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- Click "shuffle components" to magically connect everything for you
- Keep clicking until you like what you see
- Optionally move the production module somewhere with more clearance if you want to avoid them getting stuck in a station
- You're done
You really don't need any blueprints if you just don't like the controls, the game can make a station for you. You just have to tell it what components do you want to add to it.
1. It will take FOREVER to build this many buildings, remember you can only build one building at a time for a single station. Split it into smaller stations so you can build them at the same time. It will transform a tens of hours of waiting into just a few.
2. Managing traders for a megastation like this is always a pain. Much simpler and easier to have multiple smaller stations with traders responsible only for a couple of things each.
Then move docks to better location so they don’t run into anything and your good
Good callout on the docks, both docks and production modules. Just attach them on the ends of a station where there is clearance, easy.
Start with a couple of well placed [safe] Wharves and Shipyards sharing the same wares then add a small fleet of traders to buy in raw supplies AND any cheap high price wares.
Having the local factions' blueprints for their basic Patrol vessels will eventually get you orders that pay well.
https://steamcommunity.com/sharedfiles/filedetails/?id=3297523526
https://www.dropbox.com/scl/fi/b0w1k4ar1nc1mkc6hshfw/Hub-Mega-Shipyard.xml?rlkey=xhj4slif258qwa9wwn9mr0u49&st=ar9vlp4p&dl=0
One ship will build just one module at a time. So imagine if you were able to assign 3 or more to building this huge station and the time, and ultimately money (Because you'd start trading that much faster or building your ships that much faster.), you'd save?
As for finding a wharf to build, 9/10 if it's going to be large, I'd go to this link;
https://forum.egosoft.com/viewforum.php?f=195
https://steamcommunity.com/sharedfiles/filedetails/?id=3298771962
It contains a fully self-sufficient system including Hull Parts, Claytronics, Energy Cells, Advanced Electronics, and Weapons Components as well as 30k population and food/medical supplies for all. With close-by mining, it takes 3 L Gas Miners and 7 L Mineral Miners to keep fed. It also has full armaments on all modules so you'll need to have the Mk 2 versions of L and M Shields, and all L and M turrets (except mining and missiles). Note that, as Closed Loop, you can only build ARG ships.
Because it is one mega station, the build time is in excess of 20 hours and requires 60k claytronics, 225k energy cells, and 200k hull parts to complete. Most of the hull parts you can get from the station itself as 18 HP modules are queued up first.
Link for xml file (copy/paste into browser... steam sucks with links):
https://we.tl/t-hmvLFQ0L6E
This isn't one of those hugely huge megastations, just one that's big enough to get started and give you a leg up on anything you want to build and can be expanded as there is a ton of room left over.
Sorry to bring up an older post, but I've downloaded your shard mega shipyard blueprint for X4 Foundations from the Steam post below and had a few questions about it:
It is an incredible shipyard! It's the best looking I've found so far! I've tried using it in my own game, but it doesn't seem to have enough modules. If you don't mind me asking, were you using any mods to get the shipyard to be self-sufficient? If so, which ones? On my own attempt to build a shipyard, I have substantially more production modules attached than yours. Also, how many M or L miners did you have assigned to support the station? Thank you so very much for sharing this blueprint. I hope you can answer my questions so that I can get your shipyard working correctly in my games. Happy playing!
Here's HQ shipyard I had in one of the past games:
https://pastebin.com/JY3e9RRT
https://ibb.co/KpFw5fzp
https://ibb.co/nqp30mbn