X4: Foundations

X4: Foundations

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Maniac Jul 26, 2024 @ 3:15pm
Anyone got a good Wharf Production Blueprint (xml file)
Im not really a big fan of the station builder since the controls are not that great so building a very big station with all production neccessary for a fully functioning wharf could get very annoying so i wonder if anyone has a nice built and could provide me with the xml file to import it into my game

I checked the egosoft forums but couldnt find anything fitting
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Showing 1-14 of 14 comments
DaBa Jul 26, 2024 @ 3:58pm 
- Add all the necessary buildings anywhere in the building space, literally just drag and drop them anywhere, nothing needs to be connected
- Click "shuffle components" to magically connect everything for you
- Keep clicking until you like what you see
- Optionally move the production module somewhere with more clearance if you want to avoid them getting stuck in a station
- You're done

You really don't need any blueprints if you just don't like the controls, the game can make a station for you. You just have to tell it what components do you want to add to it.
Last edited by DaBa; Jul 26, 2024 @ 3:59pm
DaBa Jul 26, 2024 @ 4:02pm 
Also I recommend not making a single big self sufficient wharf for two reasons:

1. It will take FOREVER to build this many buildings, remember you can only build one building at a time for a single station. Split it into smaller stations so you can build them at the same time. It will transform a tens of hours of waiting into just a few.

2. Managing traders for a megastation like this is always a pain. Much simpler and easier to have multiple smaller stations with traders responsible only for a couple of things each.
Last edited by DaBa; Jul 26, 2024 @ 4:03pm
Wraith Jul 26, 2024 @ 4:02pm 
Yah if you really don’t want to build just shuffle

Then move docks to better location so they don’t run into anything and your good
DaBa Jul 26, 2024 @ 4:04pm 
Originally posted by Wraith:
Yah if you really don’t want to build just shuffle

Then move docks to better location so they don’t run into anything and your good

Good callout on the docks, both docks and production modules. Just attach them on the ends of a station where there is clearance, easy.
mmmcheesywaffles Jul 26, 2024 @ 4:24pm 
Once your business is large enough you can afford to wait and let the Builder just get on with it

Start with a couple of well placed [safe] Wharves and Shipyards sharing the same wares then add a small fleet of traders to buy in raw supplies AND any cheap high price wares.

Having the local factions' blueprints for their basic Patrol vessels will eventually get you orders that pay well.
T600_Mod Jul 26, 2024 @ 9:08pm 
remember you can copy whole sections and rotate them so you dont have to re equip those "arms"
Maniac Jul 27, 2024 @ 5:09am 
Originally posted by SirProsik:
Here is a mega shipyard with TER and ARG parts. S/M, L, and XL using TER build parts.

https://steamcommunity.com/sharedfiles/filedetails/?id=3297523526

https://www.dropbox.com/scl/fi/b0w1k4ar1nc1mkc6hshfw/Hub-Mega-Shipyard.xml?rlkey=xhj4slif258qwa9wwn9mr0u49&st=ar9vlp4p&dl=0
does this link work? i only get error 400
SirProsik Jul 27, 2024 @ 2:39pm 
Have to copy the link and paste it into a browser. Steam corrupts the link :)
Building a large, self contained wharf or any other station is why I'd love it if you could assign more than just one builder ship to building your station.
One ship will build just one module at a time. So imagine if you were able to assign 3 or more to building this huge station and the time, and ultimately money (Because you'd start trading that much faster or building your ships that much faster.), you'd save?

As for finding a wharf to build, 9/10 if it's going to be large, I'd go to this link;
https://forum.egosoft.com/viewforum.php?f=195
Maniac Jul 28, 2024 @ 2:26am 
Originally posted by The Zanzibarbarian:

As for finding a wharf to build, 9/10 if it's going to be large, I'd go to this link;
https://forum.egosoft.com/viewforum.php?f=195
i know this forum, it was the first thing i checked but there is nothing really good in there, at least on the first 5 pages
Last edited by Maniac; Jul 28, 2024 @ 2:26am
Winter's Embers Jul 28, 2024 @ 2:47pm 
This is my Closed Loop version of a shipyard:

https://steamcommunity.com/sharedfiles/filedetails/?id=3298771962

It contains a fully self-sufficient system including Hull Parts, Claytronics, Energy Cells, Advanced Electronics, and Weapons Components as well as 30k population and food/medical supplies for all. With close-by mining, it takes 3 L Gas Miners and 7 L Mineral Miners to keep fed. It also has full armaments on all modules so you'll need to have the Mk 2 versions of L and M Shields, and all L and M turrets (except mining and missiles). Note that, as Closed Loop, you can only build ARG ships.
Because it is one mega station, the build time is in excess of 20 hours and requires 60k claytronics, 225k energy cells, and 200k hull parts to complete. Most of the hull parts you can get from the station itself as 18 HP modules are queued up first.

Link for xml file (copy/paste into browser... steam sucks with links):

https://we.tl/t-hmvLFQ0L6E

This isn't one of those hugely huge megastations, just one that's big enough to get started and give you a leg up on anything you want to build and can be expanded as there is a ton of room left over.
Last edited by Winter's Embers; Jul 28, 2024 @ 2:48pm
Hi SirProsik,

Sorry to bring up an older post, but I've downloaded your shard mega shipyard blueprint for X4 Foundations from the Steam post below and had a few questions about it:

Originally posted by SirProsik:
Here is a mega shipyard with TER and ARG parts. S/M, L, and XL using TER build parts.

https://steamcommunity.com/sharedfiles/filedetails/?id=3297523526

https://www.dropbox.com/scl/fi/b0w1k4ar1nc1mkc6hshfw/Hub-Mega-Shipyard.xml?rlkey=xhj4slif258qwa9wwn9mr0u49&st=ar9vlp4p&dl=0

It is an incredible shipyard! It's the best looking I've found so far! I've tried using it in my own game, but it doesn't seem to have enough modules. If you don't mind me asking, were you using any mods to get the shipyard to be self-sufficient? If so, which ones? On my own attempt to build a shipyard, I have substantially more production modules attached than yours. Also, how many M or L miners did you have assigned to support the station? Thank you so very much for sharing this blueprint. I hope you can answer my questions so that I can get your shipyard working correctly in my games. Happy playing!
Last edited by boredsfuq; Mar 5 @ 7:15pm
Doom Mar 5 @ 7:49pm 
Originally posted by boredsfuq:
It is an incredible shipyard! It's the best looking I've found so far! I've tried using it in my own game, but it doesn't seem to have enough modules.
Shipyards do not need mods to become self-sufficient. You just keep adding more miners until they pumping in enough materials.

Here's HQ shipyard I had in one of the past games:
https://pastebin.com/JY3e9RRT

https://ibb.co/KpFw5fzp
https://ibb.co/nqp30mbn
Last edited by Doom; Mar 5 @ 7:50pm
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Date Posted: Jul 26, 2024 @ 3:15pm
Posts: 14