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In practice, they are good for a dedicated anti fighter loadout. I find that somewhat pointless since i use destroyers primarily to kill stations and xenon battleships, so i always use plasma for the L turrets.
Beam turrets are nice if you use weapon modifications to increase damage. But otherwise pretty useless. Sure, you could argue that they are great for missile defense because they auto-hit. Except they are not, because the rotation is too slow.
I never understood why Egosoft made all the beam weapons so weak. Shooting an enemy with beams results in a terrible "time to kill" and is therefore not fun. And I tried to like them. I used 2 beams on my S-class player ship, but killing anything that was not a scout or fighter turned into a looooooong chore.
M beam turrets... well... are when you don't want to blow up friendlies with argon flak. (Made a turret wall station recently. Beams + Flak. One salvo --> RIP xenon ship and RIP six ANT freighters that were nearby. "Reputation lost, unauthorized kill...")
They are also quite weak compared to the other weapons.
In general, all the weapons have a much too low range and their damage output is also way off compared to their size. I mean, have you seen the size of those L-turrets? Have you ever gotten into your spacesuit next to one of those and used the external camera? If not, try it, just for the lol's, those things are gigantic.
Personaly I still would make them the cheapest guns to in terms of gameplay loop justify the minor damage and thus the benefit of the smaller versions for S and M ships.