X4: Foundations

X4: Foundations

View Stats:
Giving it another chance...No still bad
I decided to give X4 another chance after bouncing off it three times before. Unfortunately, I gave up after just thirty five minutes. Why?

First, I started with the prisoner scenario. After escaping my cell, the controls felt so sluggish as I walked to the airlock that my character kept snagging on railings.

When I entered the airlock, I promptly clipped through the ceiling, forcing me to restart the game.

On my second attempt, I spent nearly 10 minutes struggling to maneuver in the spacesuit. Seriously, whoever thought it was a good idea to make the player fight inertia on every spacewalk needs to revisit Game Design 101.

Eventually, I reached the getaway ship, but the aforementioned inertia issues made boarding it another five-minute ordeal.

Finally, I undertook the first mission, which involved smuggling spaceweed. I was scanned by two pirates who demanded my cargo. Oddly enough, I ignored them, and they stayed neutral. One of them even gave me directions to the nearest shipyard.

At that point, I gave up.

Egosoft, I’ve been an X player since X: Beyond the Frontier. I’ve always expected a little jank in your games, but X4 is simply not a good game. Poor design choices abound, and the charm of your previous titles is nowhere to be found.

X4 feels like a D-list eurojank game—not what I expect from developers with so much experience.

In other words, do better.
Last edited by MERC Major Gosnell; Nov 30, 2024 @ 4:52pm
< >
Showing 1-15 of 15 comments
mmmcheesywaffles Nov 30, 2024 @ 8:58pm 
86 hours played? you merely dipped your toe in the water.

I have often argued that this game needs about 100 hours in one game to get enough knowledge to play well enough
Bozz 💀 Dec 1, 2024 @ 1:30am 
Bro stop pretending like you are a X game veteran or something like that.

This game need perseverance to learn and really enjoy and a brain to master.

You clearly not the target audiance for this.

I mean you just the type of guy who has nothing better to do than find a way to complain on the internet because you have nothing better to do.
Gibbo Dec 1, 2024 @ 1:38am 
You picked the wrong start dude. Go Young Gun and learn before you dip your toes in the deep end.

Do we have flight assist in spacesuits? I can't remember? But that might be off which is why you're struggling? Have you been bashing the kayboard in anger?
Originally posted by Bozz 💀:
Bro stop pretending like you are a X game veteran or something like that.

This game need perseverance to learn and really enjoy and a brain to master.

You clearly not the target audiance for this.

I mean you just the type of guy who has nothing better to do than find a way to complain on the internet because you have nothing better to do.
Dude I have been playing the x series since they launched, my Egosoft account began in 2005. So yeah, I think I may be an x-veteran.

I like how you immediately attack someone for raising valid criticisms of the game. You say i am not the target audience, take a look through my steam library, I am exactly the audience.

Now, bring some valid arguments rather than insults to the discussion.


@gibbo, I have played young gun before, im not new to the game. My issue is with the poor game mechanics and lack of polish.
Last edited by MERC Major Gosnell; Dec 1, 2024 @ 2:49am
Geist Dec 1, 2024 @ 3:54am 
Originally posted by MERC Major Gosnell:

On my second attempt, I spent nearly 10 minutes struggling to maneuver in the spacesuit. Seriously, whoever thought it was a good idea to make the player fight inertia on every spacewalk needs to revisit Game Design 101.

Eventually, I reached the getaway ship, but the aforementioned inertia issues made boarding it another five-minute ordeal.

Backspace will help you with that. Its not only useful for ships but it also stops the spacesuit in place.
SirProsik Dec 1, 2024 @ 5:19am 
Based on their roadmap that is likely to change. I wish they had an ALL Stop personally.
Cosmic Cowboy Dec 1, 2024 @ 6:26am 
Also an X: Beyond the Frontier player (think I still have the CD somewhere) one of the best games I have ever played and the missus got it out of the bargain bucket at the time back when "The computer store" still existed here in the UK.

Didn't need to dip my toe or spend 100 hours before being well and truly hooked, if they did a remaster of the first one I would buy it in a heartbeat. X2 with its janky animations was still a really enjoyable game to me despite it sometimes feeling a little corny.

It has been a while since I last tried X4 after feeling burned with Rebirth I just couldn't get into it, about to have another go at it now, wish me luck. :wssmile:
Last edited by Cosmic Cowboy; Dec 1, 2024 @ 6:27am
I still remember the moment in X-Beyond the Frontier when the Teladi M2 flies over you at the start. That scene hooked me instantly.
Unfortunately, I didn’t have a good enough PC to run X2: The Threat, and by the time I did, X3: Reunion was just launching.

I won’t say Reunion grabbed me, but Terran Conflict and Albion Prelude certainly did. I especially miss the Boreas and the original Hyperion.

In my opinion, Albion Prelude had the best art style in the entire series.

As for X Rebirth… well, let’s just not talk about that.

Then there’s X4: Foundations, which I find to be very flat. Combat feels dull, lacking the variety of weapons and effects that made previous games exciting. The art style is subpar—though I’ll admit the Boron ships are an exception. Oddly, the game doesn’t feel like it’s set in space; something about it just feels off.

It seems like they panicked when Star Citizen was announced and tried to emulate some of its features, but without the creative vision or the massive budget to back it up. (For the record, I’m not an SC fan or player.)
Last edited by MERC Major Gosnell; Dec 1, 2024 @ 9:51am
Qoojo Dec 1, 2024 @ 9:41am 
I am not a X fan, so the criticism is taken from not having played it. I tried one flavor of X3. I don't remember which. Your first complaint about poor movement is annoying in every game that happens, The inertia complaint is puzzling because I would expect it every space game, except arcade style ones.

The last complaint i was not sure if I understood. The pirates should have attacked you when you ignored them? I'd agree with that.

I have been pondering the x4 community edition for a long time at this point.
Last edited by Qoojo; Dec 1, 2024 @ 9:42am
Originally posted by Qoojo:
I am not a X fan, so the criticism is taken from not having played it. I tried one flavor of X3. I don't remember which. Your first complaint about poor movement is annoying in every game that happens, The inertia complaint is puzzling because I would expect it every space game, except arcade style ones.

The last complaint i was not sure if I understood. The pirates should have attacked you when you ignored them? I'd agree with that.

I have been pondering the x4 community edition for a long time at this point.
My inertia complaint is in regards to the EVA suit that you have when doing space walks, not ship inertia.
Yes, I would have expected the pirates to attack when I refused to drop cargo.
so back on topic and away from antisemetic idiots....lets discuss X4 Foundations flaws..
Last edited by MERC Major Gosnell; Dec 1, 2024 @ 12:46pm
mystery Dec 1, 2024 @ 1:15pm 
Played since X beyond the frontier. Took me a while to get into X4 as well, but when the Terran DLC launched & I played the Terran cadet start, it all clicked for me.
Not sure what it was, but might be seeing the Sol system in all its grand glory as I flew through it.

Main draw for me is the customisation of the stations, being able to finetune production by adding the modules you want & finding ways to integrate the NPC economy in your plans.
Also the large variety of ships to fly is fun.
Rediscovering a new X universe iwas also neat, with new systems & links + the dynamic aspect of it (it goes slow, but sectors can change ownership, especially when you help one side over the other)
Never had much issues with the spacesuit moving itself or the walking in stations (albeit I do set the default movement to sprinting, as walking is too slow); I do agree that various missions got way too narrow tubes for the spacesuit moving, causing you to bounce wildly at times in those tubes.

That said, spacesuit in narrow places is such a minor part of the game, I'm not really bothered by it. Got my tradefleet delivering goods across the universe from my factories & keeping the economy of the various factions afloat through it. It does assure my fondness for the X series ever since I set up trade empires in previous iterations.

Also simply enjoying the pretty graphics is a big part of why i play. Cruising through a system, seeing my ships & NPC ships fly across space with beautiful space backdrops remains great.
Originally posted by mystery:
Played since X beyond the frontier. Took me a while to get into X4 as well, but when the Terran DLC launched & I played the Terran cadet start, it all clicked for me.
Not sure what it was, but might be seeing the Sol system in all its grand glory as I flew through it.

Main draw for me is the customisation of the stations, being able to finetune production by adding the modules you want & finding ways to integrate the NPC economy in your plans.
Also the large variety of ships to fly is fun.
Rediscovering a new X universe iwas also neat, with new systems & links + the dynamic aspect of it (it goes slow, but sectors can change ownership, especially when you help one side over the other)
Never had much issues with the spacesuit moving itself or the walking in stations (albeit I do set the default movement to sprinting, as walking is too slow); I do agree that various missions got way too narrow tubes for the spacesuit moving, causing you to bounce wildly at times in those tubes.

That said, spacesuit in narrow places is such a minor part of the game, I'm not really bothered by it. Got my tradefleet delivering goods across the universe from my factories & keeping the economy of the various factions afloat through it. It does assure my fondness for the X series ever since I set up trade empires in previous iterations.

Also simply enjoying the pretty graphics is a big part of why i play. Cruising through a system, seeing my ships & NPC ships fly across space with beautiful space backdrops remains great.

I think we have different tastes. Personally, I dislike the new map and gate/highway system, as well as the boosting and travel drive mechanics. I preferred the old NSEW gate system from the first three games. While I don’t disagree with the changes to the economy, I’m frustrated that we can no longer produce weapons and missiles. In X3, one of my main goals was to build a factory complex capable of producing every type of weapon.
Last edited by MERC Major Gosnell; Dec 1, 2024 @ 1:41pm
Captain Canard Dec 1, 2024 @ 2:44pm 
Originally posted by MERC Major Gosnell:
but X4 is simply not a good game
That's like, your opinion, man. An opinion many of us do not share.
gorgofdoom Dec 1, 2024 @ 5:23pm 
Originally posted by MERC Major Gosnell:

I think we have different tastes. Personally, I dislike the new map and gate/highway system, as well as the boosting and travel drive mechanics. I preferred the old NSEW gate system from the first three games. While I don’t disagree with the changes to the economy, I’m frustrated that we can no longer produce weapons and missiles. In X3, one of my main goals was to build a factory complex capable of producing every type of weapon.

We can make as many weapons / missiles as we want.

boost & the flight model as a whole are getting overhauled, if you didn't know

Variety is a good thing in my books. I can't imagine preferring the old repetitive gate arrangements.

anyway these are matters of opinion. None of this, neither of our opinions, makes the game good or bad.
Last edited by gorgofdoom; Dec 1, 2024 @ 5:25pm
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Nov 30, 2024 @ 4:24pm
Posts: 15