X4: Foundations

X4: Foundations

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Artean Dec 4, 2024 @ 12:01pm
7.50 beta DLSS experience?
On my end, something seems very off with the current DLSS implementation. The GPU load is reduced, as expected, but there is a very noticeable drop in image quality when running DLSS "Quality". Anything lower than that is simply unplayable. This is far from the case in other games.

What's your experience?
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Showing 1-9 of 9 comments
keithcheg Dec 4, 2024 @ 12:29pm 
Same here but I also tried to back 7:10 and it just wasn't having it. Remember to change your settings back from DLSS before making any other changes.
Pathogenic Dec 4, 2024 @ 1:20pm 
I had it set on TAA before. Going to DLSS seemed to give better quality and higher fps for me.
Ragnar Dec 4, 2024 @ 1:47pm 
Originally posted by Artean:
On my end, something seems very off with the current DLSS implementation. The GPU load is reduced, as expected, but there is a very noticeable drop in image quality when running DLSS "Quality". Anything lower than that is simply unplayable. This is far from the case in other games.

What's your experience?
Same here. Try FSR3 Native AA, it looks even better than TAA.
Ser_Chonks Dec 5, 2024 @ 4:05am 
Something's definitely off, even DLAA looks very temporally unstable compared to any other games, like motion vector inputs are incorrectly set up. Definitely shouldn't be flickering like crazy at 1440p native.

Optiscaler diagnostics say DLSS is working with correct .dll versioning, FSR 3.1 replacement works with full overrides.

DLSS Scaling ratio overrides definitely work, DLSS preset overrides seem to work.

DLSS Sharpening override doesn't work, in fact the sharpening pass seems to be missing entirely.

Seems either unfinished or bugged, which isn't surprising for beta but definitely support ticket material.
BLAZE Dec 5, 2024 @ 1:37pm 
Is Frame generation implemented? i had always the problem that my game started to get in the 40 - 50 FPS when my save got big, but when this is implemented i can still get 60 fps when i cap at 30
Ragnar Dec 5, 2024 @ 2:01pm 
Originally posted by BLAZE:
Is Frame generation implemented? i had always the problem that my game started to get in the 40 - 50 FPS when my save got big, but when this is implemented i can still get 60 fps when i cap at 30

No, there is no DLSS- or FSR-FG yet.

You can try Lossless scaling FG, but beware of high input lag - 30 fps is not enough for comfort FG expirience.
Last edited by Ragnar; Dec 5, 2024 @ 2:01pm
phlux Dec 5, 2024 @ 6:14pm 
Sadly, this is by far the most flickery DLSS implementation i've ever seen.
Lets hope they fix it at some point.
Glass Mother Dec 5, 2024 @ 6:19pm 
How's the DLSS performing? Still hanging out in the double-digit club?
DrunkenOrca Dec 6, 2024 @ 4:56am 
4080, all is fine with DLSS
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Date Posted: Dec 4, 2024 @ 12:01pm
Posts: 9