X4: Foundations

X4: Foundations

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R. Montoya Dec 3, 2024 @ 7:14am
I really want to get into this game but...
I'm REALLY having difficulty with the control scheme that's sapping all of the enjoyment out of it. anyone have any suggestions on making it better for smoothbrains like myself?
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Showing 1-14 of 14 comments
Sticky Dec 3, 2024 @ 8:04am 
I spend 99% of my time playing riding as a passenger on a ship. Sometimes i take control to do a task or mission, but i rely on the captain of the ship most of the time. Its a sandbox game you can play however you like with exception of Storyline missions are needed to advance for completion to open up new parts of the game. If your having trouble with a specific part of controlling the game, you might need to provide a more detailed issue to get a proper response.
Dracon Dec 3, 2024 @ 8:41am 
Yeah Id say the biggest hurdle to X games is the learning curve
And that can be many things
From figuring out the menu's
To flight controls
To how other systems work
To just figuring out what you wanna DO with your time in game

But once you figure that out, you can have some pretty epic fun.
Gimbutz Dec 3, 2024 @ 11:22am 
Originally posted by R. Montoya:
I'm REALLY having difficulty with the control scheme that's sapping all of the enjoyment out of it. anyone have any suggestions on making it better for smoothbrains like myself?
What about the control scheme irks you? Asking for a friend.
ProudTiger Dec 3, 2024 @ 4:46pm 
Terrible controls in x4.
Yaw is done by buttons FFS.

And the game control setup ios all mudded up between gamepad ,joystick and kb and mouse.
The game does not stick to one type of control which is confusing as hell.

A game that tries to hard to be clever by shoving a billion options in that overload the player who ends before a game is began due to the daunting game mechanics.
Only smug narciassist snobs play this.
Last edited by ProudTiger; Dec 3, 2024 @ 4:47pm
Gwizzz Dec 3, 2024 @ 9:46pm 
Originally posted by ProudTiger:
Terrible controls in x4.
Yaw is done by buttons FFS.

And the game control setup ios all mudded up between gamepad ,joystick and kb and mouse.
The game does not stick to one type of control which is confusing as hell.

A game that tries to hard to be clever by shoving a billion options in that overload the player who ends before a game is began due to the daunting game mechanics.
Only smug narciassist snobs play this.

What do you mean YAW is done by buttons? I have it mapped to my Logitech joystick just like roll and pitch. I twist the stick and the ship turns on the YAW axis.

I think you are over complicating things. Their control setup allows the use of KB, joystick and other input devices all at the same time. you just decide which button or axis or a device is assigned to a function. EZPZ. I use KB, mouse, Logitech joystick and Thrustmaster TWCS throttle all at the same time. Everything works great together and the immersion is great. You should give it a try.

If you are overloaded with the amount of assignable options, that's on you friend. I certainly don't want Egosoft to dumb down the control scheme to arcade level.

PS, you tend to use narcissist, both here and your game reviews, to slight other people as if everyone other than you is one. I think you have an inferiority complex and should seek counseling.
Last edited by Gwizzz; Dec 3, 2024 @ 9:56pm
Arquebus X Dec 3, 2024 @ 9:55pm 
Originally posted by R. Montoya:
I'm REALLY having difficulty with the control scheme that's sapping all of the enjoyment out of it. anyone have any suggestions on making it better for smoothbrains like myself?

You can change every single control in the game. Just set it up in a way that makes sense to you.
Gwizzz Dec 3, 2024 @ 10:20pm 
Originally posted by R. Montoya:
I'm REALLY having difficulty with the control scheme that's sapping all of the enjoyment out of it. anyone have any suggestions on making it better for smoothbrains like myself?

The control scheme simply lets you assign devices to available functions. And, you can assign the same function to multiple devices and buttons for redundancy.

If you are using just keyboard and mouse, the setup is pretty straight forward. Go into Settings, then Controls and General Controls. Mouse steering should already be assigned to Primary Direct Steering Axis as "Mouse X axis", and Direct Mouse Steer Up-Down to "Mouse Y Axis".

Then just click on functions to buttons. Click on the "+" if you want to assign more than one button to the same function, (I have several functions assigned to difffernt buttons on the keyboard, joystick or TWCS throttle).

By default the game is setup for keyboard, mouse and controllers. You can select other profiles by clicking on the Load Custom Profiles and choosing one that fits what you are using. If you are using something not listed, you want to save your settings as a custom profile and give it a unique name. I am using Keyboard, mouse, a Logitech Extreme 3D Pro joystick and Thrustmaster TWCS throttle and created a custom profile that contains the settings for all of them.

If you are using other controllers they should show up under Manage Controller/Joysticks.

To set up a joystick to control flying under General Controls, assign
Primary Steering Axis to Joystick Z rotation (YAW twist)
Secondary Steering Axis to Joystick X Axis (ROLL)
Steer Up-Down to Joystick Y Axis. (PITCH)
Throttle can be assigned to your joystick paddle if it has one. I have throttle assigned to my TWCS Z Axis. Instead of just a little joystick icon next to throttle it shows a joystick icon and the number 2 which is the TWCS; my second controller listed under manage Controllers/Joysticks.
Throttle (Mouse Wheel) can be assigned to Mouse Scroll wheel if you don't use a joystick/throttle, or just as an alternate throttle input.

The rest of the inputs are pretty straight forward. Click on a function, press a key or button to assign it.

If you have any specific questions feel free to post and someone should be able to help you out.
Last edited by Gwizzz; Dec 14, 2024 @ 6:55am
ExavierMacbeth Dec 4, 2024 @ 12:13am 
As others have said, its recommended to go through all the control options & map them.

One thing I would look for as a new player (I forgot the name of the option specifically) but there is a dynamic flight control system that is ON by Default... Basically it swaps the control scheme (pitch/yaw/roll) based on the type of engine installed in the ship.

So Combat Engine ships tend to use pitch/roll (like modern combat sims) on the joystick axis while Travel/All Rounder Engine ships tend to use pitch/yaw (like older flight sims) on the joystick axis. It will drive you up the wall if you switch ships often enough and suddenly can't get the new ship to follow your control mappings.

This is especially annoying if you swap the engine on a ship you like without realizing the option is turned on :P
Last edited by ExavierMacbeth; Dec 4, 2024 @ 12:14am
Cellar_Cat Dec 4, 2024 @ 12:57am 
IIRC the very first thing I did when playing this game for the first time was remap the controls. I don't even remember what they are by default anymore.
BigVern Dec 4, 2024 @ 9:47am 
Never really got into X4 at all. Steam shows 6.6 hours total playtime compared to 241 in Terran Conflict and even Rebirth 160 hours. Not sure how much of that was down to the control system or just the buggy state of things. Maybe time to try again!
Sticky Dec 4, 2024 @ 10:31am 
Originally posted by BigVern:
Never really got into X4 at all. Steam shows 6.6 hours total playtime compared to 241 in Terran Conflict and even Rebirth 160 hours. Not sure how much of that was down to the control system or just the buggy state of things. Maybe time to try again!
After the first 1000 hours you learn the basics. I played X series games since X2 and likely have well over 100k hours playing all the series combined, many hours was played before I was even on Steam. X3 was probably the most player friendly version, X4 is complicated though gets better as your learn. Treat X4 as a tool and not a game, its constantly improving each update is more refined. But If you owned a hammer that doesn't make you a carpenter learning how to use the hammer can make you a carpenter.
Naiba Dec 4, 2024 @ 1:00pm 
The issue for me is more how many default space-sim control options have buttons used for other (very important) functions.

My default of most basic controls with pretty much any space sim is this:

W forward
S back
A left
D right
Q roll anticlockwise
E roll clockwise
R up
F down

The reason this is important is that it allows four fingers to worry about the full 6dof range of strafe motion, plus role, while barely moving off their default resting position on the keyboard, with the mouse used for yaw and pitch attitude. Otherwise I'm contorting my hand in directions it's really not meant to bend in, or having to take my other hand off the mouse. :)
Last edited by Naiba; Dec 4, 2024 @ 1:02pm
Dionis Dec 4, 2024 @ 1:06pm 
Originally posted by R. Montoya:
I'm REALLY having difficulty with the control scheme that's sapping all of the enjoyment out of it. anyone have any suggestions on making it better for smoothbrains like myself?
Have you finished the tutorials?
Google X4 custom control scheme.
Default is meh but you can get used to it.
You can try X:Rebirth which is storyline focused and has better introduction for new players, IMO.
Berserk Belta Dec 4, 2024 @ 2:00pm 
I am no less of a smoothbrain than anyone, all I do with new space sims is accept that there will be one whole gaming session where I make a cup of tea/coffee, take a ship out somewhere chilled out and just spend some time getting the controls how I want them, fly around a bit, maybe pick a fight, re-adjust to taste, and nothing else.

Perhaps for you that session would be getting used to the default controls instead of changing them, it's up to you, just personally I like to have the same basic controls in them all - at least for flight, flight assist/newtonian toggle, weapons, countermeasures and groups, and anything else they might share. It is nice for me to smoothly switch between them and know I can at least move around in space in the same way. Either way, it is a also a good way to step through and absorb the stuff you can do, and maybe develop some muscle memory in a relaxed way.

That's all it is. Cuppa at your side, dedicate one relaxed gaming session, done.

Originally posted by ProudTiger:
Terrible controls in x4.
Yaw is done by buttons FFS.

And the game control setup ios all mudded up between gamepad ,joystick and kb and mouse.
The game does not stick to one type of control which is confusing as hell.

A game that tries to hard to be clever by shoving a billion options in that overload the player who ends before a game is began due to the daunting game mechanics.
Only smug narciassist snobs play this.
You map your controls exactly how you want them, this is true of all space sims.

It can be entirely HOTAS if you want it to be, although I would advise strongly as X4 has strategy gameplay other space sims lack like interacting with the map, building etc which will be horrible with a stick or controller imo

I've never encountered yaw with buttons but I think that sounds like a controller thing. You are bound to end up with some things like that trying to map a controller to the basic movements of space flight, up/down/left/right/forward/backwards/pitch/yaw/roll plus the other controls you need like weapons, groups, headlook etc As mentioned above re-mapping things to your liking is the way to go. I get that it seems daunting, but with the controls tailored to exactly how you want them it may be a different story. Let us know if you are having trouble with it, perhaps the community can help.
Last edited by Berserk Belta; Dec 4, 2024 @ 2:15pm
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Date Posted: Dec 3, 2024 @ 7:14am
Posts: 14