X4: Foundations

X4: Foundations

View Stats:
🎀Hara🎀 Jul 18, 2024 @ 6:30am
terrans need more interesting weapons
was doing a boron only playthrough and it was fun you got a nice variety of useful weapons that all looked and felt differant.

then i played terrans and... it's just all bolts their beams are the best beams but they are still beams and useless

the pulse lasers are nice but why use them when you have the bolts which are just better than them

then the main battery for destroyers is... once again more bolts, it's just all bolts, too weak to do anything to large targets and too slow to hit anything small they just don't feel good either, their sounds and the way they look just feels wimpy and pathetic.

i played as the boron with the gunboat loaded with phase cannons and the ion railgun and they just felt so accurate and punchy and i was just cutting through targets

and yes the terran bolts are stronger than the boron weapons but, i think it's a visuals and sound design problem combined with the fact that the terran weapons just really lack accuracy so they are missing at least 80% of their shots
Last edited by 🎀Hara🎀; Jul 18, 2024 @ 6:35am
< >
Showing 1-15 of 29 comments
Caedes91 Jul 18, 2024 @ 6:34am 
Terran got screwed hard in this game. Once the most technologically superior. Now a far cry from the past because of a overzealous balancing team at Egosoft, ruining great some great ship designs. Look Syn and Asgard. In a singleplayer sandbox, that does not need to be tuned for PVP.

No real anti-capital turrets and abysmal range on what is left. No flak equivalent. Missing the entire missile arsenal from past game. No Railguns like the Boroin have, which should be all be human inventions. Every other race has their unique weapons. But not Terrans. On top of that just copy-pasted m-turrets from other factions and even missing half of them.

Ugly fighters and the main fighter of the Terran Protectorate is somehow even worse than a freaking Teladi Buzzard with one less shield and engine.

Timelines add Electromagnetic weapons, but they are not usable on any other ship other than the two add by the DLC.
🎀Hara🎀 Jul 18, 2024 @ 6:39am 
honestly they wouldn't need to add anything new for the Terrans just make their weapons not sound and look so wimpy and make them more accurate so they don't miss all of their shots.

and honestly the main battery for terran ships are just copy pasted bolt weapons when they could have made them look like the powerful weapons their stats show them to be.

even the battleships main laser would have been amazing if they made a huge bright powerful looking beam with a cool charge up sound effect before firing, but nah just reuse the beam and sounds from the beam turret
🎀Hara🎀 Jul 18, 2024 @ 6:42am 
imagine hearing the asgard has a fusion beam cannon and picturing the godzilla beam, but instead you get a laser pointer.

i mean the comparisons don't help, the boron ships and weapons 100% have the most effort put into them out of any of them but the Terran ones, i'll admit the USC style ships look great as well as the stations but the ATF ships and the weapons look like they were rushed and copy pasted
Last edited by 🎀Hara🎀; Jul 18, 2024 @ 6:44am
Cellar_Cat Jul 18, 2024 @ 6:47am 
I've never been able to do a pure single-race game without getting a little bit bored tbh. While I do like the Boron weapons, even those basically have 1 thing per role, and what's worse that's ALL they have because you can't even use anyone else's stuff on their ships.

Terran are similarly dull if you stick to their tech but at least if you want you can put other stuff on theirs to liven it up.

Other races get a bit more in the way of equipment but then they don't have the 2 L ships like Boron or Terran and none have a direct-combat XL ship.

I miss the kind of variety in ships and weapons that AP had.
Cellar_Cat Jul 18, 2024 @ 6:48am 
Also the way nearly all M turrets are just reskins with slight changes to things like hull and turn rate is so grating.
🎀Hara🎀 Jul 18, 2024 @ 6:49am 
yeah we need more weapons, and the frigate class from the old games, the frigates we have now really should be corvettes and the ingame corvettes really should be more like torpedo/gunboats
Mythos Jul 18, 2024 @ 8:04am 
The whole game needs a weapon balance pass. Many are so bad they aren't even worth using and don't fill a role.

Boron needs more weapons too.
Kackstift Jul 18, 2024 @ 8:22am 
i play most the time only TRI and destroy the entire universe with it!
Xautos Jul 18, 2024 @ 8:31am 
Originally posted by Mythos:
The whole game needs a weapon balance pass. Many are so bad they aren't even worth using and don't fill a role.

Boron needs more weapons too.

It's more to do with terrible turret accuracy and rotation, it's not able to predict ahead directly to where the target is flying in a non-erratic manner, most turret weapons outside beam don't have a hope in connecting hits with their targets.

Once this is improved i think a weapons balance pass may not be needed as much, but in saying that, the more other weapons type on turrets connect a lot better the worse off beams are going to be, that will need to be looked at so it don't fall too far behind and never gets used any more.
🎀Hara🎀 Jul 18, 2024 @ 8:31am 
Originally posted by Mythos:
The whole game needs a weapon balance pass. Many are so bad they aren't even worth using and don't fill a role.

Boron needs more weapons too.

boron have a bigger problem, their ENTIRE economy relies on water, and none of their sectors have ice meaning they rely heavily on water imports which can be cut off easily by the split who are their enemies
Azunai Jul 18, 2024 @ 8:43am 
Not true. One of the 3 systems in their backyard (beyond kingdoms end) has huge amounts of ice.
Mythos Jul 18, 2024 @ 9:25am 
Originally posted by Xautos:
Originally posted by Mythos:
The whole game needs a weapon balance pass. Many are so bad they aren't even worth using and don't fill a role.

Boron needs more weapons too.

It's more to do with terrible turret accuracy and rotation, it's not able to predict ahead directly to where the target is flying in a non-erratic manner, most turret weapons outside beam don't have a hope in connecting hits with their targets.

Once this is improved I think a weapons balance pass may not be needed as much, but in saying that, the more other weapons type on turrets connect a lot better the worse off beams are going to be, that will need to be looked at so it don't fall too far behind and never gets used any more.
I think it's done on purpose to increase fighter survivability and player survivability early on. I personally don't like it, there are probably more creative ways to go about balancing that.

Even so, many of the turrets still aren't competitive even when we are talking about anti-capital aside from plasma, which is another problem as well.

Many s and medium weapon mounts (non-turret) also just aren't great. Long reloads, too much heat generated, slow projectile speed while not doing enough dmg still against capital ships, ect.

I still standby my original statement of the entire weapon systems need a balance pass, but yes, projectile speed and turret rotation would need to be a big part of that.
Last edited by Mythos; Jul 18, 2024 @ 9:27am
🎀Hara🎀 Jul 18, 2024 @ 10:43am 
missiles have it bad too the light ones can't even catch some fighters
Mythos Jul 18, 2024 @ 1:47pm 
Originally posted by 🎀Hara🎀:
missiles have it bad too the light ones can't even catch some fighters
Totally! Capacity and Aux ships ease of use need another look imo. I'd love some L Aux ships too that are a bit faster and mobile.
🎀Hara🎀 Jul 18, 2024 @ 2:24pm 
and frigates that aren't just oversized fighters, but instead are smaller destroyers without the main battery weapons

frigates should be the ships you have patrolling and defending your stations and destroyers should be the ones attacking the stations with their powerful main battery weapons.
< >
Showing 1-15 of 29 comments
Per page: 1530 50

Date Posted: Jul 18, 2024 @ 6:30am
Posts: 29