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And that can be many things
From figuring out the menu's
To flight controls
To how other systems work
To just figuring out what you wanna DO with your time in game
But once you figure that out, you can have some pretty epic fun.
Yaw is done by buttons FFS.
And the game control setup ios all mudded up between gamepad ,joystick and kb and mouse.
The game does not stick to one type of control which is confusing as hell.
A game that tries to hard to be clever by shoving a billion options in that overload the player who ends before a game is began due to the daunting game mechanics.
Only smug narciassist snobs play this.
What do you mean YAW is done by buttons? I have it mapped to my Logitech joystick just like roll and pitch. I twist the stick and the ship turns on the YAW axis.
I think you are over complicating things. Their control setup allows the use of KB, joystick and other input devices all at the same time. you just decide which button or axis or a device is assigned to a function. EZPZ. I use KB, mouse, Logitech joystick and Thrustmaster TWCS throttle all at the same time. Everything works great together and the immersion is great. You should give it a try.
If you are overloaded with the amount of assignable options, that's on you friend. I certainly don't want Egosoft to dumb down the control scheme to arcade level.
PS, you tend to use narcissist, both here and your game reviews, to slight other people as if everyone other than you is one. I think you have an inferiority complex and should seek counseling.
You can change every single control in the game. Just set it up in a way that makes sense to you.
The control scheme simply lets you assign devices to available functions. And, you can assign the same function to multiple devices and buttons for redundancy.
If you are using just keyboard and mouse, the setup is pretty straight forward. Go into Settings, then Controls and General Controls. Mouse steering should already be assigned to Primary Direct Steering Axis as "Mouse X axis", and Direct Mouse Steer Up-Down to "Mouse Y Axis".
Then just click on functions to buttons. Click on the "+" if you want to assign more than one button to the same function, (I have several functions assigned to difffernt buttons on the keyboard, joystick or TWCS throttle).
By default the game is setup for keyboard, mouse and controllers. You can select other profiles by clicking on the Load Custom Profiles and choosing one that fits what you are using. If you are using something not listed, you want to save your settings as a custom profile and give it a unique name. I am using Keyboard, mouse, a Logitech Extreme 3D Pro joystick and Thrustmaster TWCS throttle and created a custom profile that contains the settings for all of them.
If you are using other controllers they should show up under Manage Controller/Joysticks.
To set up a joystick to control flying under General Controls, assign
Primary Steering Axis to Joystick Z rotation (YAW twist)
Secondary Steering Axis to Joystick X Axis (ROLL)
Steer Up-Down to Joystick Y Axis. (PITCH)
Throttle can be assigned to your joystick paddle if it has one. I have throttle assigned to my TWCS Z Axis. Instead of just a little joystick icon next to throttle it shows a joystick icon and the number 2 which is the TWCS; my second controller listed under manage Controllers/Joysticks.
Throttle (Mouse Wheel) can be assigned to Mouse Scroll wheel if you don't use a joystick/throttle, or just as an alternate throttle input.
The rest of the inputs are pretty straight forward. Click on a function, press a key or button to assign it.
If you have any specific questions feel free to post and someone should be able to help you out.
One thing I would look for as a new player (I forgot the name of the option specifically) but there is a dynamic flight control system that is ON by Default... Basically it swaps the control scheme (pitch/yaw/roll) based on the type of engine installed in the ship.
So Combat Engine ships tend to use pitch/roll (like modern combat sims) on the joystick axis while Travel/All Rounder Engine ships tend to use pitch/yaw (like older flight sims) on the joystick axis. It will drive you up the wall if you switch ships often enough and suddenly can't get the new ship to follow your control mappings.
This is especially annoying if you swap the engine on a ship you like without realizing the option is turned on :P
My default of most basic controls with pretty much any space sim is this:
W forward
S back
A left
D right
Q roll anticlockwise
E roll clockwise
R up
F down
The reason this is important is that it allows four fingers to worry about the full 6dof range of strafe motion, plus role, while barely moving off their default resting position on the keyboard, with the mouse used for yaw and pitch attitude. Otherwise I'm contorting my hand in directions it's really not meant to bend in, or having to take my other hand off the mouse. :)
Google X4 custom control scheme.
Default is meh but you can get used to it.
You can try X:Rebirth which is storyline focused and has better introduction for new players, IMO.
Perhaps for you that session would be getting used to the default controls instead of changing them, it's up to you, just personally I like to have the same basic controls in them all - at least for flight, flight assist/newtonian toggle, weapons, countermeasures and groups, and anything else they might share. It is nice for me to smoothly switch between them and know I can at least move around in space in the same way. Either way, it is a also a good way to step through and absorb the stuff you can do, and maybe develop some muscle memory in a relaxed way.
That's all it is. Cuppa at your side, dedicate one relaxed gaming session, done.
You map your controls exactly how you want them, this is true of all space sims.
It can be entirely HOTAS if you want it to be, although I would advise strongly as X4 has strategy gameplay other space sims lack like interacting with the map, building etc which will be horrible with a stick or controller imo
I've never encountered yaw with buttons but I think that sounds like a controller thing. You are bound to end up with some things like that trying to map a controller to the basic movements of space flight, up/down/left/right/forward/backwards/pitch/yaw/roll plus the other controls you need like weapons, groups, headlook etc As mentioned above re-mapping things to your liking is the way to go. I get that it seems daunting, but with the controls tailored to exactly how you want them it may be a different story. Let us know if you are having trouble with it, perhaps the community can help.