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Use the station designer.
This is mine
https://steamcommunity.com/sharedfiles/filedetails/?id=3293593910
https://steamcommunity.com/sharedfiles/filedetails/?id=3293596094
I built one with thousands of modules worth trillions of credits with a station population larger than the entire galaxy combined.
Here's one very important tip... Do not use your player HQ for the megastation.
I did that on my first one and too many quests force you to go there for updates.... and the lag was incredibly unplayable.
Pick a spot you do not ever intend to physically visit in your ships, if you value your sanity.
You can manage everything you need remotely from the map without ever going to the station.
https://forum.egosoft.com/viewforum.php?f=195
But once you put it into your constrauction folder, go into game and to the station designer.
Download the station from the folder to the game. Then save it under a different name.
I use my initials then I know that every station there with them on, will be in the game.
For some reason, just downloading it to the station designer doesn't mean you can find it in game when you need it.
Plus some of the stations look DDG while all mine look like they were made by a drunken plumber and brickie 8-))...
Even if the station has to ship in for all the advanced products but do those itself I think that would be fine, like engine parts, hull parts, engines, turrets etc are all produced locally but graphene etc is shipped in.
I like the idea of making 1 plant to rule them all lol, and seeing if it can work, might eventually have to make some small refineries etc for goods, but so be it.
Maybe one day I'll do station designer and mess around, still trying to learn the chains, what requires what etc
I own my own wharf now, and like 4 stations that help support it and it's profitable, but eventually wanna be completely independent and go after a couple factions for fun.
However it takes a VERY long time to get it fully operational as it's limited by construction speed. Only 30 construction drones can be active at a time, building one module at a time.
I personally don't do single station builds anymore because of that, but if time is not an issue for you, then you're more than welcome to go that route.
I just commissioned my third builder/trade build trader pair to be able to do 3 stations at once.
Maybe as a Terran it would t be horrible, less goods.
But I'm going argon this save and it's just to much to try to do time wise.
I would rather just get 4-6 stations building at once and slowly take the map over lol
Not sure why, but x4 got my attention and made a fan outta me, maybe it was slightly more noob friendly?
I realize saying noob friendly and any X series game in same sentence is like asking for a punishment lol
anyway, looking over something like that, it looks complicated, but i always wanted to try doing something like that.
https://steamcommunity.com/sharedfiles/filedetails/?id=2977310691
Some races have sufficiently different module designs that they each hrequire a different approach.
I really like the Boron modules but on my current Boron run I crammed everything I could on the PHQ without much thought at first, so it's become a maze that I'm still filling when I continue adding whatever ressource my ship builders are lacking.
Otherwise, you can make some really beautiful stations.
There is one big problem if you try to import such blueprint in to your game, The builder menu will add the modules at such order that the station mite not come online util is build to 100%. For example it mite add the storage to be build last. There is no way to change that on a blueprint. And such blueprint will take real days of time to build even in SETA mode.
https://steamcommunity.com/sharedfiles/filedetails/?id=3295029974
18 hull parts, 5 claytronics, 10 Energy Cells and all modules needed. Plus 20 large Argon Habitats. From this base (which still needs the food/medical modules added, I can expand it for anything and everything needed to make it a fully self-sufficient wharf/shipyard and never have to worry about having construction parts delivered. Once this is done, I'll save the blueprint before adding anything else and duplicate it in various areas to start large-scale construction projects for things like terraforming (sticking one of these in Company Regard to work on building in Scale Plate to complete its project)
I personally hate working with the PHQ. It's ackward, badly angled, and loses too much space in the middle. With these scattered around, I can just put the wharf on the PHQ and nothing else, then deliver everything it needs from stations built by these megastations. The ones I leave behind can be tooled to provide ships for a specific faction and then left alone to bring in the creds.