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Honestly though, I have my graphics settings on low with a fps limit of 45 and I get some serious stutter when HOP invades ANT space. Can't consistently keep 20fps with a newish system (in ~30+ destroyer and ~30+ fighter engagements).
Go to a sector that has a lot of gas mining regions, then do a max alt-3 ping, and if your FPS craters while your GPU spools up its fans, then that's all the 'cloudy' stuff that the ping causes on the gas clouds.
GPUs have become very complex and different workloads can affect different parts of the GPU.
X4 probably stresses some particular part of the die heavily, while stresstests put a more even load on the entire chip.
That could cause e.g. the power limit to kick in before a particular area gets too hot.
Or there is a bottleneck in other parts of the chip or interfaces that leave some circuits waiting for longer.
It just fascinates me, and confuses, i never seen behavior like this. Where even the most hardass games can't cook GPU higher than 95-96 degree, when X is like hold my beer here is 100+ degree.
The temperature should still be fine, but it feels very high.
Always consider the weather and its affect on your GPU/PC. In weather like this I make an extra effort to clean out case dust and keep the fans clean.
Also make sure when you're running your benchmarks that you run a Vulkan one, not a DirectX one, since X4 is 100% Vulkan. No idea if this would make a difference, but it would at least be more realistic, sort of.
(For reference, with everything at max, my 4080 runs 62C at 1440p)