X4: Foundations

X4: Foundations

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Zippo Nov 16, 2021 @ 10:22am
About ships... X3/X4
Good afternoon, dear developers, I have a question for you why there are fewer classes in the X4 Foundation, and indeed there are fewer types of ships than in x3 Albion prelude or x3 Terran conflict, the game was released in 2018, but as I see you have not added anything particularly new, I am already silent about that that Khaaki, in general, in battle, they can do nothing, they are simply useless, although in x3 they were quite strong and they had ships and avics and whatever you want .. but here I don't see this here is an example of comparing the branches of ships from the x3 Terran conflict with argons http : /joxi.ru/KAgnz5ytNpD5N2 / http://joxi.ru/J2bZGxnHgdbqB2 and the fact that in X4 here http://joxi.net/eAOyKEJc6NVvMm / http://joxi.ru/ZrJn5B1tbY8kMr I would like to see the same Borons who were in x3 albion / terran conflict I understand that you are working on bugs, but then please make at least a Road Map for people so that people can see what you are doing thanks for taking the time to contact me
Last edited by Zippo; Nov 16, 2021 @ 10:25am
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Showing 1-14 of 14 comments
eMYNOCK  [developer] Nov 16, 2021 @ 10:52am 
Grettings,

as you have played Terran Conflict and Albion Prelude you eventually participated in the Operation Final Fury and the Aldrin Expansion... wich practically removed the Kha'ak and their capabilities to build larger Ships from the known Network of that time.

What you see now are remnants, survivors... a shadow of their former strenght.

The Kha'ak that are present in X4 have no intention to invade the Network or to eradicate all other Species... they simply want to survive and will defend what they see as their Territory, their Resources.


Regarding the "variation" of Ships... all Ships of a similar Size are now Grouped together in a unified Class, going from S (like Fighters and Couriers) to XL (like Carriers, Battleships and Construction Ships).

Ships that belonged to the M1 Class (like the Colossus) for example are Extra Large Vessels, Ships like the Argon Mercury and Terran Katana are Meduim Vessels and all Ships from M5 to M3 (Nova, Buster, Discoverer) are Classified as Small Ships.

Relating the Hull Variations them self, all Ship Types now only have 2 Variations.
Namely Vanguard and Sentinel.

Vanguad Hulls are typically a bit faster and can carry more Cargo but sacrifice Hull strenght.
Sentinel Hulls are slower, can carry a bit less Cargo but have more Health.


To conclude my reply... the Borons...

They are simply not connected to the current Gate Network... they are out there... but only the Story Writers know when they will get a Connection.
Last edited by eMYNOCK; Nov 16, 2021 @ 10:53am
On my own I want to add that the number of orders / commands (console) that can be given to your subordinates is very limited, compared to the X3 series. If in X3 AP there are enough variations in orders for trading, then in X4 there are practically none, you have to manually trade at each station (at least you can make a chain of orders). There is no launch of a trader for him to develop himself.

As for the ships, I agree, there are very few of them! Let the XL ships be only 2 (combat) pieces, and then, of the combat, only an aircraft carrier is practical, the auxiliary one is simply useless, the number of mount points for turrets and weapons is extremely scarce! But where is the intermediate level of the ships? Where are those Cerberus, Panthers, etc.? Why is all that fleet and variety that I liked in the X3 series in X4 cut to a minimum! Except for 1 L-class battleship, there is nothing!

Modules

Modules are a separate topic! The number of modules is JUST A POVERTY! From software, only 5-6 positions with 1-2 variations! Where is the same number of 15+ internal modules ?! Where did it all go?
The weapons are meager, half of them are simply unplayable. Shields, oh yes, this is what burns even more! If there is a T1 variation in small and medium-sized ships, then where is the T2 variation, or at least a variety in terms of roominess and recharging? It is not necessary to say that each faction has its own, they are + - the same and with minimal differences. In the central system of the faction, there is practically no full set of modules, they are all scattered across all sectors, and not centralized.
If earlier I could understand that there were different types of factories for the production of different calibers of weapons (Combines of light and heavy weapons, rocket factories, etc.) and there it was possible to buy weapons, now it is an EQUIPMENT DOC IN WHICH IS PRACTICALLY NOTHING!
The same designer has disappeared from the weapons and types of internal modules, there is no modernization of the ship (expansion of the cargo compartment, improvement of engines, etc.)

HAAKI

The very faction that burned ships and stations with their lasers turned into whipping toys! Xenons, in comparison with them, are simply weapons of killing everything and everyone! Where are the same clusters in which you will fire at once, and it will scatter into 10-15 smaller ships and begin to eat you from all sides, where did the corvettes and XL ships go? Why is their weaponry SO USELESS and NOT DAMAGE? What happened to them?

Ship design

Ship design is an abyss! Of all the factions, only Humans, partially Paranids and FULLY Splits adhere to the traditions in the design of ships and stations, everything else is just OUT! Teladi turned into flying mushrooms, and Argon into something incomprehensible! You just compare the X3 Heavy Centaur and the X4 Centaur. It feels like the artists had a creative crisis! I agree that it is not so easy to come up with a NEW design, but what was the problem with simply rethinking it, using the old model, but from a new angle, as was done with the Split ships? Of all the ships by design, Splits and Human ships show themselves the best!

Pirates

What happened to the pirates? The scourge that should keep merchants on their toes? They are just nothing. I flew into 1 pirate system and what did I see there? One lonely shipyard and ZERO, JUST ZERO PIRATE SHIPS! Moreover, they are also NEUTRAL! The attempt to make the pirate caste failed and crashed to the bottom of the abyss!
YAKI, a separate caste of pirates, which in X3 had 2-3 sectors with stations, factories and non-acid fleets, consisting of both light-heavy fighters and a good L and XL fleet!
In X4, it was all SOMEBODY FU *** d UP.

The game since 2018, except for fixing bugs and optimizing + adding 2 factions, did not have anything. The game I pre-ordered feels like BETA or a trial version, unfinished, raw. It's not even as enjoyable to play as the old series. Seriously, that huge world of X3 and its vastness in all mechanics and what is presented in X4 is just HEAVEN and EARTH!
Oh yeah, large sector size doesn't mean BETTER. It is large, but somehow empty, I understand that this is done more for XL ships and their fleets, as well as for more building space. But where to expand and develop if there is no opposing side? Smashing 5 sectors to smithereens is not such a problem. The enemy does not develop, does not suit expansion into other sectors, he just sits in his system. Well, they started to build the Xenons in the Fire of the defeat of the defensive station, so what? It is still built at 20% from the start of construction, although it has already been 2 days!

Output!
I'd rather play the OLD X3 series than the NEW, raw and unfinished X4 series! No more pre-orders, etc. To buy a game so that it can be finished for 4+ years is like a MINIMUM of not respecting yourself! I'm already tired of making pre-orders for my favorite series of games and from time to time seeing a RAW product that takes 3-5 years to finalize! This is how we lose our favorite episodes.
While typing my text, they managed to answer
Originally posted by eMYNOCK:
Grettings,

as you have played Terran Conflict and Albion Prelude you eventually participated in the Operation Final Fury and the Aldrin Expansion... wich practically removed the Kha'ak and their capabilities to build larger Ships from the known Network of that time.

What you see now are remnants, survivors... a shadow of their former strenght.

The Kha'ak that are present in X4 have no intention to invade the Network or to eradicate all other Species... they simply want to survive and will defend what they see as their Territory, their Resources.


As for the Kha`ak, I remember the company when we invade their sectors and arrange Baghdad there, but we are not talking about that. You say that they defend, but the weapons are too weak in comparison with xenons. 3 of their fighters ate ate piercing the shields of my Dragon, when 1 N can easily push them to half, and 2-3 N can bite pretty badly.
Originally posted by eMYNOCK:
Grettings,

"Ships that belonged to the M1 Class (like the Colossus) for example are Extra Large Vessels, Ships like the Argon Mercury and Terran Katana are Meduim Vessels and all Ships from M5 to M3 (Nova, Buster, Discoverer) are Classified as Small Ships.

Relating the Hull Variations them self, all Ship Types now only have 2 Variations.
Namely Vanguard and Sentinel.

Vanguad Hulls are typically a bit faster and can carry more Cargo but sacrifice Hull strenght.
Sentinel Hulls are slower, can carry a bit less Cargo but have more Health."


Oh yes, you say the Ka`aks are defending themselves. But what do you mean by defense? Matrix sector 451, their station is located. 3 K flew there and a bunch of N and M +1 i and this station was blown away! So what does defense mean to you? If they are defending themselves, then let them not let them approach them.

Regarding the groups of ships, I agree that each class S, M, L, XL has its own attacking, mining and cargo ships. But there are few attacking ships, in X3 there were 1-2 М6 and 1-3 М7 combat ships, and there are only 1 here (for each faction). For example Centaur, Heavy Centaur, Griffin. The Splits of Kdua lost their Patnera, and the Dragon turned from an L into a heavy fighter.
Last edited by Капитан Душнила; Nov 16, 2021 @ 11:42am
By the way, I'm wondering why the XL construction ship has 2 large shields, while the auxiliary and the aircraft carrier only have 1 each? Shouldn't warships have shields that are stronger than civilians? The elephant has 2 XL shields, and Vara and the Predator have 1 each, how is that ah? Although the same K 2 XL shield.
Wraith Nov 16, 2021 @ 12:54pm 
Originally posted by Трамплин:
By the way, I'm wondering why the XL construction ship has 2 large shields, while the auxiliary and the aircraft carrier only have 1 each? Shouldn't warships have shields that are stronger than civilians? The elephant has 2 XL shields, and Vara and the Predator have 1 each, how is that ah? Although the same K 2 XL shield.
Um mod?
Vara, Predator?
Most vanilla XL ships have 2 XL shield.
The only one that doesn't are Honshu, Raptor, Monitor
Originally posted by Wraith:
Originally posted by Трамплин:
By the way, I'm wondering why the XL construction ship has 2 large shields, while the auxiliary and the aircraft carrier only have 1 each? Shouldn't warships have shields that are stronger than civilians? The elephant has 2 XL shields, and Vara and the Predator have 1 each, how is that ah? Although the same K 2 XL shield.
Um mod?
Vara, Predator?
Most vanilla XL ships have 2 XL shield.
The only one that doesn't are Honshu, Raptor, Monitor

I play this way without mods, Varan and Predator each have 1 XL shield, except for the Elephant, he has 2. And why did you decide that I was playing with mods? If you didn’t buy DLS, then of course you don’t have them and of course you don’t know about them.
Last edited by Капитан Душнила; Nov 16, 2021 @ 1:15pm
Zippo Nov 16, 2021 @ 1:15pm 
Originally posted by eMYNOCK:
Grettings,

as you have played Terran Conflict and Albion Prelude you eventually participated in the Operation Final Fury and the Aldrin Expansion... wich practically removed the Kha'ak and their capabilities to build larger Ships from the known Network of that time.

What you see now are remnants, survivors... a shadow of their former strenght.

The Kha'ak that are present in X4 have no intention to invade the Network or to eradicate all other Species... they simply want to survive and will defend what they see as their Territory, their Resources.


Regarding the "variation" of Ships... all Ships of a similar Size are now Grouped together in a unified Class, going from S (like Fighters and Couriers) to XL (like Carriers, Battleships and Construction Ships).

Ships that belonged to the M1 Class (like the Colossus) for example are Extra Large Vessels, Ships like the Argon Mercury and Terran Katana are Meduim Vessels and all Ships from M5 to M3 (Nova, Buster, Discoverer) are Classified as Small Ships.

Relating the Hull Variations them self, all Ship Types now only have 2 Variations.
Namely Vanguard and Sentinel.

Vanguad Hulls are typically a bit faster and can carry more Cargo but sacrifice Hull strenght.
Sentinel Hulls are slower, can carry a bit less Cargo but have more Health.


To conclude my reply... the Borons...

They are simply not connected to the current Gate Network... they are out there... but only the Story Writers know when they will get a Connection.
Thank you for the reply.
Wraith Nov 16, 2021 @ 1:19pm 
Originally posted by Трамплин:
I play this way without mods, Varan and Predator each have 1 XL shield, except for the Elephant, he has 2. And why did you decide that I was playing with mods? If you didn’t buy DLS, then of course you don’t have them and of course you don’t know about them.
Because I see different name.
I have no clue what a Varan or Predator was.
Like I said there like only three XL ship with 1 XL shield
Snork Nov 16, 2021 @ 3:09pm 
you SHOULD however mod the game. There is a pack that includes most of the ships from X2 and most of them from rebirth, and also a few from X3.

Actually, almost all of your issues are resolved via one mod in particular, which is VRO.

It improves basically every in game system, including fleshing out pirate AI and making them expand and build like any other faction. If you're enemies with scaleplate in my game, their sector is a quick death.

One major aspect of the VRO change is weapons are remade, including entirely new ones. And the ones that aren't new are differentiated and each given a specific purpose.

So you stop running into the problem of various 'useless' options.

It also does the same for ships, including adding a few classes of ship and making sure each class serves a unique purpose.

One of my favorite changes is with missiles. Missile launchers are differentiated by size class, and a new missile launcher type for only large ships is added called 'cruise missile launcher'. So rather than the only difference being ammunition amount, depending on size, different sets of missiles are compatible. Cruise missiles include missiles with ranges like 25-30 and damage from like 20-40k. Anti capital ship, anti station types.

Large turrets get similarly improved, unique large weapons, like large plasma artillery and PPCs that have ranges from like 15-20.

Try it, it sounds like exactly what you'd want. If it wasn't for VRO, I'd agree with all of your complaints here.
Last edited by Snork; Nov 16, 2021 @ 3:14pm
SirProsik Nov 16, 2021 @ 4:46pm 
I don't plan to play modded until the game development is finalized and because I am waiting on ventures and what comes from that.
redeyedraven Nov 16, 2021 @ 5:00pm 
Originally posted by SirProsik:
I don't plan to play modded until the game development is finalized

You're missing out big time.
Also, it may take several more years until something like "finalized" can be said, X4 has it in the name... it's a foundation intended for many building-blocks. It's not like XR, which was done after a ton of bugfixing and a few small addons.
Zippo Nov 17, 2021 @ 2:34am 
Originally posted by Snork:
you SHOULD however mod the game. There is a pack that includes most of the ships from X2 and most of them from rebirth, and also a few from X3.

Actually, almost all of your issues are resolved via one mod in particular, which is VRO.

It improves basically every in game system, including fleshing out pirate AI and making them expand and build like any other faction. If you're enemies with scaleplate in my game, their sector is a quick death.

One major aspect of the VRO change is weapons are remade, including entirely new ones. And the ones that aren't new are differentiated and each given a specific purpose.

So you stop running into the problem of various 'useless' options.

It also does the same for ships, including adding a few classes of ship and making sure each class serves a unique purpose.

One of my favorite changes is with missiles. Missile launchers are differentiated by size class, and a new missile launcher type for only large ships is added called 'cruise missile launcher'. So rather than the only difference being ammunition amount, depending on size, different sets of missiles are compatible. Cruise missiles include missiles with ranges like 25-30 and damage from like 20-40k. Anti capital ship, anti station types.

Large turrets get similarly improved, unique large weapons, like large plasma artillery and PPCs that have ranges from like 15-20.

Try it, it sounds like exactly what you'd want. If it wasn't for VRO, I'd agree with all of your complaints here.
I understand that the game can be modified and the fact that the developers need time to finalize the game itself, but I like to play without modification on the vanilla version, and also I did not buy the game in order to bring it to mind with mods myself ... so I’d better wait while they finish it to the end .. but to be honest, the road map would not interfere with those people who would like to watch what the developer is doing at the moment.
Last edited by Zippo; Nov 17, 2021 @ 2:36am
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Date Posted: Nov 16, 2021 @ 10:22am
Posts: 14