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Trading is best left to the Managers of the stations in X4 in general. Less fuss and more Profitsss, not to mention that Autotraders are "locked" behind 3 star Captain experience...
Last but not least, you don't want NPC's running around with illegal goods on their holds. There are very profitable trades in other wares...
And, no, you can not "roleplay" a pirate (unfortunately), since the only faction that may "support" you (SCA) is locked in a permanent -5 rep and has no shipyards or Equipment docks...
But i have to look for more profitable Trades.
Another Question: I havent found any 3 Star Pilot Digital Training so far. I heard they are given from Missions as a Questreward but didnt get any Missions with such a reward.
You can manually trade for sure and make a bit of pin money but to make real money in this game you need automated assets that earn you cash automatically.
In X4 you can't do this with automated traders 'cos you need 3* pilots for that and you can't get those early game. So forget them for now is my advice.
Fortunately you can use automated miners - sector miners require zero pilot experience stars. I would recommend building up a fleet of 6-10 sector miners initially. They cost about 400k Cr each. If you do a spot of crystal mining in Argon Prime you can easily put together 1m Cr in an hour or so's work to buy your first two of these.
After that I recommend you should move into two types of station and spam these across the main factions's space:
1. Mining stations. Build a station with dock, pier, solid and container storage, energy cell production and two each ore refinery and silicon wafer fab. Your 6-10 sector miners will pay for your first one reasonably quickly. Assign about four of your miners to it and add a couple a M trade ships for now. This station should make ~ 1.5m per hour Cr to start with if you place it in the right location (consult the trade map overlay after you've scouted and satted up all the stations within two sectors that consume refined metal and silicon wafers). Enough to quickly build a second and so on.
My experience so far is that equipping these mining station with two or three L freighters more or less doubles their profitability because they can nab whacking great deals at best sell prices. L freighters are expensive however, ~5m Cr each, so this is a longer term project.
These stations are so consistently profitable because the whole X4 economy is built on refined metal (Teldianium in the case of the Teladi) and silicon wafers, pretty much everything that makes a ship contains at least some of one of these products, often a lot of it. What ships are made out of is what makes the X4 economy go round.
A banker first mining station is in Hatickvah's choice since you can also add Teledianium production to serve Profit Centre Alpha, Bright Promise, Eighteen Billion etc were you will find the stations cannot buy enough Teladianium. Another good location is Second Contact Flashpoint.
2. Trade stations. These are just docks and storage plus some trade ships assigned. You specify the wares you want traded and max buy/min sell prices in the station logical view under trade goods box. I am not so experienced with these yet so I'm not yet sure of the best way to start a trade station but I believe the best way is to start relatively small in terms of storage available and number of wares traded so as to keep the station's minimum operating budget as small as possible to start with. What I do know is they definitely trade, a lot, and they become very profitable in time.
Trade stations are what you should go for instead of Autotraders. The reason is the same as why you should go for mining stations:
Station Managers override the min pilot skill level requirements for autotrading and advanced mining for their station's ships. They also grant a one gate range per management star they have to these ships. It is easy to train up a station manager to 2* (giving an immediate two gate range for station ships) using readily available basic and 1* seminars available from station trader shops. Furthermore station managers level up very fast giving their station's ships even more range. Station managers FTW in X4.
If you start building these two types of stations as soon as you can you will turbo charge your business growth and very much help the game economy as well.
But how to get the Blueprints? I wanted to buy Teladi BP for S-Housing and it cost 10 MIllion
1. Acquire an EMP bomb
2. Scan a Teladi hab module at a Teladi station
3. Jump into space suit
4. Deploy EMP bomb on hab surface and detonate
5. Scan resultant data leaks that appear
6. GTFO PDQ
I don't think it's 100% certain to nab the BP from the data leaks, just likely. You may want to make sure you have a level of teleport available for this operation - you can move your ship some distance away before you detonate the EMP bomb and thus teleport out before you get your collar felt. I understand the factions take a dim view of you stealing their stuff.
If the faction of the station is friendly to you (over +6 rep), then you get the blueprint at the first leak you scan most of the time, if not it will be the 4th
Better than my advice, I'd say.
This is the minority opinion actually. Egosoft put a ton of effort into figuring out how to make a vibrant and real economy in X4 and they nailed it. It is one of the things that is working the best in X4. How you decide to engage with the economy is up to you and some playstyles or mechanics work better than others. As has been mentioned, auto traders are AMAZING in X4 but require 3-star pilots which are rare or expensive. So the way to go is station traders, of the two flavors that Gregorovitch describes.
As far as EMP Bombs go, you can buy them at the trader at pirate stations (SCA) or you can build your own. You don't take rep loss for using EMP bombs on stations so don't worry about that - the station will turn red when you use it but I've never been attacked by anyone and it goes back to normal in a little while just as if you had accidentally shot it - no rep loss.
Or is it another Station?
And thx to all of you. You helped me alot
Edit: EMP Bomb is buyable in the HAT Station where i mentioned. Confirmed
There are three SCA Pirate Stations and three HAT Free Ports. I what you want is where to scan during the Hatikvah plot it can be any SCA Station...
Can anyone help me with it? Cant setup new Probes