defeats the purpose of having fun.