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Tons of turrets - L Plasma - M Tracking Missles
My favorite ship to use as it has decent health but enormous firepower,
Most important part is its manuverability,
costs about 24 Million with all the missles and torpedos it needs.
However if you use a mod for resupply missles at set intervals it is significantly cheaper
There are a ton Of Xenon Sectors They are near impossible to get rid of completely
Also, the Ray's L turrets are top and bottom(flying one personally in my newer save), not front and back(also the bottom L turret rarely bothers to shoot at anything, lol)
add a bunch of cheap behemoth or phoenix to speed up the bombardment of the stations and you're set.
Beams on the turrets as those will be slowly whittling down the fighters for you.
And yes, Obliterator rather than Slasher on the main gun. The maximum damage boost is lower, but since you can roll damage boost and cooling boost, the damage over time is better, and it makes things a little more forgiving if you overheat whilst fighting a xenon capital wing.
Add in a full compliment of laser towers for emergencies, for example if your engine starts to take damage... and you're set.
But yeah, Any destroyers with long ranged guns you can add will help (Oddy, Phoenix, Behemoth) ... I found Syn and Osaka less helpful for station destruction, but they keep the number of fighters down for an even easier ride.
Lastly, if you want to remove the Xenon entirely? Target their resource ships. Damage a station and set a field of laser towers on it's build storage. After a while they'll run out of SE and resources to build more... The Xenon are finished then... Just mop up and remove the stations at your leisure.
2x Asgard, heavy reliance on anti-fighter/corvette turret configuration and very strong shields, both M and L sized.
Head into Tharka's Cascade from Hatikvah's Choice or Family Zhin. Attack a Xenon station and keep your second Asgard close by. The station attack will draw every single battleship, destroyer, fighter, bomber and corvette directly to you, just sit there and wait for the massive wave of Xenon ships come after you and keep an eagle eye on your map to find which direction the H's, K's and I are coming from.
Use the XL weapon on an Asgard to destroy each one while the second Asgard helps destroy the sheer amount of Xenon fighter/corvette spam that's focused around your Asgards. Eventually there will be a Xenon ship graveyard and the last trickle of ships will come through. sent one of your asgards to attack one station while you use the other asgard to take out a second station. Continue to remain vigilant in case the Xenon sortie destroyers from a nearby sector they hold.
Pretty soon the first sector will fall, push though into the next Tharka's sector and repeat these steps. Pretty soon the Xenon will run out of resources they have stockpiled and their attacks will stop coming. By that point you keep pushing into the next sector until you arrive in Savage Spur. The key to those two sectors is the quick destruction of the xenon shipyards first and their wharf's second, this will complete cripple the Xenon.
Clean out the remaining stations, M sized freighters and miners and you have given the Yaki a renewed lease on life.
The main mistake you want to avoid making is:
You do not want to kill all xenon, or your game will become very boring.
I cleaned out all xenon sectors past year and basically I just used a fleet 7 or asgards (lost some, built some more), where I'd teleport in and take over the second they encounter a K or an I so I can fry it with main gun. Surely took a lot of time.
I took another Behemoth with 80 Quasars set to intercept.
Station killer fleet takes a station in about 5-10 minutes (5 for regular, 10 for wharf/shipyard).
Interceptor fleet chews everything that comes. Tharka's 15 fell in about an hour because I was fine-tuning how to do it. Tharka's 17 fell in about 20 minutes. 79B has only the wharf left and I'm about 20 minutes in.
I've killed 30 K's, 4 I's, and enough fighters, destroyers and even miners to keep a manticore busy for about 67.4 years. I've lost a total of 8 behemoths and 25 fighters, usually due to dumb commanders deciding to fly across the station to reposition instead of around (the curse of 2-3 star pilots!). The Xenon are completely helpless now in 79B and can't even build a K in Savage Spur. My interceptor fleet ensures NOTHING gets through when positioned near the gate.
Sure, 1 or 2 ships will *eventually* win. But overkill always wins pretty damn quick!
And, yes, I have my own Shipyard with 1 S/M fab and 5 L fabs with resources to build 5 L and 20 S every 10 minutes or so. So, yeah, it took a long time to get to this point but it always does, doesn't it?
Cheap and long:
Use capital with all turret argon laser or terran if you want it white. And wait main weapon to destroy station. Laser for fighter obviously.
Expensive and short:
Use M fighter nemesis or katana put bullet and plasma on it and let it attack. Finish
You need 50 for defense and solar station
120 for wharf and shipyard.
You have more M ship—> less time needed.
The reason to use Asgards over Osakas is because Asgard is tanky and has 8 L turrets. That's what it'll be blasting things with. Main gun is a failsafe that allows you to jump in and one-shot Ks and Is. You can also switch between asgards to fire again quickly. You also could give it an escort, to compensate for small number of turrets.
Maybe there's a super awesome L/XL ship I overlooked, I don't know. This approach worked for me on version 6. I ended up with a dull xenon-free universe and there was no achievement for this.
https://ibb.co/BfKrBdp
That's mainly because the Asgard doesn't use it's main guns when AI controlled, it'll broadside with it's turrets instead.
Though all this preaching about the Asgard, it's a powerful ship don't get me wrong, but it's entirely unneeded. Any single destroyer can probably get the job done with time and patience(unless they counter with an I, you'll need help with that with most destroyers, though I nearly killed one 1v1 with my Ray, then a couple Ks turned up to back it up, and I had to flee)
I personally wouldn't use fighters against most stations, and definitely not Xenon, their anti fighter weapons are nasty. Though, some weapons may be effective, like the blast mortars. M ships would be best at intercepting hostile fighters, rather then trying to damage a station.